问题
I've a new question: How to update nodes in a OPC UA Server - C#?
I've created the nodes in CreateAddressSpace of EmptyNodeManager.cs. All work fine, yet when the value changing on the real node, the client not observe the variation.
Down there's code:
PropertyState variableA = new PropertyState(i);
variableA.NodeId = new NodeId("/System_Memory/I/A", NamespaceIndex);
variableA.Description = "Sensore che individua la posizione iniziale del trapano";
variableA.TypeDefinitionId = VariableTypeIds.PropertyType;
variableA.ReferenceTypeId = ReferenceTypeIds.HasProperty;
variableA.BrowseName = new QualifiedName("A", NamespaceIndex);
variableA.DisplayName = variableA.BrowseName.Name;
variableA.DataType = (uint)BuiltInType.Boolean;
variableA.Value = plc.readFileI(0); // Chiamata al metodo per la lettura
i.AddChild(variableA);
回答1:
Sorry, I can't comment so I can't ask for clarification, so...
You don't show the code you use to update the variable and you don't explicitly say which C# OPC-UA stack you are using - I assume the OPC Foundation stack since it has an EmptyNodeManager.
In that stack updates aren't sent until you call ClearChangeMasks(), so to change a variable I use the following:
void Update(BaseVariableState variable, object value)
{
if (variable == null) throw new ArgumentNullException("variable");
if (!object.Equals(variable.Value, value))
{
variable.Value = value;
variable.Timestamp = m_timestamp;
// SystemContext is a property in EmptyNodeManager
variable.ClearChangeMasks(SystemContext, false);
}
}
Note that the client won't see the update unless it has subscribed to changes for that variable.
来源:https://stackoverflow.com/questions/39618461/how-to-update-nodes-in-a-opc-ua-server