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参考博客:
http://www.cnblogs.com/armlinux/archive/2010/05/28/2396997.html
http://blog.csdn.net/hitwengqi/article/details/8015646
http://www.cnblogs.com/skynet/archive/2010/10/30/1865267.html
http://www.cnblogs.com/vamei/archive/2012/10/09/2715393.html
最近在优化一个图像处理算法,算法中要对于不同的图片做相同的图像处理算法,不同图片之间的处理数据时独立的,因而很自然的想到利用多线程优化算法。
下面是一些学习代码
一 Linux下面的多线编程需要包含明白以下几点:
1 pthread_t
pthread_t在头文件/usr/include/bits/pthreadtypes.h中定义:
typedef unsigned long int pthread_t;
它是一个线程的标识符。
2 pthread_create
函数pthread_create用来创建一个线程,它的原型为:
extern int pthread_create __P ((pthread_t *__thread, __const pthread_attr_t *__attr,
void *(*__start_routine) (void *), void *__arg));
第一个参数为指向线程标识符的指针;
第二个参数用来设置线程属性;
第三个参数是线程运行函数的起始地址;
最后一个参数是运行函数的参数。
这里,我们的函数thread不需要参数,所以最后一个参数设为空指针。
第二个参数我们也设为空指针,这样将生成默认属性的线程。
对线程属性的设定和修改我们将在下一节 阐述。
当创建线程成功时,函数返回0,若不为0则说明创建线程失败,常见的错误返回代码为EAGAIN和EINVAL。
前者表示系统限制创建新的线程,例 如线程数目过多了;
后者表示第二个参数代表的线程属性值非法。
创建线程成功后,新创建的线程则运行参数三和参数四确定的函数,
原来的线程则继续运行下一行 代码。
3 pthread_join 和pthread_exit
函数pthread_join用来等待一个线程的结束。函数原型为:
extern int pthread_join __P ((pthread_t __th, void **__thread_return));
第一个参数为被等待的线程标识符;
第二个参数为一个用户定义的指针;
它可以用来存储被等待线程的返回值。这个函数是一个线程阻塞的函数,调用它的函数将 一直等待到被等待的线程结束为止,当函数返回时,被等待线程的资源被收回。一个线程的结束有两种途径,一种是像我们上面的例子一样,函数结束了,调用它的 线程也就结束了;
另一种方式是通过函数pthread_exit来实现。它的函数原型为:
extern void pthread_exit __P ((void *__retval)) __attribute__ ((__noreturn__));
唯一的参数是函数的返回代码,只要pthread_join中的第二个参数thread_return不是NULL,这个值将被传递给 thread_return。
最后要说明的是,一个线程不能被多个线程等待,否则第一个接收到信号的线程成功返回,其余调用pthread_join的线 程则返回错误代码ESRCH。
在这一节里,我们编写了一个最简单的线程,并掌握了最常用的三个函数pthread_create,pthread_join和pthread_exit。
4 互斥锁相关
互斥锁用来保证一段时间内只有一个线程在执行一段代码。
pthread_mutex_init函数用来生成一个互斥锁。NULL参数表明使用默认属性。如果需要声明特定属性的互斥锁,须调用函数 pthread_mutexattr_init。函数pthread_mutexattr_setpshared和函数 pthread_mutexattr_settype用来设置互斥锁属性。前一个函数设置属性pshared,它有两个取值, PTHREAD_PROCESS_PRIVATE;
PTHREAD_PROCESS_SHARED;
前者用来不同进程中的线程同步,后者用于同步本进程的 不同线程。
在上面的例子中,我们使用的是默认属性PTHREAD_PROCESS_ PRIVATE。后者用来设置互斥锁类型,可选的类型有
PTHREAD_MUTEX_NORMAL、
PTHREAD_MUTEX_ERRORCHECK、
PTHREAD_MUTEX_RECURSIVE和
PTHREAD _MUTEX_DEFAULT。
它们分别定义了不同的上所、解锁机制,一般情况下,选用最后一个默认属性。
pthread_mutex_lock和 pthread_mutex_unlock以及pthread_delay_np
pthread_mutex_lock声明开始用互斥锁上锁,此后的代码直至调用pthread_mutex_unlock为止,均被上锁,即同一时间只 能被一个线程调用执行。当一个线程执行到pthread_mutex_lock处时,如果该锁此时被另一个线程使用,那此线程被阻塞,即程序将等待到另一 个线程释放此互斥锁。
二 简单的代码实例
