迷宫游戏(wap页游还原)-JavaScript实现

為{幸葍}努か 提交于 2020-02-03 08:03:29

学深搜的时候想起来了这个游戏,于是就想用深搜还原一下,练练手。不要看这个游戏这么简单,要考虑的东西还不少呢,写游戏真的很麻烦。

游戏链接:https://www.windfamily.cn/module/games/maze.html

1. 首先是HTML:

<!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd">
<html lang="zh">
<head>
	<meta charset="UTF-8">
	<title>地下迷宫</title>
	<link rel="stylesheet" href="maze.css">
	<link rel="icon" href="../../images/logo.png">
</head>
<body>
	<div class="maze">
		<div class="head">【地下迷宫】<a href="#" id="rule">规则</a></div>
		<div class="table">
			
			<div id="tip" style="visibility: visible;">走的时候不妨体验一下其它路线,不要为了找出口而走</div>

			<div class="block1" style="margin-left: 30px;"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div>

			<div class="block1" style="margin-left: 30px;"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div>


			<div class="block1" style="margin-left: 30px;"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div>			

			<div class="block1" style="margin-left: 30px;"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div>


			<div class="block1" style="margin-left: 30px;"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div>


			<div class="block1" style="margin-left: 30px;"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div>


			<div class="block1" style="margin-left: 30px;"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div><div class="block1"></div>

		</div>

		<div class="bottom">
			<a href="#" id="start">开始</a>
			<a href="#" id="reset">结束</a>
		</div>
	</div>
	<script type="text/javascript" src="maze.js"></script>
</body>
</html>

2. 然后是CSS:

.maze{
	display: inline-block;
	width:300px;
	height: 260px;
	position: absolute;;
	left: 50%;
	top:10px;
	margin-left: -150px;
		border: 1px solid black;
}
#tip{
	position: absolute;
	z-index: 2;
	background-color: red;
	width: 100%;
	top:30%;
	color: #fefefe;
	padding-top:3px;
	padding-bottom: 3px;
	text-align: center;
	font-size: 16px;
}
.head{
	display: inline-block;
	width: 150px;
	position: absolute;
	left: 50%;
	margin-left: -75px;
	margin-top: 5px;
}
.head>a{
	margin-left: 10px;
}
.table{
	position: absolute;
	top:50px;
}
.block1{
	display: inline-block;
	position: relative;
	width: 30px;
	height: 20px;
	line-height: 20px;
	text-align: center;
	
}
.bottom{
	position: absolute;
	left: 50%;
	bottom: 10px;
	margin-left: -55px;
}
.bottom>a{
	margin-left: 10px;
	padding-right: 20px;
}

3. 最后是精华部分,JS代码:

var rule = document.getElementById('rule');			//获取按钮
var reset = document.getElementById('reset');
var start = document.getElementById('start');


var table = new Array();	//定义数组,记录迷宫

for(var i=0;i<56;i++){		//给每一个元素编号
	var block = document.getElementsByClassName('block1')[i];
	block.style.cursor='pointer';
	block.id=i;
}


//初始化迷宫函数1-
var origin = function(){
var tip=document.getElementById('tip');
	if(tip.innerHTML!='走的时候不妨体验一下其它路线,不要为了找出口而走'){
		tip.style.visibility='hidden';
	}
	start.innerHTML='开始';
	for(var i=0;i<56;i++){		
		var block = document.getElementsByClassName('block1')[i];
		block.style.color='black';
		block.style.cursor='pointer';
		block.innerHTML = 'X';
		if (i==52) {
			block.style.color='black';
			block.style.cursor='pointer';
		}
	}
}
origin();
//初始化迷宫函数-1



//建立迷宫函数2-
var newMaze = function(){

	var tip=document.getElementById('tip');
	tip.style.visibility='hidden';
	start.innerHTML='重置';
	for(var i=0;i<56;i++){		//初始化迷宫
		var block = document.getElementsByClassName('block1')[i];
		block.innerHTML = 'X';
		block.style.color='black';
		if (i==52) {
			block.innerHTML='入';
			block.style.color='blue';
			block.style.cursor='pointer';
			console.log('Powered By http://www.windfamily.cn');
		}
	}



	for(var i=0;i<7;i++){		//初始化数组
		table[i] = new Array();
		for(var j=0;j<8;j++){
			table[i][j]=0;
		}
	}

	var startx=6;
	var starty=4;
	var endx;					//生成随机终点			
	var endy;
	var whichside;
	var num=Math.floor(Math.random()*100);
	endx=num%7;				//终点随机
	endy=num%8;
	if(endx==6 && endy==4){
		endx=endx-1;
	}
	/*whichside = num%3+1;		//终点只在边缘
	if(whichside==1){
		endx=num%7;
		endy=0;
	}else if(whichside==2){
		endx=0;
		endy=num%8;
	}else{
		endx=num%7;
		endy=7;
	}*/
	/*endx=0;					//终点只在顶部
	endy=num%8;*/



	var dir = [[-1,0],[0,1],[0,-1]];	//搜索方向,不用考虑下,因为往上左右一定能找出一条通路

	var vis = new Array();		//记录走过的位置

	for(var i=0;i<7;i++){		//初始化数组
		vis[i] = new Array();
		for(var j=0;j<8;j++){
			vis[i][j]=0;
		}
	}


