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chipset: MSM8X25Q
codebase: Android 4.1
ION基本概念
ION概念:
ION是Google的下一代内存管理器,用来支持不同的内存分配机制,如CARVOUT(PMEM),物理连续内存(kmalloc), 虚拟地址连续但物理不连续内存(vmalloc), IOMMU等。
ION与PMEM类似,管理一或多个内存池,其中有一些会在boot time的时候预先分配,以备给特殊的硬件使用(GPU,显示控制器等)。它通过ION heaps来管理这些pool。 它可以被userspace的process之间或者内核中的模块之间进行内存共享
用户空间和内核空间都可以使用ION,用户空间是通过/dev/ion来创建client的。
说到client, 顺便看下ION相关比较重要的几个概念。
-
Heap: 用来表示内存分配的相关信息,包括id, type, name等。用struct ion_heap表示。
-
Client: Ion的使用者,用户空间和内核控件要使用ION的buffer,必须先创建一个client,一个client可以有多个buffer,用struct ion_buffer表示。
-
Handle: 将buffer该抽象出来,可以认为ION用handle来管理buffer,一般用户直接拿到的是handle,而不是buffer。 用struct ion_handle表示。
heap类型
由于ION可以使用多种memory分配机制,例如物理连续和不连续的,所以ION使用enum ion_heap_type表示。
/**
* enum ion_heap_types - list of all possible types of heaps
* @ION_HEAP_TYPE_SYSTEM: memory allocated via vmalloc
* @ION_HEAP_TYPE_SYSTEM_CONTIG: memory allocated via kmalloc
* @ION_HEAP_TYPE_CARVEOUT: memory allocated from a prereserved
* carveout heap, allocations are physically
* contiguous
* @ION_HEAP_TYPE_IOMMU: IOMMU memory
* @ION_HEAP_TYPE_CP: memory allocated from a prereserved
* carveout heap, allocations are physically
* contiguous. Used for content protection.
* @ION_HEAP_TYPE_DMA: memory allocated via DMA API
* @ION_HEAP_END: helper for iterating over heaps
*/
enum ion_heap_type {
ION_HEAP_TYPE_SYSTEM,
ION_HEAP_TYPE_SYSTEM_CONTIG,
ION_HEAP_TYPE_CARVEOUT,
ION_HEAP_TYPE_IOMMU,
ION_HEAP_TYPE_CP,
ION_HEAP_TYPE_DMA,
ION_HEAP_TYPE_CUSTOM, /* must be last so device specific heaps always
are at the end of this enum */
ION_NUM_HEAPS,
};
代码中的注释很明确地说明了哪种type对应的是分配哪种memory。不同type的heap需要不同的method去分配,不过都是用struction_heap_ops来表示的。如以下例子:
static struct ion_heap_ops carveout_heap_ops = {
.allocate = ion_carveout_heap_allocate,
.free = ion_carveout_heap_free,
.phys = ion_carveout_heap_phys,
.map_user = ion_carveout_heap_map_user,
.map_kernel = ion_carveout_heap_map_kernel,
.unmap_user = ion_carveout_heap_unmap_user,
.unmap_kernel = ion_carveout_heap_unmap_kernel,
.map_dma = ion_carveout_heap_map_dma,
.unmap_dma = ion_carveout_heap_unmap_dma,
.cache_op = ion_carveout_cache_ops,
.print_debug = ion_carveout_print_debug,
.map_iommu = ion_carveout_heap_map_iommu,
.unmap_iommu = ion_carveout_heap_unmap_iommu,
};
static struct ion_heap_ops kmalloc_ops = {
.allocate = ion_system_contig_heap_allocate,
.free = ion_system_contig_heap_free,
.phys = ion_system_contig_heap_phys,
.map_dma = ion_system_contig_heap_map_dma,
.unmap_dma = ion_system_heap_unmap_dma,
.map_kernel = ion_system_heap_map_kernel,
.unmap_kernel = ion_system_heap_unmap_kernel,
.map_user = ion_system_contig_heap_map_user,
.cache_op = ion_system_contig_heap_cache_ops,
.print_debug = ion_system_contig_print_debug,
.map_iommu = ion_system_contig_heap_map_iommu,
.unmap_iommu = ion_system_heap_unmap_iommu,
};
Heap ID:
同一种type的heap上当然可以分为若该干个chunk供用户使用,所以ION又使用ID来区分了。例如在type为ION_HEAP_TYPE_CARVEOUT的heap上,audio和display部分都需要使用,ION就用ID来区分。
Heap id用enumion_heap_ids表示。
/**
* These are the only ids that should be used for Ion heap ids.
* The ids listed are the order in which allocation will be attempted
* if specified. Don't swap the order of heap ids unless you know what
* you are doing!
* Id's are spaced by purpose to allow new Id's to be inserted in-between (for
* possible fallbacks)
*/
enum ion_heap_ids {
INVALID_HEAP_ID = -1,
ION_CP_MM_HEAP_ID = 8,
ION_CP_MFC_HEAP_ID = 12,
ION_CP_WB_HEAP_ID = 16, /* 8660 only */
ION_CAMERA_HEAP_ID = 20, /* 8660 only */
ION_SF_HEAP_ID = 24,
ION_IOMMU_HEAP_ID = 25,
ION_QSECOM_HEAP_ID = 26,
ION_AUDIO_HEAP_BL_ID = 27,
ION_AUDIO_HEAP_ID = 28,
ION_MM_FIRMWARE_HEAP_ID = 29,
ION_SYSTEM_HEAP_ID = 30,
ION_HEAP_ID_RESERVED = 31 /** Bit reserved for ION_SECURE flag */
};
Heap 定义:
了解了heaptype和id,看看如何被用到了,本平台使用的文件为board-qrd7627a.c,有如下定义:
/**
* These heaps are listed in the order they will be allocated.
* Don't swap the order unless you know what you are doing!
