Constructor injection with Quartz.NET and Simple Injector

元气小坏坏 提交于 2019-11-27 11:34:17

According to this blog post, you would need to implement a custom IJobFactory, like this:

public class SimpleInjectorJobFactory : IJobFactory
{
    private readonly Container container;
    private readonly Dictionary<Type, InstanceProducer> jobProducers;

    public SimpleInjectorJobFactory(
        Container container, params Assembly[] assemblies)
    {
        this.container = container;

        // By creating producers, jobs can be decorated.
        var transient = Lifestyle.Transient;
        this.jobProducers =
            container.GetTypesToRegister(typeof(IJob), assemblies).ToDictionary(
                type => type,
                type => transient.CreateProducer(typeof(IJob), type, container));
    }

    public IJob NewJob(TriggerFiredBundle bundle, IScheduler _)
    {
        var jobProducer = this.jobProducers[bundle.JobDetail.JobType];
        return new AsyncScopedJobDecorator(
            this.container, () => (IJob)jobProducer.GetInstance());
    }

    public void ReturnJob(IJob job)
    {
        // This will be handled automatically by Simple Injector
    }

    private sealed class AsyncScopedJobDecorator : IJob
    {
        private readonly Container container;
        private readonly Func<IJob> decorateeFactory;

        public AsyncScopedJobDecorator(
            Container container, Func<IJob> decorateeFactory)
        {
            this.container = container;
            this.decorateeFactory = decorateeFactory;
        }

        public async Task Execute(IJobExecutionContext context)
        {
            using (AsyncScopedLifestyle.BeginScope(this.container))
            {
                var job = this.decorateeFactory();
                await job.Execute(context);
            }
        }
    }
}

Furthermore, you'll need the following registrations:

var container = new Container();

container.Options.ScopedLifestyle = new AsyncScopedLifestyle();

var factory = new StdSchedulerFactory();

IScheduler scheduler = await factory.GetScheduler();

scheduler.JobFactory = new SimpleInjectorJobFactory(
    container, 
    Assembly.GetExecutingAssembly()); // assemblies that contain jobs

// Optional: register some decorators
container.RegisterDecorator(typeof(IJob), typeof(LoggingJobDecorator));

container.Verify();

Late to the party, but https://github.com/hbiarge/Quartz.Unity works well for combining Quartz.NET and Unity.

IUnityContainer container = new UnityContainer();
container.AddNewExtension<Quartz.Unity.QuartzUnityExtension>();
// do your other Unity registrations
IScheduler scheduler = container.Resolve<IScheduler>();

scheduler.ScheduleJob(
    new JobDetailImpl(myCommandName, typeof(MyCommand)),
    TriggerBuilder.Create()
        .WithCronSchedule(myCronSchedule)
        .StartAt(startTime)
        .Build()
);
scheduler.Start();
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