问题
Description: I have written a custom log handler for capturing log events and writing them to a QTextBrowser object (working sample code shown below).
Issue: Pressing the button invokes someProcess()
. This writes two strings to the logger
object. However, the strings only appear after someProcess()
returns.
Question: How do I get the logged strings to appear in the QTextBrowser object immediately/in real-time? (i.e. as soon as a logger
output method is invoked)
from PyQt4 import QtCore, QtGui
import sys
import time
import logging
logger = logging.getLogger(__name__)
class ConsoleWindowLogHandler(logging.Handler):
def __init__(self, textBox):
super(ConsoleWindowLogHandler, self).__init__()
self.textBox = textBox
def emit(self, logRecord):
self.textBox.append(str(logRecord.getMessage()))
def someProcess():
logger.error("line1")
time.sleep(5)
logger.error("line2")
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
window = QtGui.QWidget()
textBox = QtGui.QTextBrowser()
button = QtGui.QPushButton()
button.clicked.connect(someProcess)
vertLayout = QtGui.QVBoxLayout()
vertLayout.addWidget(textBox)
vertLayout.addWidget(button)
window.setLayout(vertLayout)
window.show()
consoleHandler = ConsoleWindowLogHandler(textBox)
logger.addHandler(consoleHandler)
sys.exit(app.exec_())
EDIT: thanks to the answer by @abarnert, I managed to write this piece of working code using QThread. I subclassed QThread
in order to run some function someProcess
in a background thread. For the signalling, I had to resort to old-style Signal and Slots (I'm not sure how to do it in the new-style). I created a dummy QObject in order to be able to emit signals from the logging handler.
from PyQt4 import QtCore, QtGui
import sys
import time
import logging
logger = logging.getLogger(__name__)
#------------------------------------------------------------------------------
class ConsoleWindowLogHandler(logging.Handler):
def __init__(self, sigEmitter):
super(ConsoleWindowLogHandler, self).__init__()
self.sigEmitter = sigEmitter
def emit(self, logRecord):
message = str(logRecord.getMessage())
self.sigEmitter.emit(QtCore.SIGNAL("logMsg(QString)"), message)
#------------------------------------------------------------------------------
class Window(QtGui.QWidget):
def __init__(self):
super(Window, self).__init__()
# Layout
textBox = QtGui.QTextBrowser()
self.button = QtGui.QPushButton()
vertLayout = QtGui.QVBoxLayout()
vertLayout.addWidget(textBox)
vertLayout.addWidget(self.button)
self.setLayout(vertLayout)
# Connect button
self.button.clicked.connect(self.buttonPressed)
# Thread
self.bee = Worker(self.someProcess, ())
self.bee.finished.connect(self.restoreUi)
self.bee.terminated.connect(self.restoreUi)
# Console handler
dummyEmitter = QtCore.QObject()
self.connect(dummyEmitter, QtCore.SIGNAL("logMsg(QString)"),
textBox.append)
consoleHandler = ConsoleWindowLogHandler(dummyEmitter)
logger.addHandler(consoleHandler)
def buttonPressed(self):
self.button.setEnabled(False)
self.bee.start()
def someProcess(self):
logger.error("starting")
for i in xrange(10):
logger.error("line%d" % i)
time.sleep(2)
def restoreUi(self):
self.button.setEnabled(True)
#------------------------------------------------------------------------------
class Worker(QtCore.QThread):
def __init__(self, func, args):
super(Worker, self).__init__()
self.func = func
self.args = args
def run(self):
self.func(*self.args)
#------------------------------------------------------------------------------
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
回答1:
The real problem here is that you're blocking the entire GUI for 5 seconds by sleeping in the main thread. You can't do that, or no updates will show up, the user won't be able to interact with your app, etc. The logging issue is just a minor sub-consequence of that major problem.
And if your real program is calling some code from a third-party module that takes 5 seconds or does something blocking, it will have the exact same problem.
