Marshal.PtrToStructure in Silverlight

拟墨画扇 提交于 2020-01-25 10:43:46

问题


I got a Silverlight 5 assignment,but I struck in half way.Let me explain.

My Code which works good in Windows Form (.Net framework 4)

[DllImport("LiteSDK.dll",
            CharSet = CharSet.Ansi,
            EntryPoint = "GetAllUserInfo")]
        public static extern int GetAllUserInfo(int handle, IntPtr userHdr, ref int numOfUser);

    public struct BS2UserHdr
{
public enum ENUM
{
DS_MAX_NAME_LEN = 48,
DS_MAX_PASSWORD_LEN = 16,
DS_MIN_PASSWORD_LEN = 4,

DS_TEMPLATE_SIZE = 384,
DS_FACE_TEMPLATE_SIZE = 2284,

MAX_FINGER = 10,
MAX_FINGER_TEMPLATE = 20,
MAX_FACE = 5,
MAX_FACE_TEPLATE = 5,

USER_ADMIN = 1,
USER_NORMAL = 0,
};

public uint ID;

public ushort headerVersion;
public ushort adminLevel;
public ushort securityLevel;
public ushort statusMask;
public uint accessGroupMask;

[MarshalAs(UnmanagedType.ByValArray, SizeConst = 48)]
public ushort[] name;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 48)]
public ushort[] department;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public ushort[] password;

public ushort numOfFinger;
public ushort numOfFace;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public byte[] duress;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public byte[] reserved;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public byte[] fingerType;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public byte[] reserved1;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public uint[] fingerChecksum;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
public uint[] faceChecksum;

public ushort authMode;
public byte bypassCard;
public byte disabled;

public uint cardID;   //card ID
public uint customID; //card Custom ID

public uint startDateTime;
public uint expireDateTime;

[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public uint[] reserved2;

};

int m_NumOfUser=5;

LiteSDK.BS2UserHdr[] userHdr = new LiteSDK.BS2UserHdr[m_NumOfUser];

IntPtr userInfo = Marshal.AllocHGlobal(m_NumOfUser * Marshal.SizeOf(typeof(LiteSDK.BS2UserHdr)));
int  result = LiteSDK.GetAllUserInfo(2134, userInfo, ref m_NumOfUser);

for (int i = 0; i < m_NumOfUser; i++)
    {
        userHdr[i] = (LiteSDK.BS2UserHdr)Marshal.PtrToStructure(new IntPtr(userInfo.ToInt32() + i * Marshal.SizeOf(typeof(LiteSDK.BS2UserHdr))), typeof(LiteSDK.BS2UserHdr));
        ListViewItem userItem = userList.Items.Add(userHdr[i].ID.ToString());
        userItem.SubItems.Add(userHdr[i].numOfFinger.ToString());
        userItem.SubItems.Add(userHdr[i].cardID.ToString("X"));
    }
Marshal.FreeHGlobal(userInfo);
    }

But using Silverlight I cant use

(LiteSDK.BS2UserHdr)Marshal.PtrToStructure(new IntPtr(userInfo.ToInt32() + i * Marshal.SizeOf(typeof(LiteSDK.BS2UserHdr))), typeof(LiteSDK.BS2UserHdr));

Please help me to resolve this issue.I tried to use the GCHandle to resolve this issue but not working.


回答1:


First of all rewrite ur struct with a class. eg:

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class BS2UserHdr
 {
  public uint ID { get; set; }
  public ushort headerVersion { get; set; }..........

then create the instance of the class

BS2UserHdr clsTest= new BS2UserHdr();
Marshal.PtrToStructure(new IntPtr(userInfo.ToInt32() + i *     Marshal.SizeOf(typeof(LiteSDK.BS2UserHdr)), clsTest);

Now u can see the values in clsTest.

and Marshal.AllocHGlobal will not work in SL,you need to implement

internal static IntPtr AllocHGlobal(int size)
        {
            IntPtr hGlobal = LocalAlloc(LPTR, size);
            if (hGlobal == IntPtr.Zero)
            {
                throw new OutOfMemoryException("Unmanaged memory was not allocated.");
            }
            return hGlobal;
        }

to overcome this.



来源:https://stackoverflow.com/questions/17317174/marshal-ptrtostructure-in-silverlight

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