问题
i'm using OpenGL 3.2 and GLUT on OSX, and compiling on the command line like such:
gcc test.c -framework OpenGL -framework GLUT
at the top of my source file, i manually include two headers:
#include <OpenGL/OpenGL.h>
#include <GLUT/GLUT.h>
so far, everything has been fine and dandy. but today i noticed that using GL_PRIMITIVE_RESTART gives me an undeclared identifier error...
are there other headers i need to include or other frameworks? or does apple just not support GL_PRIMITIVE_RESTART in their implementation of OpenGL 3.2?
回答1:
You're not directly including any of the OpenGL headers. <OpenGL/OpenGL.h>
might sound like it's the OpenGL header, but it actually contains definitions for CGL.
You indirectly get an OpenGL header because <GLUT/GLUT.h>
includes <OpenGL/gl.h>
. Unfortunately that's the pre-GL3 header file, which is why you don't have the GL3 level definitions.
The header you want is <OpenGL/gl3.h>
. You can include it yourself, but will most likely see some warnings because <GLUT/glut.h>
will still also include the old header, and it will point out possible conflicts. The best I found is to use an include sequence like this:
#include <OpenGL/gl3.h>
#define __gl_h_
#include <GLUT/glut.h>
The #define
corresponds to the header guard in <OpenGL/gl.h>
, and prevents it from being included.
Apple is deprecating GLUT. You have to disable additional warnings in OS X 10.9 to prevent it from complaining about using GLUT. It also doesn't have support for creating newer contexts than GL 3.2.
来源:https://stackoverflow.com/questions/23987479/gl-primitive-restart-on-osx-10-8