	//搜索,生成通往终点唯一方向2.1-
	var flag=0;
	function dfs(x,y) {			

		vis[x][y]=1;

		if(x==endx && y==endy){
			flag=1;
			return 0;
		}
		var dirorder = [0,1,2];

		for(var i=0;i<3;i++){
			var num=Math.floor(Math.random()*100);		//生成随机方向,不用的话生成的是一条笔直的折线
			num=num%3;
			var t;
			t=dirorder[num];
			if (i<2) {
				dirorder[num]=dirorder[2];
				dirorder[2]=t;
			}
		}


		for(var i=0;i<3;i++){
			if(flag==1) break;
			var j = dirorder[i];		//使用随机方向
			var newx=x+dir[j][0];
			var newy=y+dir[j][1];
			if(newx>=0 && newx<7 && newy>=0 && newy<8 && vis[newx][newy]==0){
				table[newx][newy]=1;
				dfs(newx,newy);
				if(flag==0){			//flag为0说明这条路不可行,回退
					table[newx][newy]=0;
				}
			}
		}

	}

	dfs(startx,starty);
	table[endx][endy]=2;
	table[startx][starty]=3;
	//搜索,生成通往终点唯一方向-2.1



	//生成干扰路线2.2-


	var dir = [[1,0],[-1,0],[0,1],[0,-1]];
	var flag=1;
	var endx2;
	var endy2;
	function dfs2(x2,y2){

		if(x2==endx2 && y2==endy2){
			flag=0;
			return 0;
		}
		table[x2][y2]=1;
		var dirorder = [0,1,2,3];
		for(var i=0;i<3;i++){
			var num=Math.floor(Math.random()*100);		//生成随机方向
			num=num%4;
			var t;
			t=dirorder[num];
			dirorder[num]=dirorder[3-num];
			dirorder[3-num]=t;
		}
		for(var i=0;i<4;i++){
			if(flag==0) break;
			var newx=x2+dir[dirorder[i]][0];
			var newy=y2+dir[dirorder[i]][1];
			if(table[newx][newy]<=1){
				dfs(newx,newy);
			}
		}
	}

	for(var x=0;x<7;x++){
		for(var y=0;y<8;y++){
			var num=Math.floor(Math.random()*100);
			num=num%4;
			var num3=Math.floor(Math.random()*100);
			endx2=num3%7;
			endy2=num3%8;
			if(table[endx2][endy2]<=1 && num>=2 && table[x][y]<=1) {
				flag=0;
				dfs2(x,y);
				table[startx][starty]=3;
			}
		}
	}
	table[startx][starty]=3;

	//生成干扰路线-2.2




	/*var blocknum;					//用于测试,显示迷宫
	for(var i=0;i<7;i++){
		for(var j=0;j<8;j++){
			blocknum=i*8+j;
			var block = document.getElementsByClassName('block1')[blocknum];
			if(table[i][j]==1){
				block.innerHTML='Y';
			}
			if(i==endx && j==endy){
				block.innerHTML='出';
			}
		}
	}*/
}

//建立迷宫函数-2


//按键功能绑定相关函数3-(函数的思想超级重要,这么做少写了很多重复的东西)
var showblock = function(x,y,id){
	var block = document.getElementsByClassName('block1')[id];
	if(table[x][y]==0){
		block.innerHTML='石';
	}else if(table[x][y]==1){
		block.style.color='blue';
		block.innerHTML='X';
	}else if(table[x][y]==2){
		block.innerHTML='出';
		block.style.color='blue';
	}else if(table[x][y]==3){
		block.innerHTML='入'
		block.style.color='blue';
	}
}

var hiddenblock = function(x,y,id){
	var block = document.getElementsByClassName('block1')[id];
	block.innerHTML='X';
	block.style.color='black';
}

var now = function(){
	var block = document.getElementsByClassName('block1')[this.id];
	var x=Math.floor(this.id/8);
	var y=(this.id)%8;
	var tip=document.getElementById('tip');
	if(block.innerHTML!='石' && block.style.color=='blue'){
		block.innerHTML='我';
		if(table[x][y]==2){
			tip.innerHTML='YOU WIN.';
			tip.style.visibility='visible';
		}
		if(x-1>=0) showblock(x-1,y,Number(this.id)-8);
		if(x+1<7) showblock(x+1,y,Number(this.id)+8);
		if(y-1>=0) showblock(x, y-1,Number(this.id)-1);
		if(y+1<8) showblock(x, y+1,Number(this.id)+1);
		if(x+1<7 && y-1>=0) hiddenblock(x+1,y-1,Number(this.id)+7);
		if(x+1<7 && y+1<8) hiddenblock(x+1,y+1,Number(this.id)+9);
		if(x-1>=0 && y-1>=0) hiddenblock(x-1,y-1,Number(this.id)-9);
		if(x-1>=0 && y+1<8) hiddenblock(x-1,y+1,Number(this.id)-7);
		if(x-2>=0) hiddenblock(x-2,y,Number(this.id)-16);
		if(x+2<7) hiddenblock(x+2,y,Number(this.id)+16);
		if(y-2>=0) hiddenblock(x,y-2,Number(this.id)-2);
		if(y+2<8) hiddenblock(x,y+2,Number(this.id)+2)
	}
}
//按键功能绑定相关函数-3



//按键绑定函数操作4-
for(var i=0;i<56;i++){		//给每一个元素绑定点击事件
	var block = document.getElementsByClassName('block1')[i];
	block.οnclick=now;
}

start.οnclick=newMaze;
reset.οnclick=origin;
rule.οnclick=function(){
	alert('1. 玩家进入迷宫后,"你"的周围会显示"石"、"X"、"入"、"出"。\n2. "石"代表障碍物,不可走,"X"代表可进行的路线,"入"代表迷宫入口,"出"代表迷宫出口 。\n3. 迷宫大小为宽度为8,高度为7,玩家最多可看到的高度为5,即上下左右和目前位置。');
}
//按键绑定函数操作-4

我生成迷宫的方案是先用深搜搜出一可以走到终点条路线,然后再随机生成起点和终点,再搜从起点到终点的路线。如果有更好的方案,欢迎留言啊。

标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!