#include <pthread.h> #include <iostream> #include <unistd.h> #include <sys/time.h> #include <string> using namespace std; pthread_t thread[2]; pthread_mutex_t mut; double array[10][10]; double funtime(const string &str) { struct timeval tpstart,tpend; double timeuse; gettimeofday(&tpstart,NULL); int loop = 1000000; while(loop--) { for (int i = 0; i < 10; ++i) { for(int j = 0; j < 10;++j) { array[i][j] = 0.63; array[i][j] /= 0.96; } } } gettimeofday(&tpend,NULL); timeuse=1000000*(tpend.tv_sec-tpstart.tv_sec)+tpend.tv_usec-tpstart.tv_usec; timeuse/=1000; cout << str << " timeuse: " << timeuse << " ms" << endl; return timeuse; } void *thread1(void *args) { cout<< "thread1 : I'm thread 1" << endl; funtime("thread1 fun"); cout<< "thread1 :main function is waiting me" << endl; pthread_exit(NULL); } void *thread2(void *args) { cout<< "thread2 : I'm thread 2" << endl; funtime("thread2 fun"); cout<< "thread2 :main function is waiting me" << endl; pthread_exit(NULL); } void thread_create(void) { int temp; memset(&thread, 0, sizeof(thread)); if((temp = pthread_create(&thread[0], NULL, thread1, NULL)) != 0) cout<<"thread1 is created failed" << endl; else cout<<"thread1 is created " << endl; if((temp = pthread_create(&thread[1], NULL, thread2, NULL)) != 0) cout<<"thread2 created failed" << endl; else cout<<"thread2 is created" << endl; } void thread_wait(void) { if(thread[0] !=0) { pthread_join(thread[0],NULL); cout<<("thread1 is end \n"); } if(thread[1] !=0) { pthread_join(thread[1],NULL); cout<<("thread2 is end \n"); } } int main() { struct timeval tpstart,tpend; double timeuse; gettimeofday(&tpstart,NULL); pthread_mutex_init(&mut,NULL); cout<<"main function is created thread" << endl; thread_create(); cout<<"main function is waiting thread" << endl; thread_wait(); gettimeofday(&tpend,NULL); timeuse=1000000*(tpend.tv_sec-tpstart.tv_sec)+tpend.tv_usec-tpstart.tv_usec; timeuse/=1000; cout << "MulThread " << " timeuse: " << timeuse << " ms" << endl; cout << "signle thread time using: " << funtime("main fun") + funtime("main fun") << " ms" << endl; return 0; }
测试运行:
linux 平台下面编译时需要加上 -lpthrad 如上面的代码test.cpp , 编译命令:
g++ -o test test.cpp -lpthread
可以看到两个线程都开始运行了,执行一次funtime函数需要花费1000ms左右的时间,单线程执行两次需要花费1953ms,而多线程利用两个线程并行执行花费的时间为1031ms,总的时间缩短了接近一倍。
为了验证多线程程序的执行结果是否正确,可以打印出矩阵观察。
修改代码:
#include <pthread.h> #include <iostream> #include <unistd.h> #include <sys/time.h> #include <string> using namespace std; pthread_t thread[2]; pthread_mutex_t mut; double array1[10][10]; double array2[10][10]; double array0[10][10]; double funtime(const string &str, const int index) { struct timeval tpstart,tpend; double timeuse; gettimeofday(&tpstart,NULL); int loop = 1000000; while(loop--) { for (int i = 0; i < 10; ++i) { for(int j = 0; j < 10;++j) { if (index == 1) { array1[i][j] = 1; array1[i][j] /= 2; }else if(index == 2) { array2[i][j] = 2; array2[i][j] /= 2; }else { array0[i][j] = 3; array0[i][j] /= 2; } } } } gettimeofday(&tpend,NULL); timeuse=1000000*(tpend.tv_sec-tpstart.tv_sec)+tpend.tv_usec-tpstart.tv_usec; timeuse/=1000; cout << str << " timeuse: " << timeuse << " ms" << endl; return timeuse; } void *thread1(void *args) { cout<< "thread1 : I'm thread 1" << endl; funtime("thread1 fun",1); cout<< "thread1 :main function is waiting me" << endl; pthread_exit(NULL); } void *thread2(void *args) { cout<< "thread2 : I'm thread 2" << endl; funtime("thread2 fun",2); cout<< "thread2 :main function is waiting me" << endl; pthread_exit(NULL); } void thread_create(void) { int temp; memset(&thread, 0, sizeof(thread)); if((temp = pthread_create(&thread[0], NULL, thread1, NULL)) != 0) cout<<"thread1 is created failed" << endl; else cout<<"thread1 is created " << endl; if((temp = pthread_create(&thread[1], NULL, thread2, NULL)) != 0) cout<<"thread2 created failed" << endl; else cout<<"thread2 is created" << endl;; } void thread_wait(void) { if(thread[0] !=0) { pthread_join(thread[0],NULL); cout<<("thread1 is end \n"); } if(thread[1] !=0) { pthread_join(thread[1],NULL); cout<<("thread2 is end \n"); } } void printresult() { cout << "array1" << endl; for (int i = 0; i < 10; ++i) { for (int j = 0; j < 10; ++j) { cout << " " << array1[i][j]; } cout << endl; } cout <<"array2" <<endl; for (int i = 0; i < 10; ++i) { for (int j = 0; j < 10; ++j) { cout << " " << array2[i][j]; } cout << endl; } cout <<"array0" <<endl; for (int i = 0; i < 10; ++i) { for (int j = 0; j < 10; ++j) { cout << " " << array0[i][j]; } cout << endl; } } int main() { struct timeval tpstart,tpend; double timeuse; gettimeofday(&tpstart,NULL); pthread_mutex_init(&mut,NULL); cout<<"main function is created thread" << endl; thread_create(); cout<<"main function is waiting thread" << endl; thread_wait(); gettimeofday(&tpend,NULL); timeuse=1000000*(tpend.tv_sec-tpstart.tv_sec)+tpend.tv_usec-tpstart.tv_usec; timeuse/=1000; cout << "MulThread " << " timeuse: " << timeuse << " ms" << endl; cout << "signle thread time using: " << funtime("main fun",0) + funtime("main fun",0) << " ms" << endl; printresult(); return 0; }
从中可以看出线程执行结果是正确的
三 线程函数参数传递
funtime("thread1 fun",1);
funtime函数为线程调用中的主要执行函数,包含两个参数,都被写死了,实际中会有很多限制,因此需要考虑从线程的入口处传入参数。
前面的代码中,pthread_create(&thread[0], NULL, thread1, NULL)) != 0)中,第四个参数是线程执行函数需要传入的参数,在线程函数中void *thread1(void *args)中,只能允许传入一个参数,如果要传入多个参数,需要使用结构体,将多个参数组合为一个结构体一起传入。实例如下:
代码如下
#include <pthread.h> #include <iostream> #include <unistd.h> #include <sys/time.h> #include <string> using namespace std; //thread function pamter struct theradPamter{ int threadindex; string str; }; pthread_t thread[2]; pthread_mutex_t mut; double array1[10][10]; double array2[10][10]; double array0[10][10]; double funtime(const string &str, const int index) { struct timeval tpstart,tpend; double timeuse; gettimeofday(&tpstart,NULL); int loop = 1000000; while(loop--) { for (int i = 0; i < 10; ++i) { for(int j = 0; j < 10;++j) { if (index == 1) { array1[i][j] = 1; array1[i][j] /= 2; }else