AudioRecord: buffer overflow?

て烟熏妆下的殇ゞ 提交于 2020-01-30 19:14:49

问题


I'm getting buffer overflow while RECORDING with my app. The recording is performed in a Service. I could not figure out why I'm getting this message from AudioFlinger.

Below I instantiate the AudioRecord object and set it's callbacks.

bufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
aRecorder = new AudioRecord(audioSource, sampleRate, channelConfig, audioFormat, bufferSize);

aRecorder.setRecordPositionUpdateListener(updateListener);

bytesPerSample = bitsPerSample / 8;
int bytesPerFrame = nChannels * bytesPerSample;
framePeriod = bufferSize / bytesPerFrame; // nr of frames that can be kept in a bufferSize dimension    
int result = aRecorder.setPositionNotificationPeriod(framePeriod);    
buffer = new byte[bufferSize];

The audioRecord callback:

private AudioRecord.OnRecordPositionUpdateListener updateListener = new AudioRecord.OnRecordPositionUpdateListener(){
        public void onPeriodicNotification(AudioRecord recorder){
            int result = aRecorder.read(buffer, 0, buffer.length);
        }

        public void onMarkerReached(AudioRecord recorder)
        {}
    };

I suspect the problem is related to the:aRecorder.setPositionNotificationPeriod(framePeriod); - maybe the period is too big for this bufferSize and a faster(smaller) period will solve the issue.

Could someone tells me how to get rid of the buffer overflow?


回答1:


To fix that issue, change the buffer size of AudioRecord to 2 times the minimum buffer size.

You can use AudioRecord.getMinBufferSize() static method. This will give you the minimum buffer size to use for your current format.

The syntax of getMinBufferSize() method is:

public static int getMinBufferSize (
    int sampleRateInHz, int channelConfig, int audioFormat)

Anything less than this number will result in failure while creating the AudioRecord object.

You should have been reducing the buffer size, so as not to overwhelm the audio subsystem with demands for data.

Remember to put the overridden methods (@Override) for audioRecord callback as follows:

private AudioRecord.OnRecordPositionUpdateListener updateListener = new AudioRecord.OnRecordPositionUpdateListener(){

        @Override
        public void onPeriodicNotification(AudioRecord recorder){
            int result = aRecorder.read(buffer, 0, buffer.length);
        }

        @Override
        public void onMarkerReached(AudioRecord recorder)
        {}
    };

I recommend to read the post: Android audio recording, part 2

One more thing that you could try is to use threads on recording and the other process on the recorded bytes, thus avoiding too much overload on the main UI thread.

The open source sample code for this approach: musicg_android_demo

Check this post for more - android-audiorecord-class-process-live-mic-audio-quickly-set-up-callback-func




回答2:


Thats because :

framePeriod = bufferSize / bytesPerFrame;

You need to multiply and not divide your buffersize.

Try with :

framePeriod = bufferSize * bytesPerFrame;

And if you need a sample : here is a complete audio capture class

hope it helps



来源:https://stackoverflow.com/questions/17790630/audiorecord-buffer-overflow

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