问题
Some days ago I was asked to check how difficult is to play a video while downloading it from Internet. I know it's an easy task because someone told me a while ago. So, I checked and it was super easy.
The problem was that I wanted to save to disk the video to do not force the user to download it again and again.
The problem was to access the buffer and store it to disk.
Many answers in Stackoverflow says it is nor possible. Specially with videos.
My original code to play the video:
import AVFoundation
....
//MARK: - Accessors
lazy var player: AVPlayer = {
var player: AVPlayer = AVPlayer(playerItem: self.playerItem)
player.actionAtItemEnd = AVPlayerActionAtItemEnd.None
return player
}()
lazy var playerItem: AVPlayerItem = {
var playerItem: AVPlayerItem = AVPlayerItem(asset: self.asset)
return playerItem
}()
lazy var asset: AVURLAsset = {
var asset: AVURLAsset = AVURLAsset(URL: self.url)
return asset
}()
lazy var playerLayer: AVPlayerLayer = {
var playerLayer: AVPlayerLayer = AVPlayerLayer(player: self.player)
playerLayer.frame = UIScreen.mainScreen().bounds
playerLayer.backgroundColor = UIColor.clearColor().CGColor
return playerLayer
}()
var url: NSURL = {
var url = NSURL(string: "https://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4")
return url!
}()
//MARK: - ViewLifeCycle
override func viewDidLoad() {
super.viewDidLoad()
view.layer.addSublayer(playerLayer)
player.play()
}
回答1:
The solution for this problem is to use AVAssetExportSession
and AVAssetResourceLoaderDelegate
:
First step is to add a notification to know when the video finish. Then we can start saving it to disk.
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(playerItemDidReachEnd(_:)), name: AVPlayerItemDidPlayToEndTimeNotification, object: nil)
...
}
deinit {
NSNotificationCenter.defaultCenter().removeObserver(self)
}
The implementation of our function:
func playerItemDidReachEnd(notification: NSNotification) {
if notification.object as? AVPlayerItem == player.currentItem {
let exporter = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)
let filename = "filename.mp4"
let documentsDirectory = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.DocumentDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last!
let outputURL = documentsDirectory.URLByAppendingPathComponent(filename)
exporter?.outputURL = outputURL
exporter?.outputFileType = AVFileTypeMPEG4
exporter?.exportAsynchronouslyWithCompletionHandler({
print(exporter?.status.rawValue)
print(exporter?.error)
})
}
}
Finally we need to make our AVURLAsset
delegate of AVAssetResourceLoaderDelegate:
lazy var asset: AVURLAsset = {
var asset: AVURLAsset = AVURLAsset(URL: self.url)
asset.resourceLoader.setDelegate(self, queue: dispatch_get_main_queue())
return asset
}()
And:
extension ViewController : AVAssetResourceLoaderDelegate {
}
I created a small demo with this code in GitHub.
回答2:
The team at Calm has open-sourced our implementation to this. It's available as a CocoaPod. It's called PersistentStreamPlayer
.
Features include:
- streaming of audio file, starting playback as soon as first data is available
- also saves streamed data to a file URL as soon as the buffer completes exposes timeBuffered, helpful for displaying buffer progress bars in the UI
- handles re-starting the audio file after the buffer stream stalls (e.g. slow network)
- simple play, pause and destroy methods (destroy clears all memory resources)
- does not keep audio file data in memory, so that it supports large files that don't fit in RAM
You can find it here: https://github.com/calmcom/PersistentStreamPlayer
来源:https://stackoverflow.com/questions/37611488/how-to-stream-a-video-with-avurlasset-and-save-to-disk-the-cached-data