问题
How I can declare a simple ObjC-Class in Delphi/Firemonkey (XE5 or XE6)? I want to create an animation delegate class with some delegate methods inside of this class.
Thanks!
回答1:
Create an interface with your methods and derive from IObjectiveC. Also create a guid. I'm not posting one here, so that nobody is tempted to use mine.
ISampleDelegate = interface(IObjectiveC)
['{put-your-own-guid-here}'] // <-- Press Ctrl+Shift+G to create your own guid - must be unique for every interface
procedure DispatchItem(Sender: Pointer); cdecl;
end;
Create your delegate implementation and derive from TOCLocal. It should implement your delegate interface.
TSampleDelegate = class(TOCLocal, ISampleDelegate)
private
FOwner: TMenuItem;
public
constructor Create(AOwner: TMenuItem);
procedure DispatchItem(Sender: Pointer); cdecl;
end;
constructor TSampleDelegate.Create(AOwner: TMenuItem);
begin
inherited Create;
FOwner := AOwner;
end;
Create the delegate:
FDelegate: ISampleDelegate;
FDelegate := TSampleDelegate.Create(Self);
Assign your delegate:
Item.setDelegate(FDelegate);
Free your delegate:
Item.setDelegate(nil);
TNSObject.Wrap((FDelegate as ILocalObject).GetObjectID).release; // don't forget this one! The create constructor calls Alloc in inherited
FDelegate := nil;
回答2:
I would like to add to Sebastian Z's answer (but I'm not allowed to comment yet) and just say that the methods in the class that are implementing the delegate interface should be declared as public
(as Sebastian has done). Either that or make sure the appropriate RTTI information is exposed for the methods, otherwise an EObjectiveC
exception is raised with the message "Method ... not found" when the object is created.
Edit: I'm fairly sure that Item.setDelegate(FDelegate);
in Sebastian Z's answer is wrong and that GetObjectID
must be used to get the pointer to the delegate object. I was getting Access violations until I made that change.
来源:https://stackoverflow.com/questions/24682261/delphi-ios-how-to-declare-simple-objc-class