In general, there are two ways to do slow, blocking things without blocking a GUI (or other event-loop-based) app:
Do the work in a background thread. Depending on your GUI framework, from a background thread, you usually can't call functions directly on the GUI or modify its objects; you instead have to use some mechanism to post messages to the event loop. In Qt, you normally do this through the signal-slot mechanism. See this question for details.
Break the job up into non-blocking or guaranteed-only-very-short-term-blocking jobs that return quickly, each scheduling the next right before returning. (With some GUI frameworks, you can do the equivalent in-line by calling something like
safeYield
or calling the event loop recursively, but you don't do that with Qt.)
Given that someProcess
is some external code that you can't modify, which either takes seconds to finish or does something blocking, you can't use option 2. So, option 1 it is: run it in a background thread.
Fortunately, this is easy. Qt has ways to do this, but Python's ways are even easier:
t = threading.Thread(target=someProcess)
t.start()
Now, you need to change ConsoleWindowLogHandler.emit
so that, instead of directly modifying textBox
, it sends a signal to get that done in the main thread. See Threads and QObjects for all the details, and some good examples.
More concretely: The Mandelbrot example uses a RenderThread
that doesn't actually draw anything, but instead sends a renderedImage
signal; the MandelbrotWidget
then has an updatePixmap
slot that it connects to the renderedImage
signal. In the same way, your log handler wouldn't actually update the text box, but instead send a gotLogMessage
signal; then you'd have a LogTextWidget
with a updateLog
slot that it connects to that signal. Of course for your simple case, you can keep them together in a single class, just as long as you connect the two sides up with a signal-slot connection rather than a direct method call.
You probably want to either keep t
around somewhere and join
it during shutdown, or set t.daemon = True
.
Either way, if you want to know when someProcess
is done, you need to use other means of communicating back to your main thread when it's done—again, with Qt, the usual answer is to send a signal. And this also lets you get a result back from someProcess
. And you don't need to modify someProcess
to do this; just define a wrapper function that calls someProcess
and signals its result, and call that wrapper function from the background thread.
回答2:
Build on top of @Gilead's code and @Cecil's suggestions, I update the code by changing the old-style to new-style signal/slot and changing the QTextBrowser
to QTextEdit
.
import sys
import time
import logging
from qtpy.QtCore import QObject, Signal, QThread
from qtpy.QtWidgets import QWidget, QTextEdit, QPushButton, QVBoxLayout
logger = logging.getLogger(__name__)
class ConsoleWindowLogHandler(logging.Handler, QObject):
sigLog = Signal(str)
def __init__(self):
logging.Handler.__init__(self)
QObject.__init__(self)
def emit(self, logRecord):
message = str(logRecord.getMessage())
self.sigLog.emit(message)
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
# Layout
textBox = QTextEdit()
textBox.setReadOnly(True)
self.button = QPushButton('Click')
vertLayout = QVBoxLayout()
vertLayout.addWidget(textBox)
vertLayout.addWidget(self.button)
self.setLayout(vertLayout)
# Connect button
#self.button.clicked.connect(self.someProcess) # blocking
self.button.clicked.connect(self.buttonPressed)
# Thread
self.bee = Worker(self.someProcess, ())
self.bee.finished.connect(self.restoreUi)
self.bee.terminated.connect(self.restoreUi)
# Console handler
consoleHandler = ConsoleWindowLogHandler()
consoleHandler.sigLog.connect(textBox.append)
logger.addHandler(consoleHandler)
def buttonPressed(self):
self.button.setEnabled(False)
self.bee.start()
def someProcess(self):
logger.error("starting")
for i in range(10):
logger.error("line%d" % i)
time.sleep(2)
def restoreUi(self):
self.button.setEnabled(True)
class Worker(QThread):
def __init__(self, func, args):
super(Worker, self).__init__()
self.func = func
self.args = args
def run(self):
self.func(*self.args)
def main():
from qtpy.QtWidgets import QApplication
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
if __name__ == "__main__":
main()
回答3:
Here is another method. In this example, I add a StreamHandler
to the logger that writes to a buffer by inheriting from both QObject
and StringIO
: When the handler encounters a non-empty string, the bufferMessage
signal is emitted and captured in the on_bufferMessage
slot.
