Double dispatch/multimethods in C++

廉价感情. 提交于 2019-11-27 14:28:21

You missed the "double" part of the double dispatch.

The point of this pattern is to make sure that the right method of the processor is called - the method that accepts the right type. Since the processor is initially not aware of the type of the object that's passed to it, you need the object to tell the processor what its type is.

In essence, each object needs a virtual processMe(Processor &p) method, and the processor calls it. The implementation of processMe calls p.processObject(this). But this time around, "this" has a known type! So instead of infinite recursion, you end up with the right proceessObject called

The Visitor Pattern is designed just for handling this sort of situation.

You'll have to put a virtual method on BaseClass to call processObj from the derived classes.

class BaseClass{
public:
       BaseClass(){}
       virtual void ProcessThis(Processor &p) { p.processObj(this); }
       virtual void myFunction(){cout << "base myFunction called" << endl;}
};

class Derived1: public BaseClass{
public:
       Derived1():BaseClass(){}
       void ProcessThis(Processor &p) { p.processObj(this); }
       void myFunction(){cout << "Derived1 myFunction called" << endl;}
};

class Derived2: public BaseClass{
public:
       Derived2():BaseClass(){}
       void ProcessThis(Processor &p) { p.processObj(this); }
       void myFunction(){cout << "Derived2 myFunction called" << endl;}
};

class Derived3: public BaseClass{
public:
       Derived3():BaseClass(){}
       void ProcessThis(Processor &p) { p.processObj(this); }
       void myFunction(){cout << "Derived3 myFunction called" << endl;}

};

class Processor{
public:
       Processor(){}
       virtual void processObj(BaseClass* bc){cout << "got a base object" << endl; bc->myFunction();}
       virtual void processObj(Derived1* d1){cout << "got a derived1 object" << endl; d1->myFunction();}
       virtual void processObj(Derived2* d2){cout << "got a derived2 object" << endl; d2->myFunction(); }
};

int main() {
   BaseClass *bcp=new BaseClass();
   Derived1 *dc1p=new Derived1();   
   Derived2 *dc2p=new Derived2();
   Derived3 *dc3p=new Derived3();

   Processor p;//can also use Processor* p = new Processor()

   //first set results
   bcp->ProcessThis(p);
   dc1p->ProcessThis(p);
   dc1p->ProcessThis(p);
   dc3p->ProcessThis(p);

   BaseClass *bcp1=bcp;
   BaseClass *dc1p1=dc1p;   
   BaseClass *dc2p1=dc2p;
   BaseClass *dc3p1=dc3p;

   //second set results
   bcp1->ProcessThis(p);
   dc1p1->ProcessThis(p);
   dc2p1->ProcessThis(p);
   dc3p1->ProcessThis(p);

   Processor p2;
   bcp1->ProcessThis(p2);
   dc1p1->ProcessThis(p2);
   dc2p1->ProcessThis(p2);
   dc3p1->ProcessThis(p2);

   return 0;
}

You basically want the Visitor pattern, but with only one type of visitor. You might save yourself some future effort and make Processor into an abstract class and implement the one concrete ProcessorImpl class, making it trivial to add another processor class in the future, or you could wait until that situation comes up and leave things as is for now.

cppalphadev

Thank you so much. This solved my problem and I understand what double dispatch means! Here is the complete code for posterity (somebody please teach me how to get the formatting right):

#include <iostream>
using namespace std;

class BaseClass;
class Derived1;
class Derived2;
class Derived3;

class Processor {
public:
       Processor(){}
       virtual void processObj(BaseClass* bc);
       virtual void processObj(Derived1* d1);
       virtual void processObj(Derived2* d2);
};


class BaseClass{
public:
       BaseClass(){}
       virtual void ProcessThis(Processor &p) { p.processObj(this); }
       virtual void myFunction(){cout << "base myFunction called" << endl;}
};

class Derived1: public BaseClass{
public:
       Derived1():BaseClass(){}
       void ProcessThis(Processor &p) { p.processObj(this); }
       void myFunction(){cout << "Derived1 myFunction called" << endl;}
};

class Derived2: public BaseClass{
public:
       Derived2():BaseClass(){}
       void ProcessThis(Processor &p) { p.processObj(this); }
       void myFunction(){cout << "Derived2 myFunction called" << endl;}
};

class Derived3: public BaseClass{
public:
       Derived3():BaseClass(){}
       void ProcessThis(Processor &p) { p.processObj(this); }
       void myFunction(){cout << "Derived3 myFunction called" << endl;}

};

void Processor::processObj(BaseClass* bc){cout << "got a base object" << endl; bc->myFunction();}
void Processor::processObj(Derived1* d1){cout << "got a derived1 object" << endl; d1->myFunction();}
void Processor::processObj(Derived2* d2){cout << "got a derived2 object" << endl; d2->myFunction(); }


int main() {
   BaseClass *bcp=new BaseClass();
   Derived1 *dc1p=new Derived1();   
   Derived2 *dc2p=new Derived2();
   Derived3 *dc3p=new Derived3();

   Processor p;//can also use Processor* p = new Processor()

   //first set results

   bcp->ProcessThis(p);
   dc1p->ProcessThis(p);
   dc2p->ProcessThis(p);
   dc3p->ProcessThis(p);

   BaseClass *bcp1=bcp;
   BaseClass *dc1p1=dc1p;   
   BaseClass *dc2p1=dc2p;
   BaseClass *dc3p1=dc3p;

   //second set results

   bcp1->ProcessThis(p);
   dc1p1->ProcessThis(p);
   dc2p1->ProcessThis(p);
   dc3p1->ProcessThis(p);

   Processor p2;
   bcp1->ProcessThis(p2);
   dc1p1->ProcessThis(p2);
   dc2p1->ProcessThis(p2);
   dc3p1->ProcessThis(p2);

   return 0;
}
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