*/
struct ion_platform_heap msm7627a_heaps[] = {
{
.id = ION_SYSTEM_HEAP_ID,
.type = ION_HEAP_TYPE_SYSTEM,
.name = ION_VMALLOC_HEAP_NAME,
},
#ifdef CONFIG_MSM_MULTIMEDIA_USE_ION
/* PMEM_ADSP = CAMERA */
{
.id = ION_CAMERA_HEAP_ID,
.type = CAMERA_HEAP_TYPE,
.name = ION_CAMERA_HEAP_NAME,
.memory_type = ION_EBI_TYPE,
.extra_data = (void *)&co_mm_ion_pdata,
.priv = (void *)&ion_cma_device.dev,
},
/* AUDIO HEAP 1*/
{
.id = ION_AUDIO_HEAP_ID,
.type = ION_HEAP_TYPE_CARVEOUT,
.name = ION_AUDIO_HEAP_NAME,
.memory_type = ION_EBI_TYPE,
.extra_data = (void *)&co_ion_pdata,
},
/* PMEM_MDP = SF */
{
.id = ION_SF_HEAP_ID,
.type = ION_HEAP_TYPE_CARVEOUT,
.name = ION_SF_HEAP_NAME,
.memory_type = ION_EBI_TYPE,
.extra_data = (void *)&co_ion_pdata,
},
/* AUDIO HEAP 2*/
{
.id = ION_AUDIO_HEAP_BL_ID,
.type = ION_HEAP_TYPE_CARVEOUT,
.name = ION_AUDIO_BL_HEAP_NAME,
.memory_type = ION_EBI_TYPE,
.extra_data = (void *)&co_ion_pdata,
.base = BOOTLOADER_BASE_ADDR,
},
#endif
};
ION Handle:
当Ion client分配buffer时,相应的一个唯一的handle也会被指定,当然client可以多次申请ion buffer。申请好buffer之后,返回的是一个ion handle, 不过要知道Ion buffer才和实际的内存相关,包括size, address等信息。Struct ion_handle和struct ion_buffer如下:
/**
* ion_handle - a client local reference to a buffer
* @ref: reference count
* @client: back pointer to the client the buffer resides in
* @buffer: pointer to the buffer
* @node: node in the client's handle rbtree
* @kmap_cnt: count of times this client has mapped to kernel
* @dmap_cnt: count of times this client has mapped for dma
*
* Modifications to node, map_cnt or mapping should be protected by the
* lock in the client. Other fields are never changed after initialization.
*/
struct ion_handle {
struct kref ref;
struct ion_client *client;
struct ion_buffer *buffer;
struct rb_node node;
unsigned int kmap_cnt;
unsigned int iommu_map_cnt;
};
/**
* struct ion_buffer - metadata for a particular buffer
* @ref: refernce count
* @node: node in the ion_device buffers tree
* @dev: back pointer to the ion_device
* @heap: back pointer to the heap the buffer came from
* @flags: buffer specific flags
* @size: size of the buffer
* @priv_virt: private data to the buffer representable as
* a void *
* @priv_phys: private data to the buffer representable as
* an ion_phys_addr_t (and someday a phys_addr_t)
* @lock: protects the buffers cnt fields
* @kmap_cnt: number of times the buffer is mapped to the kernel
* @vaddr: the kenrel mapping if kmap_cnt is not zero
* @dmap_cnt: number of times the buffer is mapped for dma
* @sg_table: the sg table for the buffer if dmap_cnt is not zero
*/
struct ion_buffer {
struct kref ref;
struct rb_node node;
struct ion_device *dev;
struct ion_heap *heap;
unsigned long flags;
size_t size;
union {
void *priv_virt;
ion_phys_addr_t priv_phys;
};
struct mutex lock;
int kmap_cnt;
void *vaddr;
int dmap_cnt;
struct sg_table *sg_table;
int umap_cnt;
unsigned int iommu_map_cnt;
struct rb_root iommu_maps;
int marked;
};
ION Client:
用户空间和内核空间都可以成为client,不过创建的方法稍稍有点区别,先了解下基本的操作流程吧。
内核空间:
先创建client:
struct ion_client *ion_client_create(struct ion_device *dev,
unsigned int heap_mask,
const char *name)
heap_mask: 可以分配的heap type,如carveout,system heap, iommu等。
高通使用msm_ion_client_create函数封装了下。
有了client之后就可以分配内存:
struct ion_handle *ion_alloc(struct ion_client *client, size_t len,
size_t align, unsigned int flags)
flags: 分配的heap id.
有了handle也就是buffer之后就准备使用了,不过还是物理地址,需要map:
void *ion_map_kernel(struct ion_client *client, struct ion_handle *handle,
unsigned long flags)
用户空间:
用户空间如果想使用ION,也必须先要创建client,不过它是打开/dev/ion,实际上它最终也会调用ion_client_create。
不过和内核空间创建client的一点区别是,用户空间不能选择heap type,但是内核空间却可以。
另外,用户空间是通过IOCTL来分配内存的,cmd为ION_IOC_ALLOC.
ion_fd = open("/dev/ion", O_ RDONLY | O_SYNC);
ioctl(ion_fd, ION_IOC_ALLOC, alloc);
alloc为struct ion_allocation_data,len是申请buffer的长度,flags是heap id。
/**
* struct ion_allocation_data - metadata passed from userspace for allocations
* @len: size of the allocation
* @align: required alignment of the allocation
* @flags: flags passed to heap
* @handle: pointer that will be populated with a cookie to use to refer
* to this allocation
*
* Provided by userspace as an argument to the ioctl
*/
struct ion_allocation_data {
size_t len;
size_t align;
unsigned int flags;
struct ion_handle *handle;
};
分配好了buffer之后,如果用户空间想使用buffer,先需要mmap. ION是通过先调用IOCTL中的ION_IOC_SHARE/ION_IOC_MAP来得到可以mmap的fd,然后再执行mmap得到bufferaddress.
