Resize UIView to fit a CGPath

你离开我真会死。 提交于 2020-01-12 09:50:37

问题


I have a UIView subclass on which the user can add a random CGPath. The CGPath is added by processing UIPanGestures.

I would like to resize the UIView to the minimal rect possible that contains the CGPath. In my UIView subclass, I have overridden sizeThatFits to return the minimal size as such:

- (CGSize) sizeThatFits:(CGSize)size {
    CGRect box = CGPathGetBoundingBox(sigPath);
    return box.size;
}

This works as expected and the UIView is resized to the value returned, but the CGPath is also "resized" proportionally resulting in a different path that what the user had originally drawn. As an example, this is the view with a path as drawn by the user:

And this is the view with the path after resizing:

How can I resize my UIView and not "resize" the path?


回答1:


Use the CGPathGetBoundingBox. From Apple documentation:

Returns the bounding box containing all points in a graphics path. The bounding box is the smallest rectangle completely enclosing all points in the path, including control points for Bézier and quadratic curves.

Here a small proof-of-concept drawRect methods. Hope it helps you!

- (void)drawRect:(CGRect)rect {

    //Get the CGContext from this view
    CGContextRef context = UIGraphicsGetCurrentContext();

    //Clear context rect
    CGContextClearRect(context, rect);

    //Set the stroke (pen) color
    CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);

    //Set the width of the pen mark
    CGContextSetLineWidth(context, 1.0);

    CGPoint startPoint = CGPointMake(50, 50);
    CGPoint arrowPoint = CGPointMake(60, 110);

    //Start at this point
    CGContextMoveToPoint(context, startPoint.x, startPoint.y);
    CGContextAddLineToPoint(context, startPoint.x+100, startPoint.y);
    CGContextAddLineToPoint(context, startPoint.x+100, startPoint.y+90);
    CGContextAddLineToPoint(context, startPoint.x+50, startPoint.y+90);
    CGContextAddLineToPoint(context, arrowPoint.x, arrowPoint.y);
    CGContextAddLineToPoint(context, startPoint.x+40, startPoint.y+90);
    CGContextAddLineToPoint(context, startPoint.x, startPoint.y+90);
    CGContextAddLineToPoint(context, startPoint.x, startPoint.y);

    //Draw it
    //CGContextStrokePath(context);

    CGPathRef aPathRef = CGContextCopyPath(context);

    // Close the path
    CGContextClosePath(context);

    CGRect boundingBox = CGPathGetBoundingBox(aPathRef);
    NSLog(@"your minimal enclosing rect: %.2f %.2f %.2f %.2f", boundingBox.origin.x, boundingBox.origin.y, boundingBox.size.width, boundingBox.size.height);
} 


来源:https://stackoverflow.com/questions/5317369/resize-uiview-to-fit-a-cgpath

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