How to draw a directional arrow head

感情迁移 提交于 2020-01-24 00:33:17

问题


I have lines in many directions and angles, I draw them using UIBezierpath.

I need to draw an arrow on one of the ends of the line; dynamically depending on given point.

Edit:

Edit 2: with Jake answer here is my code

let y2 = line.point2Y

let path = UIBezierPath()

  path.move(to: CGPoint(x: x1, y: y1))
  path.addLine(to: CGPoint(x: x2, y: y2))
path.addArrow(start: CGPoint(x: x1, y: y1), end: CGPoint(x: x2, y: y2), pointerLineLength: ...
path.close()

let shape = CAShapeLayer()
let shapeBorder = CAShapeLayer()
shapeBorder.strokeColor = UIColor.black.cgColor
shapeBorder.lineJoin = kCALineJoinRound
shapeBorder.lineCap = kCALineCapRound
shapeBorder.lineWidth = 10
shapeBorder.addSublayer(shape)

shape.path = path.cgPath
shapeBorder.path = shape.path
shape.lineJoin = kCALineJoinRound
shape.lineCap = kCALineCapRound
shape.lineWidth = shapeBorder.lineWidth-5.0
shape.strokeColor = color

But there is a shadow


回答1:


This works for me:

extension UIBezierPath {
    func addArrow(start: CGPoint, end: CGPoint, pointerLineLength: CGFloat, arrowAngle: CGFloat) {
        self.move(to: start)
        self.addLine(to: end)

        let startEndAngle = atan((end.y - start.y) / (end.x - start.x)) + ((end.x - start.x) < 0 ? CGFloat(Double.pi) : 0)
        let arrowLine1 = CGPoint(x: end.x + pointerLineLength * cos(CGFloat(Double.pi) - startEndAngle + arrowAngle), y: end.y - pointerLineLength * sin(CGFloat(Double.pi) - startEndAngle + arrowAngle))
        let arrowLine2 = CGPoint(x: end.x + pointerLineLength * cos(CGFloat(Double.pi) - startEndAngle - arrowAngle), y: end.y - pointerLineLength * sin(CGFloat(Double.pi) - startEndAngle - arrowAngle))

        self.addLine(to: arrowLine1)
        self.move(to: end)
        self.addLine(to: arrowLine2)
    }
}

class MyViewController : UIViewController {
    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)

        let arrow = UIBezierPath()
        arrow.addArrow(start: CGPoint(x: 200, y: 200), end: CGPoint(x: 50, y: 50), pointerLineLength: 30, arrowAngle: CGFloat(Double.pi / 4))

        let arrowLayer = CAShapeLayer()
        arrowLayer.strokeColor = UIColor.black.cgColor
        arrowLayer.lineWidth = 3
        arrowLayer.path = arrow.cgPath
        arrowLayer.fillColor = UIColor.clear.cgColor
        arrowLayer.lineJoin = kCALineJoinRound
        arrowLayer.lineCap = kCALineCapRound
        self.view.layer.addSublayer(arrowLayer)
    }
}

EDIT

Also, make sure you set your the fillColor of your CAShapeLayer to UIColor.clear.cgColor. Otherwise, your layer will fill in the area between the start point of the arrow and one of the lines at the end.



来源:https://stackoverflow.com/questions/48625763/how-to-draw-a-directional-arrow-head

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!