然后,你也可以将此fd传给另一个进程,如通过binder传递。在另一个进程中通过ION_IOC_IMPORT这个IOCTL来得到这块共享buffer了。
来看一个例子:
进程A:
int ionfd = open("/dev/ion", O_RDONLY | O_DSYNC);
alloc_data.len = 0x1000;
alloc_data.align = 0x1000;
alloc_data.flags = ION_HEAP(ION_CP_MM_HEAP_ID);
rc = ioctl(ionfd,ION_IOC_ALLOC, &alloc_data);
fd_data.handle = alloc_data.handle;
rc = ioctl(ionfd,ION_IOC_SHARE,&fd_data);
shared_fd = fd_data.fd;
进程B:
fd_data.fd = shared_fd;
rc = ioctl(ionfd,ION_IOC_IMPORT,&fd_data);
ION的运作流程
从上一篇ION基本概念中,我们了解了heaptype, heap id, client, handle以及如何使用,本篇再从原理上分析下ION的运作流程。
MSM8x25Q平台使用的是board-qrd7627.c,ION相关定义如下:
/**
* These heaps are listed in the order they will be allocated.
* Don't swap the order unless you know what you are doing!
*/
struct ion_platform_heap msm7627a_heaps[] = {
{
.id = ION_SYSTEM_HEAP_ID,
.type = ION_HEAP_TYPE_SYSTEM,
.name = ION_VMALLOC_HEAP_NAME,
},
#ifdef CONFIG_MSM_MULTIMEDIA_USE_ION
/* PMEM_ADSP = CAMERA */
{
.id = ION_CAMERA_HEAP_ID,
.type = CAMERA_HEAP_TYPE,
.name = ION_CAMERA_HEAP_NAME,
.memory_type = ION_EBI_TYPE,
.extra_data = (void *)&co_mm_ion_pdata,
.priv = (void *)&ion_cma_device.dev,
},
/* AUDIO HEAP 1*/
{
.id = ION_AUDIO_HEAP_ID,
.type = ION_HEAP_TYPE_CARVEOUT,
.name = ION_AUDIO_HEAP_NAME,
.memory_type = ION_EBI_TYPE,
.extra_data = (void *)&co_ion_pdata,
},
/* PMEM_MDP = SF */
{
.id = ION_SF_HEAP_ID,
.type = ION_HEAP_TYPE_CARVEOUT,
.name = ION_SF_HEAP_NAME,
.memory_type = ION_EBI_TYPE,
.extra_data = (void *)&co_ion_pdata,
},
/* AUDIO HEAP 2*/
{
.id = ION_AUDIO_HEAP_BL_ID,
.type = ION_HEAP_TYPE_CARVEOUT,
.name = ION_AUDIO_BL_HEAP_NAME,
.memory_type = ION_EBI_TYPE,
.extra_data = (void *)&co_ion_pdata,
.base = BOOTLOADER_BASE_ADDR,
},
#endif
};
static struct ion_co_heap_pdata co_ion_pdata = {
.adjacent_mem_id = INVALID_HEAP_ID,
.align = PAGE_SIZE,
};
static struct ion_co_heap_pdata co_mm_ion_pdata = {
.adjacent_mem_id = INVALID_HEAP_ID,
.align = PAGE_SIZE,
};
static u64 msm_dmamask = DMA_BIT_MASK(32);
static struct platform_device ion_cma_device = {
.name = "ion-cma-device",
.id = -1,
.dev = {
.dma_mask = &msm_dmamask,
.coherent_dma_mask = DMA_BIT_MASK(32),
}
};
Qualcomm提示了不要轻易调换顺序,因为后面代码处理是将顺序定死了的,一旦你调换了,代码就无法正常运行了。
另外, 本系统中只使用了ION_HEAP_TYPE_CARVEOUT和 ION_HEAP_TYPE_SYSTEM这两种heap type.
对于ION_HEAP_TYPE_CARVEOUT的内存分配,后面将会发现,其实就是之前讲述过的使用mem pool来分配的。
Platform device如下,在msm_ion.c中用到。
static struct ion_platform_data ion_pdata = {
.nr = MSM_ION_HEAP_NUM,
.has_outer_cache = 1,
.heaps = msm7627a_heaps,
};
static struct platform_device ion_dev = {
.name = "ion-msm",
.id = 1,
.dev = { .platform_data = &ion_pdata },
};
ION初始化
转到msm_ion.c,ion.c的某些函数也被重新封装了下.万事都从设备匹配开始:
static struct platform_driver msm_ion_driver = {
.probe = msm_ion_probe,
.remove = msm_ion_remove,
.driver = { .name = "ion-msm" }
};
static int __init msm_ion_init(void)
{
/*调用msm_ion_probe */
return platform_driver_register(&msm_ion_driver);
}
static int msm_ion_probe(struct platform_device *pdev)
{
/*即board-qrd7627a.c中的ion_pdata */
struct ion_platform_data *pdata = pdev->dev.platform_data;
int err;
int i;
/*heap数量*/
num_heaps = pdata->nr;
/*分配struct ion_heap */
heaps = kcalloc(pdata->nr, sizeof(struct ion_heap *), GFP_KERNEL);
if (!heaps) {
err = -ENOMEM;
goto out;
}
/*创建节点,最终是/dev/ion,供用户空间操作。*/
idev = ion_device_create(NULL);
if (IS_ERR_OR_NULL(idev)) {
err = PTR_ERR(idev);
goto freeheaps;
}
/*最终是根据adjacent_mem_id 是否定义了来分配相邻内存,
我们没用到,忽略此函数。*/
msm_ion_heap_fixup(pdata->heaps, num_heaps);
/* create the heaps as specified in the board file */
for (i = 0; i < num_heaps; i++) {
struct ion_platform_heap *heap_data = &pdata->heaps[i];
/*分配ion*/
msm_ion_allocate(heap_data);
heap_data->has_outer_cache = pdata->has_outer_cache;
/*创建ion heap。*/
heaps[i] = ion_heap_create(heap_data);
if (IS_ERR_OR_NULL(heaps[i])) {
heaps[i] = 0;
continue;
} else {
if (heap_data->size)
pr_info("ION heap %s created at %lx "
"with size %x\n", heap_data->name,
heap_data->base,
heap_data->size);
else
pr_info("ION heap %s created\n",
