I have developed a Count Down Timer and I am not sure how to pause and resume the timer as the textview for the timer is being clicked. Click to start then click again to pause and to resume, click again the timer's text view.
This is my code:
Timer = (TextView) this.findViewById(R.id.time); //TIMER
Timer.setOnClickListener(TimerClickListener);
counter = new MyCount(600000, 1000);
}//end of create
private OnClickListener TimerClickListener = new OnClickListener() {
public void onClick(View v) {
updateTimeTask();
}
private void updateTimeTask() {
if (decision == 0) {
counter.start();
decision = 1;
} else if (decision == 2) {
counter.onResume1();
decision = 1;
} else {
counter.onPause1();
decision = 2;
}//end if
}
;
};
class MyCount extends CountDownTimer {
public MyCount(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}//MyCount
public void onResume1() {
onResume();
}
public void onPause1() {
onPause();
}
public void onFinish() {
Timer.setText("00:00");
p1++;
if (p1 <= 4) {
TextView PScore = (TextView) findViewById(R.id.pscore);
PScore.setText(p1 + "");
}//end if
}//finish
public void onTick(long millisUntilFinished) {
Integer milisec = new Integer(new Double(millisUntilFinished).intValue());
Integer cd_secs = milisec / 1000;
Integer minutes = (cd_secs % 3600) / 60;
Integer seconds = (cd_secs % 3600) % 60;
Timer.setText(String.format("%02d", minutes) + ":"
+ String.format("%02d", seconds));
///long timeLeft = millisUntilFinished / 1000;
/}//on tick
}//class MyCount
protected void onResume() {
super.onResume();
//handler.removeCallbacks(updateTimeTask);
//handler.postDelayed(updateTimeTask, 1000);
}//onResume
@Override
protected void onPause() {
super.onPause();
//do stuff
}//onPause
/*
* Copyright (C) 2010 Andrew Gainer
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Adapted from Android's CountDownTimer class
package com.cycleindex.multitimer;
import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
/**
* Schedule a countdown until a time in the future, with
* regular notifications on intervals along the way.
*
* The calls to {@link #onTick(long)} are synchronized to this object so that
* one call to {@link #onTick(long)} won't ever occur before the previous
* callback is complete. This is only relevant when the implementation of
* {@link #onTick(long)} takes an amount of time to execute that is significant
* compared to the countdown interval.
*/
public abstract class CountDownTimerWithPause {
/**
* Millis since boot when alarm should stop.
*/
private long mStopTimeInFuture;
/**
* Real time remaining until timer completes
*/
private long mMillisInFuture;
/**
* Total time on timer at start
*/
private final long mTotalCountdown;
/**
* The interval in millis that the user receives callbacks
*/
private final long mCountdownInterval;
/**
* The time remaining on the timer when it was paused, if it is currently paused; 0 otherwise.
*/
private long mPauseTimeRemaining;
/**
* True if timer was started running, false if not.
*/
private boolean mRunAtStart;
/**
* @param millisInFuture The number of millis in the future from the call
* to {@link #start} until the countdown is done and {@link #onFinish()}
* is called
* @param countDownInterval The interval in millis at which to execute
* {@link #onTick(millisUntilFinished)} callbacks
* @param runAtStart True if timer should start running, false if not
*/
public CountDownTimerWithPause(long millisOnTimer, long countDownInterval, boolean runAtStart) {
mMillisInFuture = millisOnTimer;
mTotalCountdown = mMillisInFuture;
mCountdownInterval = countDownInterval;
mRunAtStart = runAtStart;
}
/**
* Cancel the countdown and clears all remaining messages
*/
public final void cancel() {
mHandler.removeMessages(MSG);
}
/**
* Create the timer object.
*/
public synchronized final CountDownTimerWithPause create() {
if (mMillisInFuture <= 0) {
onFinish();
} else {
mPauseTimeRemaining = mMillisInFuture;
}
if (mRunAtStart) {
resume();
}
return this;
}
/**
* Pauses the counter.
*/
public void pause () {
if (isRunning()) {
mPauseTimeRemaining = timeLeft();
cancel();
}
}
/**
* Resumes the counter.
