问题
I'm looking to call repaint() in my Java2D simulator at regular intervals.
What would be the best way to do this? Should I start another thread and have a loop that keeps track of currentTimeMillis()? Or is there a better way?
回答1:
Use timer function in java (javax.swing.Timer)
and this may useful for you efiicient way to repaint
回答2:
Use a Timer. If its a Swing application use a Swing Timer. If its AWT then use TimerTask.
来源:https://stackoverflow.com/questions/1586984/what-is-the-best-way-to-call-repaint-at-regular-intervals-in-my-java2d-program