heap_data->name);
}
/*创建的heap添加到idev中,以便后续使用。*/
ion_device_add_heap(idev, heaps[i]);
}
/*检查heap之间是否有重叠部分*/
check_for_heap_overlap(pdata->heaps, num_heaps);
platform_set_drvdata(pdev, idev);
return 0;
freeheaps:
kfree(heaps);
out:
return err;
}
通过ion_device_create创建/dev/ion节点:
struct ion_device *ion_device_create(long (*custom_ioctl)
(struct ion_client *client,
unsigned int cmd,
unsigned long arg))
{
struct ion_device *idev;
int ret;
idev = kzalloc(sizeof(struct ion_device), GFP_KERNEL);
if (!idev)
return ERR_PTR(-ENOMEM);
/*是个misc设备*/
idev->dev.minor = MISC_DYNAMIC_MINOR;
/*节点名字为ion*/
idev->dev.name = "ion";
/*fops为ion_fops,所以对应ion的操作都会调用ion_fops的函数指针。*/
idev->dev.fops = &ion_fops;
idev->dev.parent = NULL;
ret = misc_register(&idev->dev);
if (ret) {
pr_err("ion: failed to register misc device.\n");
return ERR_PTR(ret);
}
/*创建debugfs目录,路径为/sys/kernel/debug/ion/*/
idev->debug_root = debugfs_create_dir("ion", NULL);
if (IS_ERR_OR_NULL(idev->debug_root))
pr_err("ion: failed to create debug files.\n");
idev->custom_ioctl = custom_ioctl;
idev->buffers = RB_ROOT;
mutex_init(&idev->lock);
idev->heaps = RB_ROOT;
idev->clients = RB_ROOT;
/*在ion目录下创建一个check_leaked_fds文件,用来检查Ion的使用是否有内存泄漏。如果申请了ion之后不需要使用却没有释放,就会导致memory leak.*/
debugfs_create_file("check_leaked_fds", 0664, idev->debug_root, idev,
&debug_leak_fops);
return idev;
}
msm_ion_allocate:
static void msm_ion_allocate(struct ion_platform_heap *heap)
{
if (!heap->base && heap->extra_data) {
unsigned int align = 0;
switch (heap->type) {
/*获取align参数*/
case ION_HEAP_TYPE_CARVEOUT:
align =
((struct ion_co_heap_pdata *) heap->extra_data)->align;
break;
/*此type我们没使用到。*/
case ION_HEAP_TYPE_CP:
{
struct ion_cp_heap_pdata *data =
(struct ion_cp_heap_pdata *)
heap->extra_data;
if (data->reusable) {
const struct fmem_data *fmem_info =
fmem_get_info();
heap->base = fmem_info->phys;
data->virt_addr = fmem_info->virt;
pr_info("ION heap %s using FMEM\n", heap->name);
} else if (data->mem_is_fmem) {
const struct fmem_data *fmem_info =
fmem_get_info();
heap->base = fmem_info->phys + fmem_info->size;
}
align = data->align;
break;
}
default:
break;
}
if (align && !heap->base) {
/*获取heap的base address。*/
heap->base = msm_ion_get_base(heap->size,
heap->memory_type,
align);
if (!heap->base)
pr_err("%s: could not get memory for heap %s "
"(id %x)\n", __func__, heap->name, heap->id);
}
}
}
static unsigned long msm_ion_get_base(unsigned long size, int memory_type,
unsigned int align)
{
switch (memory_type) {
/*我们定义的是ebi type,看见没,此函数在mem pool中分析过了。
原理就是使用Mempool 来管理分配内存。*/
case ION_EBI_TYPE:
return allocate_contiguous_ebi_nomap(size, align);
break;
case ION_SMI_TYPE:
return allocate_contiguous_memory_nomap(size, MEMTYPE_SMI,
align);
break;
default:
pr_err("%s: Unknown memory type %d\n", __func__, memory_type);
return 0;
}
}
ion_heap_create:
struct ion_heap *ion_heap_create(struct ion_platform_heap *heap_data)
{
struct ion_heap *heap = NULL;
/*根据Heap type调用相应的创建函数。*/
switch (heap_data->type) {
case ION_HEAP_TYPE_SYSTEM_CONTIG:
heap = ion_system_contig_heap_create(heap_data);
break;
case ION_HEAP_TYPE_SYSTEM:
heap = ion_system_heap_create(heap_data);
break;
case ION_HEAP_TYPE_CARVEOUT:
heap = ion_carveout_heap_create(heap_data);
break;
case ION_HEAP_TYPE_IOMMU:
heap = ion_iommu_heap_create(heap_data);
break;
case ION_HEAP_TYPE_CP:
heap = ion_cp_heap_create(heap_data);
break;
#ifdef CONFIG_CMA
case ION_HEAP_TYPE_DMA:
heap = ion_cma_heap_create(heap_data);
break;
#endif
default:
pr_err("%s: Invalid heap type %d\n", __func__,
heap_data->type);
return ERR_PTR(-EINVAL);
}
if (IS_ERR_OR_NULL(heap)) {
pr_err("%s: error creating heap %s type %d base %lu size %u\n",
__func__, heap_data->name, heap_data->type,
heap_data->base, heap_data->size);
return ERR_PTR(-EINVAL);
}
/*保存Heap的name,id和私有数据。*/
heap->name = heap_data->name;
heap->id = heap_data->id;
heap->priv = heap_data->priv;
return heap;
}