*/
public void resume () {
if (isPaused()) {
mMillisInFuture = mPauseTimeRemaining;
mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
mHandler.sendMessage(mHandler.obtainMessage(MSG));
mPauseTimeRemaining = 0;
}
}
/**
* Tests whether the timer is paused.
* @return true if the timer is currently paused, false otherwise.
*/
public boolean isPaused () {
return (mPauseTimeRemaining > 0);
}
/**
* Tests whether the timer is running. (Performs logical negation on {@link #isPaused()})
* @return true if the timer is currently running, false otherwise.
*/
public boolean isRunning() {
return (! isPaused());
}
/**
* Returns the number of milliseconds remaining until the timer is finished
* @return number of milliseconds remaining until the timer is finished
*/
public long timeLeft() {
long millisUntilFinished;
if (isPaused()) {
millisUntilFinished = mPauseTimeRemaining;
} else {
millisUntilFinished = mStopTimeInFuture - SystemClock.elapsedRealtime();
if (millisUntilFinished < 0) millisUntilFinished = 0;
}
return millisUntilFinished;
}
/**
* Returns the number of milliseconds in total that the timer was set to run
* @return number of milliseconds timer was set to run
*/
public long totalCountdown() {
return mTotalCountdown;
}
/**
* Returns the number of milliseconds that have elapsed on the timer.
* @return the number of milliseconds that have elapsed on the timer.
*/
public long timePassed() {
return mTotalCountdown - timeLeft();
}
/**
* Returns true if the timer has been started, false otherwise.
* @return true if the timer has been started, false otherwise.
*/
public boolean hasBeenStarted() {
return (mPauseTimeRemaining <= mMillisInFuture);
}
/**
* Callback fired on regular interval
* @param millisUntilFinished The amount of time until finished
*/
public abstract void onTick(long millisUntilFinished);
/**
* Callback fired when the time is up.
*/
public abstract void onFinish();
private static final int MSG = 1;
// handles counting down
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
synchronized (CountDownTimerWithPause.this) {
long millisLeft = timeLeft();
if (millisLeft <= 0) {
cancel();
onFinish();
} else if (millisLeft < mCountdownInterval) {
// no tick, just delay until done
sendMessageDelayed(obtainMessage(MSG), millisLeft);
} else {
long lastTickStart = SystemClock.elapsedRealtime();
onTick(millisLeft);
// take into account user's onTick taking time to execute
long delay = mCountdownInterval - (SystemClock.elapsedRealtime() - lastTickStart);
// special case: user's onTick took more than mCountdownInterval to
// complete, skip to next interval
while (delay < 0) delay += mCountdownInterval;
sendMessageDelayed(obtainMessage(MSG), delay);
}
}
}
};
}
Source : This Gist.
A nice and simple way to create a Pause/Resume for your CountDownTimer is to create a separate method for your timer start, pause and resume as follows:
public void timerStart(long timeLengthMilli) {
timer = new CountDownTimer(timeLengthMilli, 1000) {
@Override
public void onTick(long milliTillFinish) {
milliLeft=milliTillFinish;
min = (milliTillFinish/(1000*60));
sec = ((milliTillFinish/1000)-min*60);
clock.setText(Long.toString(min)+":"+Long.toString(sec));
Log.i("Tick", "Tock");
}
}
timer.start();
The timerStart has a long parameter as it will be reused by the resume() method below. Remember to store your milliTillFinished (above as milliLeft) so that you may send it through in your resume() method. Pause and resume methods below respectively:
public void timerPause() {
timer.cancel();
}
private void timerResume() {
Log.i("min", Long.toString(min));
Log.i("Sec", Long.toString(sec));
timerStart(milliLeft);
}
Here is the code for the button FYI:
startPause.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if(startPause.getText().equals("Start")){
Log.i("Started", startPause.getText().toString());
startPause.setText("Pause");
timerStart(15*1000);
} else if (startPause.getText().equals("Pause")){
Log.i("Paused", startPause.getText().toString());
startPause.setText("Resume");
timerPause();
} else if (startPause.getText().equals("Resume")){
startPause.setText("Pause");
timerResume();
}
Well there are no API to pause or resume it. What you should do is cancel()
the timer and store the time remaining in a variable. When the resume button is hit again, restart the timer with the value from the variable.
