问题
I'm trying to access the pixels in a BufferedImage
which is loaded from a file using ImageIO.read(filePath)
, but I get this error:
Exception in thread "Game" java.lang.ClassCastException: java.awt.image.DataBufferByte cannot be cast to java.awt.image.DataBufferInt
at com.package.graphics.Texture.<init>(Texture.java:29)
at com.package.graphics.Texture.loadTexture(Texture.java:40)
at com.package.Game.run(Game.java:71)
at java.lang.Thread.run(Unknown Source)
In the code, the line which the error is on, is in the constructor and looks like this:
// Get the pixel array from the BufferedImage
this.pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
As I understand this, the BufferedImage isn't of the type BufferedImage.TYPE_INT_RGB
or BufferedImage.TYPE_INT_ARGB
. Because I use these types in the rest of my game, I wonder if there is a way to 'convert' the loaded image from the type it was loaded as, to another.
In my case, I want to convert the image type to BufferedImage.TYPE_INT_ARGB
.
回答1:
Create a new Buffered image with the type you want
BufferedImage in = ImageIO.read(img);
BufferedImage newImage = new BufferedImage(in.getWidth(), in.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g = newImage.createGraphics();
g.drawImage(in, 0, 0, in.getWidth(), in.getHeight(), null);
g.dispose();
回答2:
A slightly (ok, I admit, quite a bit) more verbose, but in most cases faster and more memory efficient way of doing the same, is to load the image directly into a TYPE_INT_ARGB
image.
If your images are large, you'll benefit quite a bit from doing it this way, over first loading into a byte
type. If your images are small, it might not be worth the extra code complexity, as you'll hardly notice the difference.
Anyway, you can do it like this:
// Create input stream
ImageInputStream input = ImageIO.createImageInputStream(file);
try {
// Get the reader
Iterator<ImageReader> readers = ImageIO.getImageReaders(input);
if (!readers.hasNext()) {
throw new IllegalArgumentException("No reader for: " + file); // Or simply return null
}
ImageReader reader = readers.next();
try {
// Set input
reader.setInput(input);
// Configure the param to use the destination type you want
ImageReadParam param = reader.getDefaultReadParam();
param.setDestinationType(ImageTypeSpecifier.createFromBufferedImageType(BufferedImage.TYPE_INT_ARGB));
// Finally read the image, using settings from param
BufferedImage image = reader.read(0, param);
}
finally {
// Dispose reader in finally block to avoid memory leaks
reader.dispose();
}
}
finally {
// Close stream in finally block to avoid resource leaks
input.close();
}
回答3:
You're telling the JVM that image.getRaster().getDataBuffer()
returns a DataBufferInt when it actually returns a DataBufferByte. That's a ClassCastException. You need to cast the return value to the correct type.
// Get the pixel array from the BufferedImage
this.pixels = ((DataBufferByte) image.getRaster().getDataBuffer()).getData();
来源:https://stackoverflow.com/questions/27457517/how-to-change-the-image-type-of-a-bufferedimage-which-is-loaded-from-file