从上面的代码可以得知,ION_HEAP_TYPE_SYSTEM_CONTIG使用kmalloc创建的,ION_HEAP_TYPE_SYSTEM使 用的是vmalloc,而ion_carveout_heap_create就是系统预分配了一片内存区域供其使用。Ion在申请使用的时候,会根据当前 的type来操作各自的heap->ops。分别看下三个函数:
struct ion_heap *ion_system_contig_heap_create(struct ion_platform_heap *pheap)
{
struct ion_heap *heap;
heap = kzalloc(sizeof(struct ion_heap), GFP_KERNEL);
if (!heap)
return ERR_PTR(-ENOMEM);
/*使用的是kmalloc_ops,上篇有提到哦*/
heap->ops = &kmalloc_ops;
heap->type = ION_HEAP_TYPE_SYSTEM_CONTIG;
system_heap_contig_has_outer_cache = pheap->has_outer_cache;
return heap;
}
struct ion_heap *ion_system_heap_create(struct ion_platform_heap *pheap)
{
struct ion_heap *heap;
heap = kzalloc(sizeof(struct ion_heap), GFP_KERNEL);
if (!heap)
return ERR_PTR(-ENOMEM);
/*和上面函数的区别仅在于ops*/
heap->ops = &vmalloc_ops;
heap->type = ION_HEAP_TYPE_SYSTEM;
system_heap_has_outer_cache = pheap->has_outer_cache;
return heap;
}
struct ion_heap *ion_carveout_heap_create(struct ion_platform_heap *heap_data)
{
struct ion_carveout_heap *carveout_heap;
int ret;
carveout_heap = kzalloc(sizeof(struct ion_carveout_heap), GFP_KERNEL);
if (!carveout_heap)
return ERR_PTR(-ENOMEM);
/* 重新创建一个新的pool,这里有点想不通的是为什么不直接使用全局的mempools呢?*/
carveout_heap->pool = gen_pool_create(12, -1);
if (!carveout_heap->pool) {
kfree(carveout_heap);
return ERR_PTR(-ENOMEM);
}
carveout_heap->base = heap_data->base;
ret = gen_pool_add(carveout_heap->pool, carveout_heap->base,
heap_data->size, -1);
if (ret < 0) {
gen_pool_destroy(carveout_heap->pool);
kfree(carveout_heap);
return ERR_PTR(-EINVAL);
}
carveout_heap->heap.ops = &carveout_heap_ops;
carveout_heap->heap.type = ION_HEAP_TYPE_CARVEOUT;
carveout_heap->allocated_bytes = 0;
carveout_heap->total_size = heap_data->size;
carveout_heap->has_outer_cache = heap_data->has_outer_cache;
if (heap_data->extra_data) {
struct ion_co_heap_pdata *extra_data =
heap_data->extra_data;
if (extra_data->setup_region)
carveout_heap->bus_id = extra_data->setup_region();
if (extra_data->request_region)
carveout_heap->request_region =
extra_data->request_region;
if (extra_data->release_region)
carveout_heap->release_region =
extra_data->release_region;
}
return &carveout_heap->heap;
}
Heap创建完成,然后保存到idev中:
void ion_device_add_heap(struct ion_device *dev, struct ion_heap *heap)
{
struct rb_node **p = &dev->heaps.rb_node;
struct rb_node *parent = NULL;
struct ion_heap *entry;
if (!heap->ops->allocate || !heap->ops->free || !heap->ops->map_dma ||
!heap->ops->unmap_dma)
pr_err("%s: can not add heap with invalid ops struct.\n",
__func__);
heap->dev = dev;
mutex_lock(&dev->lock);
while (*p) {
parent = *p;
entry = rb_entry(parent, struct ion_heap, node);
if (heap->id < entry->id) {
p = &(*p)->rb_left;
} else if (heap->id > entry->id ) {
p = &(*p)->rb_right;
} else {
pr_err("%s: can not insert multiple heaps with "
"id %d\n", __func__, heap->id);
goto end;
}
}
/*使用红黑树保存*/
rb_link_node(&heap->node, parent, p);
rb_insert_color(&heap->node, &dev->heaps);
/*以heap name创建fs,位于ion目录下。如vamlloc, camera_preview , audio 等*/
debugfs_create_file(heap->name, 0664, dev->debug_root, heap,
&debug_heap_fops);
end:
mutex_unlock(&dev->lock);
}
到此,ION初始化已经完成了。接下来该如何使用呢?嗯,通过前面创建的misc设备也就是idev了!还记得里面有个fops为ion_fops吗?先来看下用户空间如何使用ION。
ION用户空间使用
Ion_fops结构如下:
static const struct file_operations ion_fops = {
.owner = THIS_MODULE,
.open = ion_open,
.release = ion_release,
.unlocked_ioctl = ion_ioctl,
};
用户空间都是通过ioctl来控制。先看ion_open.
static int ion_open(struct inode *inode, struct file *file)
{
struct miscdevice *miscdev = file->private_data;
struct ion_device *dev = container_of(miscdev, struct ion_device, dev);
struct ion_client *client;
char debug_name[64];
pr_debug("%s: %d\n", __func__, __LINE__);
snprintf(debug_name, 64, "%u", task_pid_nr(current->group_leader));
/*根据idev和task pid为name创建ion client*/
client = ion_client_create(dev, -1, debug_name);
if (IS_ERR_OR_NULL(client))
return PTR_ERR(client);
file->private_data = client;
return 0;
}
前一篇文章有说到,要使用ION, 必须要先创建ionclient, 因此用户空间在open ion的时候创建了client.
