import pygame
import sys
import random # 产生随机数
# back 返回,后面
# ground 地面
# 哪一行代码确定战机的位置,27行,用坐标确定战机位置
# 飞机的类
# 飞机名字, 飞机的位置,窗口,图片
class feiji():
def __init__(self, ck):
self.name = "hero"
self.x = 200
self.y = 400
self.chuangkou = ck
self.picture = pygame.image.load("图片/hero1.png")
self.zidan_ku = []
# 把飞机放到屏幕上
def show(self):
self.chuangkou.blit(self.picture, (self.x, self.y))
# 如果有子弹,就放上窗口
# print(len(self.zidan_ku))
for dan_ge_zidan in self.zidan_ku:
dan_ge_zidan.show()
# 飞机的子弹移动
dan_ge_zidan.move__fd()
if dan_ge_zidan.yuejie():
self.zidan_ku.remove(dan_ge_zidan)
# move 向左移动
def move_left(self):
self.x -= 20
if self.x < -25:
self.x = 5
# 向右移动
def move_right(self):
self.x += 20
if self.x >= 330:
self.x = 330
# 发射子弹的函数
def fashe(self):
# 新建子弹对象保存到zidan1变量到列表里去
self.zidan_ku.append(zidan(self.chuangkou, self.x + 48, self.y - 10, "图片/zidan1.gif"))
self.zidan_ku.append(zidan(self.chuangkou, self.x + 14, self.y + 25, "图片/zidan2.png"))
self.zidan_ku.append(zidan(self.chuangkou, self.x + 80, self.y + 25, "图片/zidan3.gif"))
# 子弹的类
# 属性:子弹的位置 ,子弹窗口,子弹图片,伤害,子弹名字,子弹数量,
# 方法:子弹的show展示,move移动
class zidan():
def __init__(self, ck, x, y, zidan_tupian):
self.x = x
self.y = y
self.window = ck
self.picture = pygame.image.load(zidan_tupian)
def show(self):
# print("子弹的y坐标是%d"%self.y)
self.window.blit(self.picture, (self.x, self.y))
def move__fd(self):
self.y = self.y - 1
def move__djfd(self):
self.y = self.y + 1
def yuejie(self):
if self.y < -100:
return True
else:
return False
def yuejie2(self):
if self.y > 700:
return True
else:
return False
"""
敌机类:
属性:飞机位置 ,飞机图片,飞机名字,飞机窗口
方法:移动,开火
"""
class diji():
def __init__(self,ck):
self.name="diji"
self.x = 0
self.y =0
self.picture = pygame.image.load("图片/diji.gif")
self.zidan_ku=[]
self.chuangkou = ck
self.fang_xiang = "right"
def show(self):
self.chuangkou.blit(self.picture,(self.x,self.y))
for dan_ge_zidan in self.zidan_ku:
dan_ge_zidan.show()
# 飞机的子弹移动
dan_ge_zidan.move__djfd()
if dan_ge_zidan.yuejie2():
self.zidan_ku.remove(dan_ge_zidan)
def move(self):
if self.fang_xiang == "right":
self.x += random.randint(1,2)
elif self.fang_xiang=="left":
self.x -= 1
if self.x>=330:
self.fang_xiang = "left"
if self.x==0:
self.fang_xiang="right"
def fashe(self):
a = random.randint(1,100)
if a==2:
self.zidan_ku.append(zidan(self.chuangkou, self.x + 0, self.y +0, "图片/zidan1.gif"))
# 控制飞机
def key_kong(hero):
for shi_jian in pygame.event.get():
# type 类型 QUIT 退出
if shi_jian.type == pygame.QUIT:
pygame.quit() # 退出游戏
sys.exit() # 系统文件的退出
# 判断是否按了键 KEY
elif shi_jian.type == pygame.KEYDOWN:
# 检测电脑是否按了a键,向左移动
if shi_jian.key == pygame.K_a :
hero.move_left()
elif shi_jian.key == pygame.K_d :
hero.move_right()
elif shi_jian.key == pygame.K_j:
hero.fashe()
# 1。初始化
def zhu():
pygame.init()
# 2。设置一个窗口
chuangkou = pygame.display.set_mode((400, 700))
# 3。设置一个标题
pygame.display.set_caption("飞机大战")
# 6. 导入图片 image图像 load 加载
bei_jing = pygame.image.load("图片/background.png")
# 创建一个飞机对象
feiji1 = feiji(chuangkou)
diji1 =diji(chuangkou)
# 5。循环
while True:
# 把背景放上去
chuangkou.blit(bei_jing, (0, 0))
# 把飞机和相关元素放上窗口去
feiji1.show()
diji1.show()
diji1.move()
diji1.fashe()
# 控制飞机jj
key_kong(feiji1)
# key_kong2(diji1 , 2)
# 4.刷新
pygame.display.update()
# main主要的函数
if __name__ == '__main__':
zhu()
来源:CSDN
作者:少儿编程侯老师
链接:https://blog.csdn.net/houlaos/article/details/104192827