Rotating (by 90°) a bit matrix (up to 8x8 bits) within a 64-bit integer

帅比萌擦擦* 提交于 2020-01-04 15:15:10

问题


I have a bit matrix (of size 6x6, or 7x7, or 8x8) stored within one single 64-bit integer.

I am looking for c++ code that rotates these matrices by 90, 180, 270 degrees, as well as c++ code for shifting (horizontally and vertically) and mirroring these matrices. The output must be again a 64-bit integer.

Using some of the advanced CPU instruction sets would probably be okay, as well as using hash tables or similar techniques - speed is of highest importance, and RAM is available. I will run this on an AMD Ryzen 7 1700 eight-core PC. I am not familiar with these instruction sets (e.g. SSE2), but I have used __popcnt64() and _rotl64() within C++.

Can anybody point me in the right direction? I have written my own code for the 7x7 matrix but I now need the code for 6x6 and 8x8 and wonder whether anybody has published anything on this topic, perhaps in a more clever way than my 7x7 approach.

By the way, the 6x6 and 7x7 matrices are stored in the least significant 36 and 49 bits, respectively, with the remaining bits set to zero.


回答1:


In principle AVX2 can be quite useful here. For example, to rotate 90 degrees, you can do:

#include <stdio.h>
#include <immintrin.h>
#include <stdint.h>
/*     gcc -O3 -Wall -m64 -mfma -mavx2 -march=skylake rot_bit_mat.c    */ 

int print_bitmat(uint64_t k);

uint64_t bitmat_rot_90(uint64_t x){   /*  0xFEDCBA9876543210     */
    __m256i   mask1   = _mm256_set_epi64x(0x1010101010101010, 0x2020202020202020, 0x4040404040404040, 0x8080808080808080);
    __m256i   mask2   = _mm256_set_epi64x(0x0101010101010101, 0x0202020202020202, 0x0404040404040404, 0x0808080808080808);
    __m256i   x_bc    = _mm256_set1_epi64x(x);                  /* Broadcast x                         */

    __m256i   r_lo    = _mm256_and_si256(x_bc,mask1);           /* Extract the right bits within bytes */
              r_lo    = _mm256_cmpeq_epi8(r_lo,mask1);          /* Test if bits within bytes are set   */
    uint64_t  t_lo    = _mm256_movemask_epi8(r_lo);             /* Move 32 bytes to 32 bit mask        */

    __m256i   r_hi    = _mm256_and_si256(x_bc,mask2);
              r_hi    = _mm256_cmpeq_epi8(r_hi,mask2);
    uint64_t  t_hi    = _mm256_movemask_epi8(r_hi);
              return t_lo | (t_hi << 32);
}


int main(int argc, char **argv){
           /*  0xFEDCBA9876543210 */
  uint64_t k = 0xA49B17E63298D5C3;

  print_bitmat(k);
  printf("\n");
  print_bitmat(bitmat_rot_90(k));
  printf("\n\n");

  return 0;
}

int print_bitmat(uint64_t k){
    uint64_t i,j;
    for (i = 0; i < 8; i++){
        for (j = 0; j < 8; j++){
            printf("%llu",1ull & (k >> (i * 8ull + j)));
        }
        printf("\n");
    }
    return 0;
}

The output is:

$ ./a.out
11000011
10101011
00011001
01001100
01100111
11101000
11011001
00100101

11101011
11001000
00011001
01110110
00100010
01001101
10011110
11000110

It is likely that similar techniques can be used for other transformations. Although it may take some time to figure out the right bit masks.

The comments on the question give directions for other transformations: AVX2 bit reversal of bytes is of interest here, see here and here. Although the latter answer bit reverses 32 bit ints, while in your case bit reversal of 64 bit ints is relevant; so, it needs some modifications. The _bswap64() intrinsic can be used to mirror the bit matrix upside down.



来源:https://stackoverflow.com/questions/51975720/rotating-by-90-a-bit-matrix-up-to-8x8-bits-within-a-64-bit-integer

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