if(index == 2) { array2[i][j] = 2; array2[i][j] /= 2; }else { array0[i][j] = 3; array0[i][j] /= 2; } } } } gettimeofday(&tpend,NULL); timeuse=1000000*(tpend.tv_sec-tpstart.tv_sec)+tpend.tv_usec-tpstart.tv_usec; timeuse/=1000; cout << str << " timeuse: " << timeuse << " ms" << endl; return timeuse; } void *thread1(void *args) { cout<< "thread1 : I'm thread 1" << endl; theradPamter *tp = (theradPamter *) args; funtime(tp->str, tp->threadindex); cout<< "thread1 :main function is waiting me" << endl; pthread_exit(NULL); } void *thread2(void *args) { cout<< "thread2 : I'm thread 2" << endl; theradPamter *tp = (theradPamter *) args; funtime(tp->str, tp->threadindex); cout<< "thread2 :main function is waiting me" << endl; pthread_exit(NULL); } void thread_create(theradPamter *tp1, theradPamter *tp2) { int temp; memset(&thread, 0, sizeof(thread)); if((temp = pthread_create(&thread[0], NULL, thread1, (void *)tp1)) != 0) cout<<"thread1 is created failed" << endl; else cout<<"thread1 is created " << endl; if((temp = pthread_create(&thread[1], NULL, thread2, (void *)tp2)) != 0) cout<<"thread2 created failed" << endl; else cout<<"thread2 is created" << endl; } void thread_wait(void) { if(thread[0] !=0) { pthread_join(thread[0],NULL); cout<<("thread1 is end \n"); } if(thread[1] !=0) { pthread_join(thread[1],NULL); cout<<("thread2 is end \n"); } } void printresult() { cout << "array1" << endl; for (int i = 0; i < 10; ++i) { for (int j = 0; j < 10; ++j) { cout << " " << array1[i][j]; } cout << endl; } cout <<"array2" <<endl; for (int i = 0; i < 10; ++i) { for (int j = 0; j < 10; ++j) { cout << " " << array2[i][j]; } cout << endl; } cout <<"array0" <<endl; for (int i = 0; i < 10; ++i) { for (int j = 0; j < 10; ++j) { cout << " " << array0[i][j]; } cout << endl; } } int main() { struct timeval tpstart,tpend; double timeuse; gettimeofday(&tpstart,NULL); pthread_mutex_init(&mut,NULL); cout<<"main function is created thread" << endl; theradPamter *tp1 = new theradPamter; theradPamter *tp2 = new theradPamter; tp1->threadindex = 1; tp1->str = "thread1 fun"; tp2->threadindex = 2; tp2->str = "thread2 fun"; thread_create(tp1, tp2); cout<<"main function is waiting thread" << endl; thread_wait(); delete tp1; tp1 = NULL; delete tp2; tp2 = NULL; gettimeofday(&tpend,NULL); timeuse=1000000*(tpend.tv_sec-tpstart.tv_sec)+tpend.tv_usec-tpstart.tv_usec; timeuse/=1000; cout << "MulThread " << " timeuse: " << timeuse << " ms" << endl; cout << "signle thread time using: " << funtime("main fun",0) + funtime("main fun",0) << " ms" << endl; printresult(); return 0; }
线程函数的参数需要传入一个void *类型的指针,因此需要在传递时,将tp指针强制转化为void*类型,传入 thread1(void *args) 中
在thread1(void *args)函数内,使用该指针时,在强制类型转换为threadPamter类型。
来源:https://www.cnblogs.com/adong7639/p/4008291.html