#!/usr/bin/env python
#-*- coding:utf-8 -*-
import logging, StringIO, time
from PyQt4 import QtCore, QtGui
class logBuffer(QtCore.QObject, StringIO.StringIO):
bufferMessage = QtCore.pyqtSignal(str)
def __init__(self, *args, **kwargs):
QtCore.QObject.__init__(self)
StringIO.StringIO.__init__(self, *args, **kwargs)
def write(self, message):
if message:
self.bufferMessage.emit(unicode(message))
StringIO.StringIO.write(self, message)
class myThread(QtCore.QThread):
def __init__(self, parent=None):
super(myThread, self).__init__(parent)
self.iteration = None
def start(self):
self.iteration = 3
return super(myThread, self).start()
def run(self):
while self.iteration:
logging.info("Hello from thread {0}! {1}".format(0, self.iteration))
self.iteration -= 1
time.sleep(3)
class myThread1(QtCore.QThread):
def __init__(self, parent=None):
super(myThread1, self).__init__(parent)
self.iteration = None
self.logger = logging.getLogger(__name__)
def start(self):
self.iteration = 3
return super(myThread1, self).start()
def run(self):
time.sleep(1)
while self.iteration:
self.logger.info("Hello from thread {0}! {1}".format(1, self.iteration))
self.iteration -= 1
time.sleep(3)
class myWindow(QtGui.QWidget):
def __init__(self, parent=None):
super(myWindow, self).__init__(parent)
self.pushButton = QtGui.QPushButton(self)
self.pushButton.setText("Send Log Message")
self.pushButton.clicked.connect(self.on_pushButton_clicked)
self.pushButtonThread = QtGui.QPushButton(self)
self.pushButtonThread.setText("Start Threading")
self.pushButtonThread.clicked.connect(self.on_pushButtonThread_clicked)
self.lineEdit = QtGui.QLineEdit(self)
self.lineEdit.setText("Hello!")
self.label = QtGui.QLabel(self)
self.layout = QtGui.QVBoxLayout(self)
self.layout.addWidget(self.lineEdit)
self.layout.addWidget(self.pushButton)
self.layout.addWidget(self.pushButtonThread)
self.layout.addWidget(self.label)
self.logBuffer = logBuffer()
self.logBuffer.bufferMessage.connect(self.on_logBuffer_bufferMessage)
logFormatter = logging.Formatter('%(levelname)s: %(message)s')
logHandler = logging.StreamHandler(self.logBuffer)
logHandler.setFormatter(logFormatter)
self.logger = logging.getLogger()
self.logger.setLevel(logging.INFO)
self.logger.addHandler(logHandler)
self.thread = myThread(self)
self.thread1 = myThread1(self)
@QtCore.pyqtSlot()
def on_pushButtonThread_clicked(self):
self.thread.start()
self.thread1.start()
@QtCore.pyqtSlot(str)
def on_logBuffer_bufferMessage(self, message):
self.label.setText(message)
@QtCore.pyqtSlot()
def on_pushButton_clicked(self):
message = self.lineEdit.text()
self.logger.info(message if message else "No new messages")
if __name__ == "__main__":
import sys
app = QtGui.QApplication(sys.argv)
app.setApplicationName('myWindow')
main = myWindow()
main.show()
sys.exit(app.exec_())
The best thing about this method is that you can log messages from modules/threads of you main app without having to keep any reference to the logger, for example, by calling logging.log(logging.INFO, logging_message)
or logging.info(logging_message)
来源:https://stackoverflow.com/questions/14349563/how-to-get-non-blocking-real-time-behavior-from-python-logging-module-output-t