You know Chronometers may be of interest to you.
You can try using a library I created, Hourglass
Hourglass hourglass = new Hourglass(50000, 1000) {
@Override
public void onTimerTick(long timeRemaining) {
// Update UI
Toast.show(MainActivity.this, String.valueOf(timeRemaining), Toast.LENGTH_SHORT).show();
}
@Override
public void onTimerFinish() {
// Timer finished
Toast.show(MainActivity.this, "Timer finished", Toast.LENGTH_SHORT).show();
}
};
Use hourglass.startTimer();
to start the timer.
It has helper methods which allow to pause and resume the timer.
hourglass.pauseTimer();
AND
hourglass.resumeTimer();
I have a simple solution. All you have to do is add an extra variable which stores the current time. The only addition is currentMillis at top and in onTick(). Use cancel() to pause.
PS: I'm using butterknife library, it's used to avoid using findviewbyid and setonclicklisteners. If you do not want to use it then you can just use the basic way of setting listeners and findviewbyid.
@BindView(R.id.play_btn) ImageButton play;
@BindView(R.id.pause_btn) ImageButton pause;
@BindView(R.id.close_btn) ImageButton close;
@BindView(R.id.time) TextView time;
private CountDownTimer countDownTimer;
private long currentMillis=10;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
ButterKnife.bind(this);
}
@OnClick(R.id.play_btn) void play_game(){
this.play();
}
@OnClick(R.id.pause_btn) void pause_game(){
this.pause();
}
@OnClick(R.id.close_btn) void close_game(){
this.close();
}
void play(){
play.setVisibility(View.GONE);
close.setVisibility(View.GONE);
pause.setVisibility(View.VISIBLE);
time.setText(""+currentMillis);
countDownTimer = new CountDownTimer(currentMillis*1000,1000) {
@Override
public void onTick(long millisUntilFinish) {
currentMillis=millisUntilFinish/1000;
time.setText(""+millisUntilFinish/1000);
}
@Override
public void onFinish() {
time.setText("Done!");
}
};
countDownTimer.start();
}
void pause(){
play.setVisibility(View.VISIBLE);
close.setVisibility(View.VISIBLE);
pause.setVisibility(View.GONE);
countDownTimer.cancel();
}
void close(){
if(countDownTimer!=null){
countDownTimer.cancel();
countDownTimer=null;
}
Intent intent = new Intent(this,MainActivity.class);
startActivity(intent);
}
}
public static void setTimerMillis(Context context, long millis)
{ SharedPreferences sp =
context.getSharedPreferences(SessionManager.FILE_USER, Context.MODE_PRIVATE);
SharedPreferences.Editor spe = sp.edit(); spe.putLong(SessionManager.TIMER_MILLIS, millis); spe.apply(); }
void setExamTimer() {
setTimerColors();
final long maxTimeToShow = 60000; //testing
final long lastTimeinMillisLeftSaved = TestyBookHelper.getTimerMillis(context); //take saved value from sharedpref
final long intervalTime = 1000;
donut_exam_timer.setMax((int) maxTimeToShow);
CountDownTimer countDownTimer = new CountDownTimer(lastTimeinMillisLeftSaved, intervalTime) {
@Override
public void onTick(long millis) {
TestyBookHelper.setTimerMillis(context, millis);
String hms = String.format("%02d:%02d:%02d", TimeUnit.MILLISECONDS.toHours(millis),
TimeUnit.MILLISECONDS.toMinutes(millis) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis))); System.out.println(hms);
donut_exam_timer.setText(hms);
donut_exam_timer.setProgress(millis);
}
@Override
public void onFinish() {
}
};
countDownTimer.start();
}
public static long getTimerMillis(Context context) {
SharedPreferences sp = context.getSharedPreferences(SessionManager.FILE_USER, Context.MODE_PRIVATE);
return sp.getLong(SessionManager.TIMER_MILLIS, 60000L);}
来源:https://stackoverflow.com/questions/8306374/android-how-to-pause-and-resume-a-count-down-timer