问题
I would like to allow click and drag scrolling using a ScrollViewer
(i.e. click anywhere in the ScrollViewer
and drag up or down, and it will scroll accordingly)
I have a StackPanel
nested inside a ScrollViewer
and I already have the scrolling working. I believe I saw that answer somewhere, but I can't seem to find it anymore.
This has to be done using code only.
回答1:
Look at this code from Matt Hamilton:
public class TouchScrolling : DependencyObject
{
public static bool GetIsEnabled(DependencyObject obj)
{
return (bool)obj.GetValue(IsEnabledProperty);
}
public static void SetIsEnabled(DependencyObject obj, bool value)
{
obj.SetValue(IsEnabledProperty, value);
}
public bool IsEnabled
{
get { return (bool)GetValue(IsEnabledProperty); }
set { SetValue(IsEnabledProperty, value); }
}
public static readonly DependencyProperty IsEnabledProperty =
DependencyProperty.RegisterAttached("IsEnabled", typeof(bool), typeof(TouchScrolling), new UIPropertyMetadata(false, IsEnabledChanged));
static Dictionary<object, MouseCapture> _captures = new Dictionary<object, MouseCapture>();
static void IsEnabledChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var target = d as ScrollViewer;
if (target == null) return;
if ((bool)e.NewValue)
{
target.Loaded += target_Loaded;
}
else
{
target_Unloaded(target, new RoutedEventArgs());
}
}
static void target_Unloaded(object sender, RoutedEventArgs e)
{
System.Diagnostics.Debug.WriteLine("Target Unloaded");
var target = sender as ScrollViewer;
if (target == null) return;
_captures.Remove(sender);
target.Loaded -= target_Loaded;
target.Unloaded -= target_Unloaded;
target.PreviewMouseLeftButtonDown -= target_PreviewMouseLeftButtonDown;
target.PreviewMouseMove -= target_PreviewMouseMove;
target.PreviewMouseLeftButtonUp -= target_PreviewMouseLeftButtonUp;
}
static void target_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var target = sender as ScrollViewer;
if (target == null) return;
_captures[sender] = new MouseCapture
{
VerticalOffset = target.VerticalOffset,
Point = e.GetPosition(target),
};
}
static void target_Loaded(object sender, RoutedEventArgs e)
{
var target = sender as ScrollViewer;
if (target == null) return;
System.Diagnostics.Debug.WriteLine("Target Loaded");
target.Unloaded += target_Unloaded;
target.PreviewMouseLeftButtonDown += target_PreviewMouseLeftButtonDown;
target.PreviewMouseMove += target_PreviewMouseMove;
target.PreviewMouseLeftButtonUp += target_PreviewMouseLeftButtonUp;
}
static void target_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
var target = sender as ScrollViewer;
if (target == null) return;
target.ReleaseMouseCapture();
}
static void target_PreviewMouseMove(object sender, MouseEventArgs e)
{
if (!_captures.ContainsKey(sender)) return;
if (e.LeftButton != MouseButtonState.Pressed)
{
_captures.Remove(sender);
return;
}
var target = sender as ScrollViewer;
if (target == null) return;
var capture = _captures[sender];
var point = e.GetPosition(target);
var dy = point.Y - capture.Point.Y;
if (Math.Abs(dy) > 5)
{
target.CaptureMouse();
}
target.ScrollToVerticalOffset(capture.VerticalOffset - dy);
}
internal class MouseCapture
{
public Double VerticalOffset { get; set; }
public Point Point { get; set; }
}
}
There are some quirks here. I noticed that the ScrollViewer was actually being loaded, unloaded and loaded again when the content was shown.
That meant that I couldn't just hook up the events in the IsEnabledChanged
method and unhook them in the target_Unloaded
event handler, because they were being unhooked immediately. Instead, I've had to hook them up in a handler for the Loaded event, which in turn never gets unhooked.
That means that there's something of a "memory leak" in there, but it's one I'm prepared to live with.
来源:https://stackoverflow.com/questions/14781005/click-and-drag-scrolling-using-scrollviewer