问题
I'm trying to make a program with java using Graphics 2D that paints polygons between 3 and 8 sides and that I can resized with a slider but I do not know how to do for change it size with the slider evenly.
Here is a example of my pentagon drawn
if (sides == 5){
g.drawLine(110+x,135-y, 10+x,205-y);
g.drawLine(10+x,205-y, 48+x, 320-y);
g.drawLine(48+x,320-y, 170+x,320-y);
g.drawLine(170+x,320-y, 205+x,205-y);
g.drawLine(205+x,205-y, 110+x,135-y);
}
Now I want to change its size evenly. (I can move my polygon in X and Y axis).
Thanks in advance.
回答1:
You could...
Use a AffineTransformation to scale the Graphics
context
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
TestPane tp = new TestPane();
JSlider slider = new JSlider(10, 200);
slider.addChangeListener(new ChangeListener() {
@Override
public void stateChanged(ChangeEvent e) {
tp.setScale(slider.getValue());
}
});
slider.setValue(100);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(tp);
frame.add(slider, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int scale = 100;
public TestPane() {
}
@Override
public Dimension getPreferredSize() {
return new Dimension(250, 350);
}
public void setScale(int value) {
if (value != scale) {
int old = scale;
this.scale = value;
firePropertyChange("scale", old, scale);
repaint();
}
}
public int getScale() {
return scale;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
double scaleValue = getScale() / 100d;
System.out.println(scaleValue);
AffineTransform at = AffineTransform.getScaleInstance(scaleValue, scaleValue);
g2d.setTransform(at);
int x = 10;
int y = 10;
g2d.drawLine(110 + x, 135 - y, 10 + x, 205 - y);
g2d.drawLine(10 + x, 205 - y, 48 + x, 320 - y);
g2d.drawLine(48 + x, 320 - y, 170 + x, 320 - y);
g2d.drawLine(170 + x, 320 - y, 205 + x, 205 - y);
g2d.drawLine(205 + x, 205 - y, 110 + x, 135 - y);
g2d.dispose();
}
}
}
This is going to scale both the size and position though, which may not be desirable...
You could...
Use the 2D Graphics shape API instead. This will allow you to define a shape, independently and simply paint it as you need. The benefit of this is you can control the transformation better, transforming the scale without transforming the position
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Path2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
TestPane tp = new TestPane();
JSlider slider = new JSlider(10, 200);
slider.addChangeListener(new ChangeListener() {
@Override
public void stateChanged(ChangeEvent e) {
tp.setScale(slider.getValue());
}
});
slider.setValue(100);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(tp);
frame.add(slider, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int scale = 100;
private PentegonShape pentegonShape;
public TestPane() {
pentegonShape = new PentegonShape(100, 100);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(250, 350);
}
public void setScale(int value) {
if (value != scale) {
int old = scale;
this.scale = value;
firePropertyChange("scale", old, scale);
repaint();
}
}
public int getScale() {
return scale;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int x = 10;
int y = 10;
double scaleValue = getScale() / 100d;
Shape shape = AffineTransform.getScaleInstance(scaleValue, scaleValue).createTransformedShape(pentegonShape);
g2d.setTransform(AffineTransform.getTranslateInstance(x, y));
g2d.draw(shape);
g2d.dispose();
}
}
public class PentegonShape extends Path2D.Double {
public PentegonShape(double width, double height) {
moveTo(width / 2, 0);
lineTo(width, height / 3d);
lineTo((width / 5d) * 4, height);
lineTo((width / 5d), height);
lineTo(0, height / 3d);
closePath();
}
}
}
Have a look at 2D Graphics and Working with Geometry in particular
来源:https://stackoverflow.com/questions/29067700/how-can-i-change-the-size-of-a-figure-made-in-java-graphics2d-with-a-slider