问题
I was following this tutorial https://www.youtube.com/watch?v=izbkS2svuq4
and there was a brief mention of modifying the StepState to StepState.editing so you get a pencil icon.
How can I modify the StepState of the step I am on so that it changes the state to editing (or complete) when I step on/past it
class _SimpleWidgetState extends State<SimpleWidget> {
int _stepCounter = 0;
List<Step> steps = [
Step(
title: Text("Step One"),
content: Text("This is the first step"),
isActive: true
),
Step(
title: Text("Step Two"),
content: Text("This is the second step"),
isActive: true,
),
Step(
title: Text("Step Three"),
content: Text("This is the third step"),
isActive: true,
),
Step(
title: Text("Step Four"),
content: Text("This is the fourth step"),
isActive: true,
),
];
@override
Widget build(BuildContext context) {
return Container(
child: Stepper(
steps: steps,
currentStep: this._stepCounter,
type: StepperType.vertical,
onStepTapped: (step) {
setState(() {
_stepCounter = step;
steps[step].state = StepState.editing; // this does not work but is what Im trying to accomplish
});
},
onStepCancel: () {
setState(() {
_stepCounter > 0 ? _stepCounter -= 1 : _stepCounter = 0;
});
},
onStepContinue: () {
setState(() {
_stepCounter < steps.length - 1 ? _stepCounter += 1 : _stepCounter = 0;
});
},
),
);
}
}
回答1:
Move the Step list declaration into the build method
and declare the state
field of each step as for instance first step: _stepCounter == 0 ? StepState.editing : StepState.indexed
and remove this line steps[step].state = StepState.editing;
because .state
is final and therefore can't be changed.
回答2:
Complete example with 3 states while moving steps:
class _State extends State<MyApp> {
int _current;
List<StepState> _listState;
@override
void initState() {
_current = 0;
_listState = [
StepState.indexed,
StepState.editing,
StepState.complete,
];
super.initState();
}
List<Step> _createSteps(BuildContext context) {
List<Step> _steps = <Step>[
new Step(
state: _current == 0
? _listState[1]
: _current > 0 ? _listState[2] : _listState[0],
title: new Text('Step 1'),
content: new Text('Do Something'),
isActive: true,
),
new Step(
state: _current == 1
? _listState[1]
: _current > 1 ? _listState[2] : _listState[0],
title: new Text('Step 2'),
content: new Text('Do Something'),
isActive: true,
),
new Step(
state: _current == 2
? _listState[1]
: _current > 2 ? _listState[2] : _listState[0],
title: new Text('Step 3'),
content: new Text('Do Something'),
isActive: true,
),
];
return _steps;
}
@override
Widget build(BuildContext context) {
List<Step> _stepList = _createSteps(context);
return new Scaffold(
appBar: new AppBar(
title: new Text('Stepper Example'),
),
body: new Container(
padding: new EdgeInsets.all(20.0),
child: new Center(
child: new Column(
children: <Widget>[
Expanded(
child: Stepper(
type: StepperType.vertical,
steps: _stepList,
currentStep: _current,
onStepContinue: () {
setState(() {
if (_current < _stepList.length - 1) {
_current++;
} else {
_current = _stepList.length - 1;
}
//_setStep(context);
});
},
onStepCancel: () {
setState(() {
if (_current > 0) {
_current--;
} else {
_current = 0;
}
//_setStep(context);
});
},
onStepTapped: (int i) {
setState(() {
_current = i;
});
},
),
),
],
),
),
),
);
}
}
来源:https://stackoverflow.com/questions/52832710/how-to-modify-a-step-stepstate-on-continue