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实现一个 OAuth 2 服务有几个核心点:
- OAuth 2 协议解析
- 连接的用户可能很多,系统需支持横向扩展
- 每个连接用户的
access_token
的状态控制:有效期控制 - 服务要支持容错、可恢复、可扩展、高并发等特性
使用 Akka 来实现 OAuth 2 服务会发现逻辑非常的清晰,且能很好的实现以上几个核心点。
每个连接用户或 access_token
可抽像为一个 Actor,这样多个连接用户或 access_token
即可并发访问。在 Actor 内部可以管理过期时间等状态。
使用 akka-cluster-sharding 我们可以实现连接用户的集群部署、横向扩展。而 akka-persistence 提供 EventSourcedBehavior
为 Actor 添加了持久化能力,这实现了可恢复特性。通过使用 Akka Cluster 机制,可以减少对外部缓存系统的依赖。
Akka Actor提供了监管机制,这样我们可对错误快速响应,实现了容错性。
access_token
在 Akka 中通过 Actor 模型来设计 access_token 有两种主要方案:
- 每个
access_token
一个 Actor,通过 ClusterSharding 来水平扩展,将 Akka Actor 做为一种有状态的缓存来使用。 - 每个用户(User)一个 Actor,在用户 Actor 内部通过状态来保存多个
access_token
。
每个 access_token 一个 Actor
每个 access_token
一个 Actor 在设计上比较简单,只需要注意在过期时间到时停止此 Actor。示例代码如下:
object AccessTokenEntity {
final case class State(accessToken: String, expiresEpochMillis: Long = 0L, refreshToken: String = "")
extends CborSerializable
sealed trait Command extends CborSerializable
case object StopSelf extends Command
final case class Check(replyTo: ActorRef[Int]) extends Command
final case class Create(refreshToken: String, replTo: ActorRef[AccessToken]) extends Command
sealed trait Event extends CborSerializable
final case class Created(expiresIn: FiniteDuration, refreshToken: String) extends Event
private val DEVIATION = 5000L // 过期时间比实际时间多5秒,保证客户端在过期时间点时刷新时新、旧 access_token 在一定时间内都有效
val TypeKey: EntityTypeKey[Command] = EntityTypeKey("AccessTokenEntity")
def init(system: ActorSystem[_]): ActorRef[ShardingEnvelope[Command]] =
ClusterSharding(system).init(
Entity(TypeKey)(ec => apply(ec.entityId))
.withSettings(ClusterShardingSettings(system).withPassivateIdleEntityAfter(Duration.Zero)))
private def apply(accessToken: String): Behavior[Command] =
Behaviors.setup(context =>
Behaviors.withTimers { timers =>
val behavior = EventSourcedBehavior[Command, Event, State](
PersistenceId.of(TypeKey.name, accessToken),
State(accessToken),
(state, command) => commandHandler(timers, state, command),
(state, event) => eventHandler(state, event))
behavior.receiveSignal {
case (state, RecoveryCompleted) =>
val now = System.currentTimeMillis()
if (state.expiresEpochMillis < now) context.self ! StopSelf
else timers.startSingleTimer(StopSelf, (state.expiresEpochMillis - now).millis)
}
})
private def commandHandler(timers: TimerScheduler[Command], state: State, command: Command): Effect[Event, State] =
command match {
case Check(replyTo) =>
if (state.expiresEpochMillis == 0L) {
Effect.stop().thenReply(replyTo)(_ => 401)
} else {
val status = if (System.currentTimeMillis() < state.expiresEpochMillis) 200 else 401
Effect.reply(replyTo)(status)
}
case Create(refreshToken, replTo) =>
if (state.expiresEpochMillis > 0L) // 返回已存在 AccessToken
Effect.reply(replTo)(createAccessToken(state))
else
Effect.persist(Created(2.hours, refreshToken)).thenReply(replTo) { st =>
timers.startSingleTimer(StopSelf, (st.expiresEpochMillis - System.currentTimeMillis()).millis)
createAccessToken(st)
}
case StopSelf => Effect.stop()
}
private def eventHandler(state: State, event: Event): State = event match {
case Created(expiresIn, refreshToken) =>
state.copy(
expiresEpochMillis = System.currentTimeMillis() + expiresIn.toMillis + DEVIATION,
refreshToken = refreshToken)
}
}
这种方案的好处在于:
- 通过 ClusterSharding 可以实现理论上无限水平扩展的集群,无论多少个
access_token
都可以保存下来 - 容错、可恢复,节点挂掉后可从其它机器上恢复令牌状态
- 生成的
access_token
令牌不需要含有业务信息,只需要保证唯一性即可 - 代码逻辑直观
这种方案的缺点有:
- 每个
access_token
一个 Actor,Actor 所做的功能不多,相对具有过期时间(TTL)的缓存数据存储系统来说优势不明显 - 每个无效
access_token
都会在生成一个 Actor 后才可以判断是否有效,这会造成创建很多无效的 Actor
每个用户一个 Actor
object UserEntity {
final case class State(
tokens: Map[String, DueEpochMillis] = Map(),
refreshTokens: Map[String, DueEpochMillis] = Map())
extends CborSerializable {
def clear(clearTokens: IterableOnce[String], clearRefreshTokens: IterableOnce[String]): State =
copy(tokens = tokens -- clearTokens, refreshTokens = refreshTokens -- clearRefreshTokens)
def addToken(created: TokenCreated): State = {
val tokenDue = OAuthUtils.expiresInToEpochMillis(created.accessTokenExpiresIn)
val refreshTokenDue = OAuthUtils.expiresInToEpochMillis(created.refreshTokenExpiresIn)
State(tokens + (created.accessToken -> tokenDue), refreshTokens + (created.refreshToken -> refreshTokenDue))
}
def addToken(accessToken: String, expiresIn: FiniteDuration): State =
copy(tokens = tokens + (accessToken -> OAuthUtils.expiresInToEpochMillis(expiresIn)))
