问题
I try to subclass from MKOverlayPathRenderer and implement -createPath
- (void)createPath
{
MKPolyline *line = (id)self.overlay;
MKMapPoint *points = line.points;
NSUInteger pointCount = line.pointCount;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, points[0].x, points[0].y);
for (int i = 1; i < pointCount; i++) {
CGPathAddLineToPoint(path, NULL, points[i].x, points[i].y);
}
[self setPath:path];
}
I create overlay here:
CLLocationCoordinate2D coordinates[events.count];
for (int i; i < events.count; i++) {
coordinates[i] = [events[i] coordinate];
}
MKPolyline *line = [MKPolyline polylineWithCoordinates:coordinates count:events.count];
[mapView addOverlay:line];
And then create renderer here:
- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(MKPolyline *)overlay
{
MKBezierPathRenderer *r = [[MKBezierPathRenderer alloc] initWithOverlay:overlay];
r.lineWidth = 8.f;
r.strokeColor = [UIColor redColor];
r.fillColor = [UIColor redColor];
return r;
}
But I can't see any lines on map. What should I do? Thanx.
P.S. CGPathAddLineToPoint is for tests now, in production I need curves.
回答1:
According to Anna's answer you should use [self pointForMapPoint:points[i]]
instead of points[i]
- (void)createPath
{
MKPolyline *line = (id)self.overlay;
MKMapPoint *points = line.points;
NSUInteger pointCount = line.pointCount;
CGMutablePathRef path = CGPathCreateMutable();
CGPoint point = [self pointForMapPoint:points[0]];
CGPathMoveToPoint(path, NULL, point.x, point.y);
for (int i = 1; i < pointCount; i++) {
point = [self pointForMapPoint:points[i]];
CGPathAddLineToPoint(path, NULL, point.x, point.y);
}
[self setPath:path];
}
来源:https://stackoverflow.com/questions/28394074/how-to-draw-uibezierpath-overlay-on-mkmapview