问题
I was looking for the fastest way to convert a Bitmap to 8bpp. I found 2 ways:
1.
public static System.Drawing.Image ConvertTo8bpp(Bitmap oldbmp)
{
using (var ms = new MemoryStream())
{
oldbmp.Save(ms, ImageFormat.Gif);
ms.Position = 0;
return System.Drawing.Image.FromStream(ms);
}
}
2. http://www.wischik.com/lu/programmer/1bpp.html
But: 1. Results in a very low quality result (bad pallet)
and 2 gives me a Bitmap with negative stride, when I try to lockbits and copy the data to a byte array I get an exception: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, bmp.PixelFormat);
this.stride = bmpData.Stride;
this.bytesPerPixel = GetBytesPerPixel(bmp.PixelFormat);
int length = bmpData.Stride * bmp.Height;
if (this.stride < 0)
this.data = new byte[-length];
else
this.data = new byte[length];
Marshal.Copy(bmpData.Scan0, data, 0, length);
//Unlock the bitmap
bmp.UnlockBits(bmpData);
How can I make 2 gives a positive stride? Or how can I copy data using lockbits of a negative stride??
回答1:
Copy 1 row at a time, calculating the starting pointer for a row as ((byte*)scan0 + (y * stride))
. The code will be identical for either positive or negative stride.
回答2:
The problem here is that Scan0
points to the beginning of the first scan line, not the beginning of the first byte of data. In a bottom-up bitmap, the first scan line is Stride
bytes from the end of the bitmap data.
When you call Marshal.Copy
to copy the data from Scan0
, it tries to copy (Height*Stride)
bytes, starting from position ((Height-1)*Stride)
. Clearly, that's going to run off into the weeds.
If you just want to copy the bitmap data, you have to calculate the starting address with Scan0 - (Height-1)*Stride
. That will start you at the beginning of the bitmap data. You can pass that computed address to Marshal.Copy
.
If you want to copy the scan lines in order (i.e. top, next, next, ... bottom), then you have to copy a line at a time: copy Stride
bytes from Scan0
, then add Stride
(which is negative), copy that line, etc. Rick Brewster had the right answer there: https://stackoverflow.com/a/10360753/56778
回答3:
I don't know why there is something strange about the Bitmap created by the FromHbitmap
method, but I do know that you can fix it by using Bitmap bmpClone = (Bitmap)bmp.Clone();
and doing the LockBits on bmpClone.
Also, I found that if you use bmp.Clone()
, you cannot Dispose() of bmp until you have finished with the clone.
This also works and let's you dispose of the negative stride image sooner rather than later:
Bitmap bmp = null;
using (Bitmap bmpT = CopyToBpp(bmpO, 1))
{
bmp = new Bitmap(bmpT);
}
回答4:
From the C# documentation on BitmapData: The stride is the width of a single row of pixels (a scan line), rounded up to a four-byte boundary. If the stride is positive, the bitmap is top-down. If the stride is negative, the bitmap is bottom-up
回答5:
I'm guessing the exception you're getting is due to
this.data = new byte[-length];
And then trying to copy data into a byte array of negative size (I don't see how that even compiles really...).
来源:https://stackoverflow.com/questions/6835006/how-can-i-copy-the-pixel-data-from-a-bitmap-with-negative-stride