问题
It seems WindowEvent.WINDOW_SHOWN never gets dispatched on any of the nodes in the scene graph, nor is there anyway (that I could find) to know when a node is visible/rendered/shown. For example:
TestLauncher.java
package com.example.javafx.event;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class TestLauncher extends Application
{
public static void main(String[] args)
{
Application.launch(TestLauncher.class, args);
}
@Override
public void start(Stage stage) throws Exception
{
Parent root = FXMLLoader.load(TestController.class.getResource("TestView.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
}
TestController.java
package com.example.javafx.event;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.Parent;
import javafx.scene.control.TextField;
import javafx.stage.WindowEvent;
public class TestController implements Initializable
{
@FXML private Parent root;
@FXML private TextField serverAddressInput;
@FXML private TextField usernameInput;
@Override
public void initialize(URL url, ResourceBundle rb)
{
serverAddressInput.setText("127.0.0.1");
//won't work because stage isn't visible yet
trySetFocusOnUsernameInput1();
//apparently Stage never passes on any WindowEvents to the children...
trySetFocusOnUsernameInput2();
}
private void trySetFocusOnUsernameInput1()
{
usernameInput.requestFocus();
}
private void trySetFocusOnUsernameInput2()
{
root.addEventFilter(WindowEvent.WINDOW_SHOWN, new EventHandler<WindowEvent>()
{
@Override
public void handle(WindowEvent window)
{
usernameInput.requestFocus();
}
});
root.addEventHandler(WindowEvent.WINDOW_SHOWN, new EventHandler<WindowEvent>()
{
@Override
public void handle(WindowEvent window)
{
usernameInput.requestFocus();
}
});
}
public void handleWindowShownEvent()
{
usernameInput.requestFocus();
}
}
TestView.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox
xmlns:fx="http://javafx.com/fxml"
fx:id="root"
fx:controller="com.example.javafx.event.TestController"
prefHeight="150"
prefWidth="200"
>
<children>
<TextField fx:id="serverAddressInput" />
<TextField fx:id="usernameInput" />
</children>
</VBox>
So, actually, how else can a node become aware of the fact that it's visible/rendered/shown?
回答1:
I guess one of the possible solutions is to add the following method to TestController.java
public void handleWindowShownEvent()
{
usernameInput.requestFocus();
}
and then change the start
method in TestLauncher to the following:
@Override
public void start(Stage stage) throws Exception
{
FXMLLoader loader = new FXMLLoader();
Parent root = (Parent)loader.load(TestController.class.getResourceAsStream("TestView.fxml"));
final TestController controller = (TestController)loader.getController();
stage.addEventHandler(WindowEvent.WINDOW_SHOWN, new EventHandler<WindowEvent>()
{
@Override
public void handle(WindowEvent window)
{
controller.handleWindowShownEvent();
}
});
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
I would really welcome other solutions as this one seems too clunky...
回答2:
Another solution that admittedly isn't very sexy but decouples the node from the application:
root.sceneProperty().addListener(new ChangeListener<Scene>() {
@Override
public void changed(ObservableValue<? extends Scene> observable, Scene oldValue, Scene newValue) {
newValue.windowProperty().addListener(new ChangeListener<Window>() {
@Override
public void changed(ObservableValue<? extends Window> observable, Window oldValue, Window newValue) {
newValue.addEventHandler(WindowEvent.WINDOW_SHOWN, new EventHandler<WindowEvent>() {
@Override
public void handle(WindowEvent event) {
usernameInput.requestFocus();
}
});
}
});
}
});
Made more sense in my case.
来源:https://stackoverflow.com/questions/8944445/how-to-listen-for-windowevent-window-shown-in-the-nodes-of-the-scene-graph