问题
I got byte array from UIImage by next code..
context = CGBitmapContextCreate( (void*) pixelData,
inImage.size.width,
inImage.size.height,
RGBA_8_BIT,
bytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedLast );
// Make sure we have our context
if ( ! context )
{
free( pixelData );
NSLog( @"Context not created!" );
}
// Draw the image to the bitmap context.
// The memory allocated for the context for rendering will then contain the raw image pixelData in the specified color space.
CGRect rect = { { 0 , 0 }, { inImage.size.width, inImage.size.height } };
CGContextDrawImage( context, rect, inImage.CGImage );
// Now we can get a pointer to the image pixelData associated with the bitmap context.
pixelData = (RGBAPixel*) CGBitmapContextGetData( context );
Now.. I want UIImage from "pixelData"... help..
RGBAPixel is a struct... --> int red; int green; int blue; int alpha;
回答1:
The following is the way I get a UIImage from context.
CGImageRef aCGImg = CGBitmapContextCreateImage(context);
UIImage *aUIImg = [UIImage imageWithCGImage:aCGImg];
CGImageRelease(aCGImg);
来源:https://stackoverflow.com/questions/4372809/how-to-get-uiimage-from-byte-at-iphone-code