struct ion_client *ion_client_create(struct ion_device *dev,
unsigned int heap_mask,
const char *name)
{
struct ion_client *client;
struct task_struct *task;
struct rb_node **p;
struct rb_node *parent = NULL;
struct ion_client *entry;
pid_t pid;
unsigned int name_len;
if (!name) {
pr_err("%s: Name cannot be null\n", __func__);
return ERR_PTR(-EINVAL);
}
name_len = strnlen(name, 64);
get_task_struct(current->group_leader);
task_lock(current->group_leader);
pid = task_pid_nr(current->group_leader);
/* don't bother to store task struct for kernel threads,
they can't be killed anyway */
if (current->group_leader->flags & PF_KTHREAD) {
put_task_struct(current->group_leader);
task = NULL;
} else {
task = current->group_leader;
}
task_unlock(current->group_leader);
/*分配ion client struct.*/
client = kzalloc(sizeof(struct ion_client), GFP_KERNEL);
if (!client) {
if (task)
put_task_struct(current->group_leader);
return ERR_PTR(-ENOMEM);
}
/*下面就是保存一系列参数了。*/
client->dev = dev;
client->handles = RB_ROOT;
mutex_init(&client->lock);
client->name = kzalloc(name_len+1, GFP_KERNEL);
if (!client->name) {
put_task_struct(current->group_leader);
kfree(client);
return ERR_PTR(-ENOMEM);
} else {
strlcpy(client->name, name, name_len+1);
}
client->heap_mask = heap_mask;
client->task = task;
client->pid = pid;
mutex_lock(&dev->lock);
p = &dev->clients.rb_node;
while (*p) {
parent = *p;
entry = rb_entry(parent, struct ion_client, node);
if (client < entry)
p = &(*p)->rb_left;
else if (client > entry)
p = &(*p)->rb_right;
}
/*当前client添加到idev的clients根树上去。*/
rb_link_node(&client->node, parent, p);
rb_insert_color(&client->node, &dev->clients);
/*在ION先创建的文件名字是以pid命名的。*/
client->debug_root = debugfs_create_file(name, 0664,
dev->debug_root, client,
&debug_client_fops);
mutex_unlock(&dev->lock);
return client;
}
有了client之后,用户程序就可以开始申请分配ION buffer了!通过ioctl命令实现。
ion_ioct函数有若干个cmd,ION_IOC_ALLOC和ION_IOC_FREE相对应,表示申请和释放buffer。用户空间程序使 用前先要调用ION_IOC_MAP才能得到buffer address,而ION_IOC_IMPORT是为了将这块内存共享给用户空间另一个进程。
static long ion_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
struct ion_client *client = filp->private_data;
switch (cmd) {
case ION_IOC_ALLOC:
{
struct ion_allocation_data data;
if (copy_from_user(&data, (void __user *)arg, sizeof(data)))
return -EFAULT;
/*分配buffer.*/
data.handle = ion_alloc(client, data.len, data.align,
data.flags);
if (IS_ERR(data.handle))
return PTR_ERR(data.handle);
if (copy_to_user((void __user *)arg, &data, sizeof(data))) {
ion_free(client, data.handle);
return -EFAULT;
}
break;
}
case ION_IOC_FREE:
{
struct ion_handle_data data;
bool valid;
if (copy_from_user(&data, (void __user *)arg,
sizeof(struct ion_handle_data)))
return -EFAULT;
mutex_lock(&client->lock);
valid = ion_handle_validate(client, data.handle);
mutex_unlock(&client->lock);
if (!valid)
return -EINVAL;
ion_free(client, data.handle);
break;
}
case ION_IOC_MAP:
case ION_IOC_SHARE:
{
struct ion_fd_data data;
int ret;
if (copy_from_user(&data, (void __user *)arg, sizeof(data)))
return -EFAULT;
/*判断当前cmd是否被调用过了,调用过就返回,否则设置flags.*/
ret = ion_share_set_flags(client, data.handle, filp->f_flags);
if (ret)
return ret;
data.fd = ion_share_dma_buf(client, data.handle);
if (copy_to_user((void __user *)arg, &data, sizeof(data)))
return -EFAULT;
if (data.fd < 0)
return data.fd;
break;
}
case ION_IOC_IMPORT:
{
struct ion_fd_data data;
int ret = 0;
if (copy_from_user(&data, (void __user *)arg,
sizeof(struct ion_fd_data)))
return -EFAULT;
data.handle = ion_import_dma_buf(client, data.fd);
if (IS_ERR(data.handle))
data.handle = NULL;
if (copy_to_user((void __user *)arg, &data,
sizeof(struct ion_fd_data)))
return -EFAULT;
if (ret < 0)
return ret;
break;
}
case ION_IOC_CUSTOM:
~~snip
case ION_IOC_CLEAN_CACHES:
case ION_IOC_INV_CACHES:
case ION_IOC_CLEAN_INV_CACHES:
~~snip
case ION_IOC_GET_FLAGS:
~~snip
default:
return -ENOTTY;
}
return 0;
}
下面分小节说明分配和共享的原理。
ION_IOC_ALLOC
struct ion_handle *ion_alloc(struct ion_client *client, size_t len,
size_t align, unsigned int flags)
{
~~snip
mutex_lock(&dev->lock);
/*循环遍历当前Heap链表。*/
for (n = rb_first(&dev->heaps); n != NULL; n = rb_next(n)) {
struct ion_heap *heap = rb_entry(n, struct ion_heap, node);
/*只有heap type和id都符合才去创建buffer.*/
