WPF设计自定义控件

江枫思渺然 提交于 2020-01-28 03:52:40
本文转载自:https://www.cnblogs.com/tmywu/archive/2013/05/22/3092706.html 作者:tmywu 转载请注明该声明。

在实际工作中,WPF提供的控件并不能完全满足不同的设计需求。这时,需要我们设计自定义控件。

这里LZ总结一些自己的思路,特性如下:

  • Coupling
  • UITemplate
  • Behaviour
  • Function Package

下面举例说说在项目中我们经常用到调音台音量条,写一个自定义控件模拟调音台音量条。

自定义控件SingnalLight,实现功能

  • 接收来自外部的范围0~100的数值
  • 实时显示接收数值
  • 数值范围0~50显示绿色,50~85显示黄色,85~100显示红色,没有数值显示褐色
  • 可在父控件上拖拽该控件

首先New WPF Application Project,在Ui上放2个Button,代码:

1     <Grid>
2         <StackPanel Orientation="Horizontal" VerticalAlignment="Bottom">
3             <Button Content="Start" Click="Start_Click"></Button>
4             <Button Content="Stop" Click="Stop_Click"></Button>
5         </StackPanel>
6     </Grid>

Start,Stop事件实现

1         private void Start_Click(object sender, RoutedEventArgs e) {
2             SignalManager.Instance.Start();
3         }
4 
5         private void Stop_Click(object sender, RoutedEventArgs e) {
6             SignalManager.Instance.Stop();
7         }

这里创建一个SignalManager类,在Start时开启一个计时器,每隔1秒生成一个0~100的随机数,并作为模拟数值输出。
SignalManager类代码:

 1 namespace SignalLightDemo.Business {
 2     public class SignalManager : DependencyObject {
 3         public static SignalManager Instance { get { return instance; } }
 4 
 5         public int RandomA {
 6             get { return (int)GetValue(RandomAProperty); }
 7             set { SetValue(RandomAProperty, value); }
 8         }
 9 
10         SignalManager() {
11             InitializationTimer();
12         }
13 
14         public void Start() {
15             if (!timerA.Enabled) timerA.Start();
16         }
17 
18         public void Stop() {
19             if (timerA.Enabled) timerA.Stop();
20         }
21 
22         private void InitializationTimer() {
23             timerA = new Timer();
24             timerA.Interval = INTERVAL;
25             timerA.Elapsed += timerA_Elapsed;
26         }
27 
28         void timerA_Elapsed(object sender, ElapsedEventArgs e) {
29             this.Dispatcher.BeginInvoke(new Action(() => {                
30                 RandomA = a.Next(MAX_VALUE);
31             }));
32         }
33 
34         public static readonly DependencyProperty RandomAProperty =
35             DependencyProperty.Register("RandomA", typeof(int), typeof(SignalManager), new PropertyMetadata(0));
36 
37         private Random a = new Random((int)DateTime.Now.Ticks);
38         private const int MAX_VALUE = 100;
39         private const double INTERVAL = 1000;
40         private Timer timerA;
41         private static SignalManager instance = new SignalManager();
42     }
43 }

下面来重点:

1.创建自定义控件SingnalLight

 1     public class SingnalLight : ContentControl {
 2         public int ValueA {
 3             get { return (int)GetValue(ValueAProperty); }
 4             set { SetValue(ValueAProperty, value); }
 5         }
 6     
 7 
 8         public SingnalLight() {
 9             this.AllowDrop = true;
10         }
11 
12 
13         static SingnalLight() {
14             DefaultStyleKeyProperty.OverrideMetadata(typeof(SingnalLight), new FrameworkPropertyMetadata(typeof(SingnalLight)));
15         }
16 
17 
18     }