}
sealed trait Command extends CborSerializable
final case class CreateToken(replyTo: ActorRef[AccessToken]) extends Command
final case class CheckToken(accessToken: String, replyTo: ActorRef[Int]) extends Command
final case class RefreshToken(refreshToken: String, replyTo: ActorRef[Option[AccessToken]]) extends Command
final case object ClearTick extends Command
sealed trait Event extends CborSerializable
final case class TokenCreated(
accessToken: String,
accessTokenExpiresIn: FiniteDuration,
refreshToken: String,
refreshTokenExpiresIn: FiniteDuration)
extends Event
final case class TokenRefreshed(accessToken: String, expiresIn: FiniteDuration) extends Event
final case class ClearEvent(clearTokens: Set[String], clearRefreshTokens: Set[String]) extends Event
val TypeKey: EntityTypeKey[Command] = EntityTypeKey("UserEntity")
def init(system: ActorSystem[_]): ActorRef[ShardingEnvelope[Command]] =
ClusterSharding(system).init(
Entity(TypeKey)(ec => apply(ec))
.withSettings(ClusterShardingSettings(system).withPassivateIdleEntityAfter(Duration.Zero)))
private def apply(ec: EntityContext[Command]): Behavior[Command] = {
val userId = ec.entityId
Behaviors.setup(
context =>
Behaviors.withTimers(timers =>
new UserEntity(PersistenceId.of(ec.entityTypeKey.name, ec.entityId), userId, timers, context)
.eventSourcedBehavior()))
}
}
import blog.oauth2.peruser.UserEntity._
class UserEntity private (
persistenceId: PersistenceId,
userId: String,
timers: TimerScheduler[Command],
context: ActorContext[Command]) {
timers.startTimerWithFixedDelay(ClearTick, 2.hours)
def eventSourcedBehavior(): EventSourcedBehavior[Command, Event, State] =
EventSourcedBehavior(
persistenceId,
State(),
(state, command) =>
command match {
case CheckToken(accessToken, replyTo) => processCheckToken(state, accessToken, replyTo)
case RefreshToken(refreshToken, replyTo) => processRefreshToken(state, refreshToken, replyTo)
case CreateToken(replyTo) => processCreateToken(replyTo)
case ClearTick => processClear(state)
},
(state, event) =>
event match {
case TokenRefreshed(accessToken, expiresIn) => state.addToken(accessToken, expiresIn)
case created: TokenCreated => state.addToken(created)
case ClearEvent(clearTokens, clearRefreshTokens) => state.clear(clearTokens, clearRefreshTokens)
})
private def processRefreshToken(
state: State,
refreshToken: String,
replyTo: ActorRef[Option[AccessToken]]): Effect[Event, State] = {
if (state.refreshTokens.get(refreshToken).exists(due => System.currentTimeMillis() < due)) {
val refreshed = TokenRefreshed(OAuthUtils.generateToken(userId), 2.hours)
Effect
.persist(refreshed)
.thenReply(replyTo)(_ => Some(AccessToken(refreshed.accessToken, refreshed.expiresIn.toSeconds, refreshToken)))
} else {
Effect.reply(replyTo)(None)
}
}
private def processCheckToken(state: State, accessToken: String, replyTo: ActorRef[Int]): Effect[Event, State] = {
val status = state.tokens.get(accessToken) match {
case Some(dueTimestamp) => if (System.currentTimeMillis() < dueTimestamp) 200 else 401
case None => 401
}
Effect.reply(replyTo)(status)
}
private def processCreateToken(replyTo: ActorRef[AccessToken]): Effect[Event, State] = {
val createdEvent =
TokenCreated(OAuthUtils.generateToken(userId), 2.hours, OAuthUtils.generateToken(userId), 30.days)
Effect.persist(createdEvent).thenReply(replyTo) { _ =>
AccessToken(createdEvent.accessToken, createdEvent.accessTokenExpiresIn.toSeconds, createdEvent.refreshToken)
}
}
private def processClear(state: State): Effect[Event, State] = {
if (state.tokens.isEmpty && state.refreshTokens.isEmpty) {
Effect.stop()
} else {
val now = System.currentTimeMillis()
val clearTokens = state.tokens.view.filterNot { case (_, due) => now < due }.keys.toSet
val clearRefreshTokens = state.refreshTokens.view.filterNot { case (_, due) => now < due }.keys.toSet
Effect.persist(ClearEvent(clearTokens, clearRefreshTokens))
}
}
}
每个用户一个 Actor 的优势有:
- 通过 ClusterSharding 可以实现理论上无限水平扩展的集群,无论多少个
access_token
都可以保存下来 - 容错、可恢复,节点挂掉后可从其它机器上恢复令牌状态
- 相比每
access_token
一个 Actor,此方案可以显著减少系统 Actor 的数量 - 相比拥有过期时间(TTL)的缓存数据存储系统,使用 Actor 更灵活,且可于业务(用户)系统在同一集群
- 无效
access_token
不会生成多于的 Actor
每个用户一个 Actor 的缺点有:
- 生成的
access_token
令牌不需要含有业务信息,如:用户ID - 从代码行数上可看出,相对每
access_token
一个 Actor ,此方案代码逻辑相对复杂,但功能更加强大!
小结
完整源码在Github可以找到 https://github.com/yangbajing/yangbajing-blog/tree/master/src/main/scala/blog/oauth2 。
来源:oschina
链接:https://my.oschina.net/yangbajing/blog/3155887