/* if the client doesn't support this heap type */
if (!((1 << heap->type) & client->heap_mask))
continue;
/* if the caller didn't specify this heap type */
if (!((1 << heap->id) & flags))
continue;
/* Do not allow un-secure heap if secure is specified */
if (secure_allocation && (heap->type != ION_HEAP_TYPE_CP))
continue;
buffer = ion_buffer_create(heap, dev, len, align, flags);
~~snip
}
mutex_unlock(&dev->lock);
~~snip
/*创建了buffer之后,就相应地创建handle来管理buffer.*/
handle = ion_handle_create(client, buffer);
~~snip
}
找到Heap之后调用ion_buffer_create:
static struct ion_buffer *ion_buffer_create(struct ion_heap *heap,
struct ion_device *dev,
unsigned long len,
unsigned long align,
unsigned long flags)
{
struct ion_buffer *buffer;
struct sg_table *table;
int ret;
/*分配struct ion buffer,用来管理buffer.*/
buffer = kzalloc(sizeof(struct ion_buffer), GFP_KERNEL);
if (!buffer)
return ERR_PTR(-ENOMEM);
buffer->heap = heap;
kref_init(&buffer->ref);
/*调用相应heap type的ops allocate。还记得前面有提到过不同种类的ops吗,
如carveout_heap_ops ,vmalloc_ops 。*/
ret = heap->ops->allocate(heap, buffer, len, align, flags);
if (ret) {
kfree(buffer);
return ERR_PTR(ret);
}
buffer->dev = dev;
buffer->size = len;
/*http://lwn.net/Articles/263343/*/
table = buffer->heap->ops->map_dma(buffer->heap, buffer);
if (IS_ERR_OR_NULL(table)) {
heap->ops->free(buffer);
kfree(buffer);
return ERR_PTR(PTR_ERR(table));
}
buffer->sg_table = table;
mutex_init(&buffer->lock);
/*将当前ion buffer添加到idev 的buffers 树上统一管理。*/
ion_buffer_add(dev, buffer);
return buffer;
}
先拿heap type为ION_HEAP_TYPE_CARVEOUT为例,看下它是如何分配buffer的。
allocate对应ion_carveout_heap_allocate。
static int ion_carveout_heap_allocate(struct ion_heap *heap,
struct ion_buffer *buffer,
unsigned long size, unsigned long align,
unsigned long flags)
{
buffer->priv_phys = ion_carveout_allocate(heap, size, align);
return buffer->priv_phys == ION_CARVEOUT_ALLOCATE_FAIL ? -ENOMEM : 0;
}
ion_phys_addr_t ion_carveout_allocate(struct ion_heap *heap,
unsigned long size,
unsigned long align)
{
struct ion_carveout_heap *carveout_heap =
container_of(heap, struct ion_carveout_heap, heap);
/*通过创建的mem pool来管理buffer,由于这块buffer在初始化的
时候就预留了,现在只要从上面拿一块区域就可以了。*/
unsigned long offset = gen_pool_alloc_aligned(carveout_heap->pool,
size, ilog2(align));
/*分配不成功可能是没有内存空间可供分配了或者是有碎片导致的。*/
if (!offset) {
if ((carveout_heap->total_size -
carveout_heap->allocated_bytes) >= size)
pr_debug("%s: heap %s has enough memory (%lx) but"
" the allocation of size %lx still failed."
" Memory is probably fragmented.",
__func__, heap->name,
carveout_heap->total_size -
carveout_heap->allocated_bytes, size);
return ION_CARVEOUT_ALLOCATE_FAIL;
}
/*已经分配掉的内存字节。*/
carveout_heap->allocated_bytes += size;
return offset;
}
同样地,对于heap type为ION_HEAP_TYPE_SYSTEM的分配函数是ion_system_heap_allocate。
static int ion_system_contig_heap_allocate(struct ion_heap *heap,
struct ion_buffer *buffer,
unsigned long len,
unsigned long align,
unsigned long flags)
{
/*通过kzalloc分配。*/
buffer->priv_virt = kzalloc(len, GFP_KERNEL);
if (!buffer->priv_virt)
return -ENOMEM;
atomic_add(len, &system_contig_heap_allocated);
return 0;
}
其他的几种Heap type可自行研究,接着调用ion_buffer_add将buffer添加到dev的buffers树上去。
static void ion_buffer_add(struct ion_device *dev,
struct ion_buffer *buffer)
{
struct rb_node **p = &dev->buffers.rb_node;
struct rb_node *parent = NULL;
struct ion_buffer *entry;
while (*p) {
parent = *p;
entry = rb_entry(parent, struct ion_buffer, node);
if (buffer < entry) {
p = &(*p)->rb_left;
} else if (buffer > entry) {
p = &(*p)->rb_right;
} else {
pr_err("%s: buffer already found.", __func__);
BUG();
}
}
/*又是使用红黑树哦!*/
rb_link_node(&buffer->node, parent, p);
rb_insert_color(&buffer->node, &dev->buffers);
}
好了buffer创建完成,接下来就要创建Hanle来管理buffer了!
static struct ion_handle *ion_handle_create(struct ion_client *client,
struct ion_buffer *buffer)
{
struct ion_handle *handle;
/*分配struct ion_handle.*/
handle = kzalloc(sizeof(struct ion_handle), GFP_KERNEL);
if (!handle)
return ERR_PTR(-ENOMEM);
kref_init(&handle->ref);
rb_init_node(&handle->node);
handle->client = client; //client放入handle中
ion_buffer_get(buffer); //引用计数加1
handle->buffer = buffer; //buffer也放入handle中
return handle;
}
创建handle也比较简单,至此,已经得到client和handle,buffer分配完成!