ValueA为接受外部数值的属性

2.复写控件UITemplate

 1  <Style TargetType="{x:Type control:SingnalLight}">
 2         <Setter Property="RenderTransform">
 3             <Setter.Value>
 4                 <TranslateTransform X="{Binding Path=X,RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}}}"
 5                                     Y="{Binding Path=Y,RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}}}"/>
 6             </Setter.Value>
 7         </Setter>
 8         <Setter Property="Template">
 9             <Setter.Value>
10                 <ControlTemplate>
11                     <ControlTemplate.Resources>
12                         <control:SingnalLightStatusConverter x:Key="colorconverter"></control:SingnalLightStatusConverter>
13                         <control:SingnalLightValueConverter x:Key="valueconverter"></control:SingnalLightValueConverter>
14                     </ControlTemplate.Resources>
15                     <StackPanel>
16                         <TextBlock Text="{Binding Path=ValueA,RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}}}"></TextBlock>
17                         <TextBlock Text="100"></TextBlock>
18                         <Border   
19                             x:Name="bd1"
20                             Height="{Binding Path=LightHeight,RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}}}"
21                             SnapsToDevicePixels="True"
22                             BorderBrush="Black" BorderThickness="1" Background="Transparent">
23                             <Rectangle Fill="{Binding Path=ValueA,
24                                                       RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}},
25                                                       Converter={StaticResource ResourceKey=colorconverter}}" 
26                                        VerticalAlignment="Bottom">
27                                 <Rectangle.Height>
28                                     <MultiBinding Converter="{StaticResource ResourceKey=valueconverter}">
29                                         <Binding Path="ValueA" RelativeSource="{RelativeSource AncestorType={x:Type control:SingnalLight}}"></Binding>
30                                         <Binding Path="Height" ElementName="bd1"></Binding>
31                                     </MultiBinding>
32                                 </Rectangle.Height>
33                             </Rectangle>
34                         </Border>
35                         <TextBlock Text="0"></TextBlock>
36                     </StackPanel>
37                 </ControlTemplate>
38             </Setter.Value>
39         </Setter>
40     </Style>

3.接受值判断,SingnalLight通过实现IValueConverter和Override Arrange & Measure Methods,实现了UI呈现的绑定,

 1     public class SingnalLightStatusConverter : IValueConverter {
 2         public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
 3             SolidColorBrush result = Brushes.Transparent;
 4             if (value.GetType() == typeof(int)) {
 5                 var color = System.Convert.ToInt32(value);
 6                 if (color < 50) result = Brushes.Green;
 7                 else if (color < 85 && color >= 50) result = Brushes.Yellow;
 8                 else if (color <= 100 && color >= 85) result = Brushes.Red;
 9                 else result = Brushes.Gray;
10             }
11             return result;
12         }
13 
14         public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
15             throw new NotImplementedException();
16         }
17     }
18 
19     public class SingnalLightValueConverter : IMultiValueConverter {
20         public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
21             double result = 0;
22             if (values[0].GetType() == typeof(int) && values[1].GetType() == typeof(double)) {
23                 result = (double)values[1] / 100 * System.Convert.ToDouble(values[0]);
24             }
25             return result;
26         }
27 
28         public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture) {
29             throw new NotImplementedException();
30         }
31     }
1         protected override Size MeasureOverride(Size constraint) {
2             if (ActualHeight > 0) LightHeight = ActualHeight * .7;
3             return base.MeasureOverride(constraint);
4         }
5 
6         protected override Size ArrangeOverride(Size arrangeBounds) {
7             return base.ArrangeOverride(arrangeBounds);
8         }


4.控件支持拖拽,覆写MouseDown,MouseMove,MouseUp方法。这样写的好处是,如果在父控件的事件中实现Drag,父控件如果有多个对象,这样逻辑会十分混乱。

 1         protected override void OnMouseMove(MouseEventArgs e) {
 2             base.OnMouseMove(e);
 3             if (e.LeftButton == MouseButtonState.Pressed) {
 4                 _currentPoint = e.GetPosition(this);
 5                 X += _currentPoint.X - _startPoint.X;
 6                 Y += _currentPoint.Y - _startPoint.Y;
 7             }
 8         }
 9 
10         protected override void OnMouseDown(MouseButtonEventArgs e) {
11             base.OnMouseDown(e);
12             _startPoint = e.GetPosition(this);
13             this.CaptureMouse();
14         }
15 
16         protected override void OnMouseUp(MouseButtonEventArgs e) {
17             base.OnMouseUp(e);
18             this.ReleaseMouseCapture();
19         }

SingnalLight完整代码:

  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Text;
  5 using System.Threading.Tasks;
  6 using System.Windows;
  7 using System.Windows.Controls;
  8 using System.Windows.Data;
  9 using System.Windows.Input;
 10 using System.Windows.Media;
 11 
 12 namespace SignalLightDemo.Control {
 13     public class SingnalLight : ContentControl {
 14         public int ValueA {
 15             get { return (int)GetValue(ValueAProperty); }
 16             set { SetValue(ValueAProperty, value); }
 17         }
 18 
 19         public double LightHeight {
 20             get { return (double)GetValue(LightHeightProperty); }
 21             set { SetValue(LightHeightProperty, value); }
 22         }
 23 
 24         public double X {
 25             get { return (double)GetValue(XProperty); }
 26             set { SetValue(XProperty, value); }
 27         }
 28 
 29         public double Y {
 30             get { return (double)GetValue(YProperty); }
 31             set { SetValue(YProperty, value); }
 32         }            
 33 
 34         public SingnalLight() {
 35             this.AllowDrop = true;
 36         }
 37 
 38         protected override void OnMouseMove(MouseEventArgs e) {
 39             base.OnMouseMove(e);
 40             if (e.LeftButton == MouseButtonState.Pressed) {
 41                 _currentPoint = e.GetPosition(this);
 42                 X += _currentPoint.X - _startPoint.X;
 43                 Y += _currentPoint.Y - _startPoint.Y;
 44             }
 45         }
 46 
 47         protected override void OnMouseDown(MouseButtonEventArgs e) {
 48             base.OnMouseDown(e);
 49             _startPoint = e.GetPosition(this);
 50             this.CaptureMouse();
 51         }
 52 
 53         protected override void OnMouseUp(MouseButtonEventArgs e) {
 54             base.OnMouseUp(e);
 55             this.ReleaseMouseCapture();
 56         }
 57 
 58         protected override Size MeasureOverride(Size constraint) {
 59             if (ActualHeight > 0) LightHeight = ActualHeight * .7;
 60             return base.MeasureOverride(constraint);
 61         }
 62 
 63         protected override Size ArrangeOverride(Size arrangeBounds) {
 64             return base.ArrangeOverride(arrangeBounds);
 65         }
 66 
 67         static SingnalLight() {
 68             DefaultStyleKeyProperty.OverrideMetadata(typeof(SingnalLight), new FrameworkPropertyMetadata(typeof(SingnalLight)));
 69         }
 70 
 71         public static readonly DependencyProperty LightHeightProperty =
 72             DependencyProperty.Register("LightHeight", typeof(double), typeof(SingnalLight), new PropertyMetadata((double)0));
 73 
 74         public static readonly DependencyProperty ValueAProperty =
 75             DependencyProperty.Register("ValueA", typeof(int), typeof(SingnalLight), new PropertyMetadata(0));
 76 
 77         public static readonly DependencyProperty XProperty =
 78             DependencyProperty.Register("X", typeof(double), typeof(SingnalLight), new PropertyMetadata((double)0));
 79 
 80         public static readonly DependencyProperty YProperty =
 81             DependencyProperty.Register("Y", typeof(double), typeof(SingnalLight), new PropertyMetadata((double)0));
 82 
 83         private Point _startPoint;
 84         private Point _currentPoint;
 85     }
 86 
 87     public class SingnalLightStatusConverter : IValueConverter {
 88         public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
 89             SolidColorBrush result = Brushes.Transparent;
 90             if (value.GetType() == typeof(int)) {
 91                 var color = System.Convert.ToInt32(value);
 92                 if (color < 50) result = Brushes.Green;
 93                 else if (color < 85 && color >= 50) result = Brushes.Yellow;
 94                 else if (color <= 100 && color >= 85) result = Brushes.Red;
 95                 else result = Brushes.Gray;
 96             }
 97             return result;
 98         }
 99 
100         public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
101             throw new NotImplementedException();
102         }
103     }
104 
105     public class SingnalLightValueConverter : IMultiValueConverter {
106         public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
107             double result = 0;
108             if (values[0].GetType() == typeof(int) && values[1].GetType() == typeof(double)) {
109                 result = (double)values[1] / 100 * System.Convert.ToDouble(values[0]);
110             }
111             return result;
112         }
113 
114         public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture) {
115             throw new NotImplementedException();
116         }
117     }
118 }

界面调用:

 1 <Window x:Class="SignalLightDemo.MainWindow"
 2         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
 3         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
 4         xmlns:control="clr-namespace:SignalLightDemo.Control"
 5         xmlns:business="clr-namespace:SignalLightDemo.Business"
 6         Title="SignalLight" Height="600" Width="800">
 7     <Grid>
 8         <control:SingnalLight Width="50" Height="300"
 9                              ValueA="{Binding Source={x:Static business:SignalManager.Instance},Path=RandomA}"></control:SingnalLight>
10         <StackPanel Orientation="Horizontal" VerticalAlignment="Bottom">
11             <Button Content="Start" Click="Start_Click"></Button>
12             <Button Content="Stop" Click="Stop_Click"></Button>
13         </StackPanel>
14     </Grid>
15 </Window>

实现效果:

 

 

 

 

 

 

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