问题
I recently watched Douglas Crockford's JavaScript presentations, where he raves about JavaScript prototype inheritance as if it is the best thing since sliced white bread. Considering Crockford's reputation, it may very well be.
Can someone please tell me what is the downside of JavaScript prototype inheritance? (compared to class inheritance in C# or Java, for example)
回答1:
Things I miss when sub-classing an existing object in Javascript vs. inheriting from a class in C++:
- No standard (built-into-the-language) way of writing it that looks the same no matter which developer wrote it.
- Writing your code doesn't naturally produce an interface definition the way the class header file does in C++.
- There's no standard way to do protected and private member variables or methods. There are some conventions for some things, but again different developers do it differently.
- There's no compiler step to tell you when you've made foolish typing mistakes in your definition.
- There's no type-safety when you want it.
Don't get me wrong, there are a zillion advantages to the way javascript prototype inheritance works vs C++, but these are some of the places where I find javascript works less smoothly.
4 and 5 are not strictly related to prototype inheritance, but they come into play when you have a significant sized project with many modules, many classes and lots of files and you wish to refactor some classes. In C++, you can change the classes, change as many callers as you can find and then let the compiler find all the remaining references for you that need fixing. If you've added parameters, changed types, changed method names, moved methods,etc... the compiler will show you were you need to fix things.
In Javascript, there is no easy way to discover all possible pieces of code that need to be changed without literally executing every possible code path to see if you've missed something or made some typo. While this is a general disadvantage of javascript, I've found it particularly comes into play when refactoring existing classes in a significant-sized project. I've come near the end of a release cycle in a significant-sized JS project and decided that I should NOT do any refactoring to fix a problem (even though that was the better solution) because the risk of not finding all possible ramifications of that change was much higher in JS than C++.
So, consequently, I find it's riskier to make some types of OO-related changes in a JS project.
回答2:
In my experience, a significant disadvantage is that you can't mimic Java's "private" member variables by encapsulating a variable within a closure, but still have it accessible to methods subsequently added to the prototype.
i.e.:
function MyObject() {
var foo = 1;
this.bar = 2;
}
MyObject.prototype.getFoo = function() {
// can't access "foo" here!
}
MyObject.prototype.getBar = function() {
return this.bar; // OK!
}
This confuses OO programmers who are taught to make member variables private.
回答3:
I think the main danger is that multiple parties can override one another's prototype methods, leading to unexpected behavior.
This is particularly dangerous because so many programmers get excited about prototype "inheritance" (I'd call it extension) and therefore start using it all over the place, adding methods left and right that may have ambiguous or subjective behavior. Ultimately, if left unchecked, this kind of "prototype method proliferation" can lead to very difficult-to-maintain code.
A popular example would be the trim
method. It might be implemented something like this by one party:
String.prototype.trim = function() {
// remove all ' ' characters from left & right
}
Then another party might create a new definition, with a completely different signature, taking an argument which specifies the character to trim. Suddenly all the code that passes nothing to trim
has no effect.
Or another party reimplements the method to strip ' '
characters and other forms of white space (e.g., tabs, line breaks). This might go unnoticed for some time but lead to odd behavior down the road.
Depending on the project, these may be considered remote dangers. But they can happen, and from my understanding this is why libraries such as Underscore.js opt to keep all their methods within namespaces rather than add prototype methods.
(Update: Obviously, this is a judgment call. Other libraries--namely, the aptly-named Prototype--do go the prototype route. I'm not trying to say one way is right or wrong, only that this is the argument I've heard against using prototype methods too liberally.)
回答4:
I miss being able to separate interface from implementation. In languages with an inheritance system that includes concepts like abstract
or interface
, you could e.g. declare your interface in your domain layer but put the implementation in your infrastructure layer. (Cf. onion architecture.) JavaScript's inheritance system has no way to do something like this.
回答5:
I'd like to know if my intuitive answer matches up with what the experts think.
What concerns me is that if I have a function in C# (for the sake of discussion) that takes a parameter, any developer who writes code that calls my function immediately knows from the function signature what sort of parameters it takes and what type of value it returns.
With JavaScript "duck-typing", someone could inherit one of my objects and change its member functions and values (Yes, I know that functions are values in JavaScript) in almost any way imaginable so that the object they pass in to my function bears no resemblance to the object I expect my function to be passed.
I feel like there is no good way to make it obvious how a function is supposed to be called.
来源:https://stackoverflow.com/questions/6585478/the-disadvantages-of-javascript-prototype-inheritance-what-are-they