ION_IOC_MAP/ ION_IOC_SHARE
int ion_share_dma_buf(struct ion_client *client, struct ion_handle *handle)
{
struct ion_buffer *buffer;
struct dma_buf *dmabuf;
bool valid_handle;
int fd;
mutex_lock(&client->lock);
valid_handle = ion_handle_validate(client, handle);
mutex_unlock(&client->lock);
if (!valid_handle) {
WARN(1, "%s: invalid handle passed to share.\n", __func__);
return -EINVAL;
}
buffer = handle->buffer;
ion_buffer_get(buffer);
/*生成一个新的file描述符*/
dmabuf = dma_buf_export(buffer, &dma_buf_ops, buffer->size, O_RDWR);
if (IS_ERR(dmabuf)) {
ion_buffer_put(buffer);
return PTR_ERR(dmabuf);
}
/*将file转换用户空间识别的fd描述符。*/
fd = dma_buf_fd(dmabuf, O_CLOEXEC);
if (fd < 0)
dma_buf_put(dmabuf);
return fd;
}
struct dma_buf *dma_buf_export(void *priv, const struct dma_buf_ops *ops,
size_t size, int flags)
{
struct dma_buf *dmabuf;
struct file *file;
~~snip
/*分配struct dma_buf.*/
dmabuf = kzalloc(sizeof(struct dma_buf), GFP_KERNEL);
if (dmabuf == NULL)
return ERR_PTR(-ENOMEM);
/*保存信息到dmabuf,注意ops为dma_buf_ops,后面mmap为调用到。*/
dmabuf->priv = priv;
dmabuf->ops = ops;
dmabuf->size = size;
/*产生新的file*/
file = anon_inode_getfile("dmabuf", &dma_buf_fops, dmabuf, flags);
dmabuf->file = file;
mutex_init(&dmabuf->lock);
INIT_LIST_HEAD(&dmabuf->attachments);
return dmabuf;
}
通过上述过程,用户空间就得到了新的fd,重新生成一个新的fd的目的是考虑了两个用户空间进程想共享这块heap内存的情况。然后再对fd作mmap, 相应地kernel空间就调用到了file 的dma_buf_fops中的dma_buf_mmap_internal。
static const struct file_operations dma_buf_fops = {
.release = dma_buf_release,
.mmap = dma_buf_mmap_internal,
};
static int dma_buf_mmap_internal(struct file *file, struct vm_area_struct *vma)
{
struct dma_buf *dmabuf;
if (!is_dma_buf_file(file))
return -EINVAL;
dmabuf = file->private_data;
/*检查用户空间要映射的size是否比目前dmabuf也就是当前heap的size
还要大,如果是就返回无效。*/
/* check for overflowing the buffer's size */
if (vma->vm_pgoff + ((vma->vm_end - vma->vm_start) >> PAGE_SHIFT) >
dmabuf->size >> PAGE_SHIFT)
return -EINVAL;
/*调用的是dma_buf_ops 的mmap函数*/
return dmabuf->ops->mmap(dmabuf, vma);
}
struct dma_buf_ops dma_buf_ops = {
.map_dma_buf = ion_map_dma_buf,
.unmap_dma_buf = ion_unmap_dma_buf,
.mmap = ion_mmap,
.release = ion_dma_buf_release,
.begin_cpu_access = ion_dma_buf_begin_cpu_access,
.end_cpu_access = ion_dma_buf_end_cpu_access,
.kmap_atomic = ion_dma_buf_kmap,
.kunmap_atomic = ion_dma_buf_kunmap,
.kmap = ion_dma_buf_kmap,
.kunmap = ion_dma_buf_kunmap,
};
static int ion_mmap(struct dma_buf *dmabuf, struct vm_area_struct *vma)
{
struct ion_buffer *buffer = dmabuf->priv;
int ret;
if (!buffer->heap->ops->map_user) {
pr_err("%s: this heap does not define a method for mapping "
"to userspace\n", __func__);
return -EINVAL;
}
mutex_lock(&buffer->lock);
/* now map it to userspace */
/*调用的是相应heap的map_user,如carveout_heap_ops 调用的是
ion_carveout_heap_map_user ,此函数就是一般的mmap实现,不追下去了。*/
ret = buffer->heap->ops->map_user(buffer->heap, buffer, vma);
if (ret) {
mutex_unlock(&buffer->lock);
pr_err("%s: failure mapping buffer to userspace\n",
__func__);
} else {
buffer->umap_cnt++;
mutex_unlock(&buffer->lock);
vma->vm_ops = &ion_vm_ops;
/*
* move the buffer into the vm_private_data so we can access it
* from vma_open/close
*/
vma->vm_private_data = buffer;
}
return ret;
}
至此,用户空间就得到了bufferaddress,然后可以使用了!
ION_IOC_IMPORT
当用户空间另一个进程需要这块heap的时候,ION_IOC_IMPORT就派上用处了!注意,
传进去的fd为在ION_IOC_SHARE中得到的。
struct ion_handle *ion_import_dma_buf(struct ion_client *client, int fd)
{
struct dma_buf *dmabuf;
struct ion_buffer *buffer;
struct ion_handle *handle;
dmabuf = dma_buf_get(fd);
if (IS_ERR_OR_NULL(dmabuf))
return ERR_PTR(PTR_ERR(dmabuf));
/* if this memory came from ion */
~~snip
buffer = dmabuf->priv;
mutex_lock(&client->lock);
/* if a handle exists for this buffer just take a reference to it */
/*查找是否已经存在对应的handle了,没有则创建。因为另外一个进程只是
调用了open 接口,对应的只创建了client,并没有handle。
*/
handle = ion_handle_lookup(client, buffer);
if (!IS_ERR_OR_NULL(handle)) {
ion_handle_get(handle);
goto end;
}
handle = ion_handle_create(client, buffer);
if (IS_ERR_OR_NULL(handle))
goto end;
ion_handle_add(client, handle);
end:
mutex_unlock(&client->lock);
dma_buf_put(dmabuf);
return handle;
}
这样,用户空间另一个进程也得到了对应的bufferHandle,client/buffer/handle之间连接起来了!然后另一个一个进程就也可以使用mmap来操作这块heap buffer了。
和一般的进程使用ION区别就是共享的进程之间struction_buffer是共享的,而struct ion_handle是各自的。
可见,ION的使用流程还是比较清晰的。不过要记得的是,使用好了ION,一定要释放掉,否则会导致内存泄露。
ION内核空间使用
内核空间使用ION也是大同小异,按照创建client,buffer,handle的流程,只是它的使用对用户空间来说是透明的罢了!
ion_client_create在kernel空间被Qualcomm给封装了下。
struct ion_client *msm_ion_client_create(unsigned int heap_mask,
const char *name)
{
return ion_client_create(idev, heap_mask, name);
}
调用的流程也类似,不过map的时候调用的是heap对应的map_kernel()而不是map_user().
msm_ion_client_create -> ion_alloc ->ion_map_kernel
参考文档:
http://lwn.net/Articles/480055/
《ARM体系结构与编程》存储系统章节
来源:oschina
链接:https://my.oschina.net/u/172402/blog/367692