Consider the following C++ code:
double someZero = 0;
std::cout << 0 - someZero << '\n'; // prints 0
std::cout << -someZero << std::endl; // prints -0
The question arises: what is negative zero good for, and should it be defensively avoided (i.e. use subtraction instead of smacking a minus onto a variable)?
From Wikipedia:
It is claimed that the inclusion of signed zero in IEEE 754 makes it much easier to achieve numerical accuracy in some critical problems[1], in particular when computing with complex elementary functions[2].
The first reference is "Branch Cuts for Complex Elementary Functions or Much Ado About Nothing's Sign Bit" by W. Kahan, that is available for download here.
One example from that paper is 1/(+0)
vs 1/(-0)
. Here, the sign of zero makes a huge difference, since the first expression equals +inf
and the second, -inf
.
In addition Signed Zero Good For :
The zeroes can be considered as a variant of the extended real number line such that 1/−0 = −∞ and 1/+0 = +∞, division by zero is only undefined for ±0/±0.
Negatively signed zero echoes the mathematical analysis concept of approaching 0 from below as a one-sided limit, which may be denoted by x → 0−, x → 0−, or x → ↑0. The notation "−0" may be used informally to denote a small negative number that has been rounded to zero. The concept of negative zero also has some theoretical applications in statistical mechanics and other disciplines
There are only two real use-cases that I can see:
- You want to show that a value is negative but very very small (perhaps infinitessimal), i.e. too small to represent as a float or double.
- You are working with math that only allows negatives, but still want to display zero. There are a few cases in physics, complex numbers and number theory where this can be useful.
For the mostpart, it's not useful and should be avoided.
You may also want to take a look at this question: Is there a negative zero? and the IEEE 754 spec for floating point.
Negative zero has for example some use when handling complex numbers...
In everyday use one should mostly avoid the negative zero.
Some links with information regarding background/uses/pitfalls of "negative zero":
- http://en.wikipedia.org/wiki/Signed_zero
- http://en.wikipedia.org/wiki/Floating_point#Signed_zero
- http://en.wikipedia.org/wiki/Branch_cut
- http://connect.microsoft.com/VisualStudio/feedback/details/344366/negative-zero-behavior-between-c-and-c-code-is-different
- http://connect.microsoft.com/VisualStudio/feedback/details/292276/in-vs2005-c-zero-reported-as-negative-zero-for-double-type
- C++ ceil and negative zero
I'm making a measuring app, and the -0 is very useful for mixed numbers (such as separating into feet and inches).
Imagine that we have a variable "length" that we're trying to separate into "feet" and "inches".
(This is java code, but the same idea is true for C++).
feet = Math.signum(length) * Math.floor(Math.abs(length / 12));
// could also do feet = length>0 ? Math.floor(length / 12) : Math.ceil(length / 12)
inches = Math.abs(length) % 12;
If the length is between -1 feet and 0 feet, we'd want it to say -0 for the feet so we know it's negative.
来源:https://stackoverflow.com/questions/7946913/uses-for-negative-zero-floating-point-value