问题
SUMMARY: Client is in Teamspeak server with other users. When other users begin speaking, this plugin runs a function setSpeakerPosition()
on the user every 500ms until they stop speaking. It should do it again if they start speaking again.
PROBLEM: If I simply do a .reset(new boost::thread(...))
every time they start speaking, it seems to overwrite an existing thread (if they've spoken before) and leads to a crash. I believe I need to 'revive' an existing thread, or kill it properly.
// Create an array like: speakingThreads[client_id] = array(bIsSpeaking, ptrThread)
typedef boost::shared_ptr<boost::thread> SmartThread;
map<anyID, pair<bool, SmartThread>> speakingThreads;
// Called when someone starts or stops talking
void ts3plugin_onTalkStatusChangeEvent(uint64 serverConnectionHandlerID, int status, int isReceivedWhisper, anyID clientID) {
// Get my client id
anyID myID;
ts3Functions.getClientID(serverConnectionHandlerID, &myID);
// If someone else starts talking
if(clientID != myID && status == STATUS_TALKING) {
// Set client to 'is speaking' (allows thread loop to run)
speakingThreads[clientID].first = true;
// If this is the first time they have spoken, start a thread
if(speakingThreads[clientID].second == NULL) {
// Create thread to keep updating speaker position while he's speaking
speakingThreads[clientID].second.reset(new boost::thread(speakerActiveThread, serverConnectionHandlerID, clientID));
_log("Starting Thread", 0);
}
// Or if they've spoken before, revive the thread
else {
speakingThreads[clientID].second->speakerActiveThread(serverConnectionHandlerID, clientID); // error C2039: 'speakerActiveThread' : is not a member of 'boost::thread'
_log("Reviving Thread", 0);
}
}
// If someone else stops talking
else if(clientID != myID && status == STATUS_NOT_TALKING) {
if(speakingThreads.find(clientID) != speakingThreads.end()) {
// Disable thread loop for the speaker to stop updating his position
speakingThreads[clientID].first = false;
_log("Interrupted Speaking Thread", 0);
}
}
}
// Thread run when someone starts speaking, loops until they finish speaking
void speakerActiveThread(uint64 serverConnectionHandlerID, anyID clientID) {
// While client 'is speaking'
while(speakingThreads[clientID].first) {
if(setSpeakerPosition(serverConnectionHandlerID, clientID) != ERROR_ok) {
_log("ERROR Setting Speaker Position", 1);
}
_log("Set Speaker Position", 0);
Sleep(UPDATE_SPEAKER_MS); // 500
}
}
回答1:
You can not "revive" threads. After you've created a boost::thread object, passing to it a thread function you want to execute, the function runs in a separate OS thread; when the function ends - the thread ends (exits). Note that if boost::thread object gets destroyed (eg., goes out of scope), it doesn't affect the thread itself.
来源:https://stackoverflow.com/questions/9475163/c-how-do-i-revive-a-thread-with-boost