问题
I'm learning about Unicode and have a few questions that I'm hoping to get answered.
1) I've read that on Linux, a std::wstring is 4-bytes, while on Windows, it's 2-bytes. Does this mean that Linux internal support is UTF-32 while Windows it is UTF-16?
2) Is the use of std::wstring very similar to the std::string interface?
3) Does VC++ offer support for using a 4-byte std::wstring?
4) Do you have to change compiler options if you use std::wstring?
As a sidenote, I came across a string library for working with UTF-8 which has a very similar interface to std::string which provides familiar functionality such as length, substr, find, upper/lower case conversion etc. The library is Glib::ustring.
Please feel free to add any comments or additional advice, because I really need it.
Thank you!
回答1:
1) wstring
is a basic_string<wchar_t>
and the size of wchar_t
is implementation dependent and encoding agnostic (the standard just says that "its values can represent distinct codes for all members of the largest extended character set specified among the supported locales". But yes, an implementation that has sizeof(wchar_t)=4
bytes supports UTF-32, and sizeof(wchar_t)=2
bytes supports UTF-16.
2) wstring
is a basic_string<wchar_t>
whereas string
is a basic_string<char>
, so yes, it is a very similar interface. You will have to use wcout
, wcin
and wfstream
though, and have some other constraints like this.
3) No, MSVC defines wchar_t
as unsigned short, which defines and limits wstring
as you said. MSVC gives possibility of handling wchar_t
as a typedef instead of an internal type. You could imagine then to redefine the typedef, but I suspect this is extreamly risky and evil.
4) No, it's up to you to choose to the string type you want.
5) UTF-32 and the standard : Interestingly, in the very encoding agnostic C++ standard, UTF-32 is mentionned explicitely only for codecvt
: "the specialization codecvt <char32_t, char, mbstate_t>
converts between the UTF-32 and UTF-8 encoding forms. codecvt converts between the native character sets for narrow and wide characters." This suggests that char32_t
would be the portable approach to UTF-32. Unfortunately MSVC doesn't support this type yet.
回答2:
1) I've read that on Linux, a std::wstring is 4-bytes, while on Windows, it's 2-bytes. Does this mean that Linux internal support is UTF-32 while Windows it is UTF-16?
It is actually wchar_t
, not std::wstring
, that is 4 bytes on Linux and 2 bytes on Windows. std::wstring
is a typedef for std::basic_string<wchar_t>
, so std::wstring
supports UTF-32 on Linux and UTF-16 on Windows, yes.
2) Is the use of std::wstring very similar to the std::string interface?
Both std::wstring
and std::string
are typedefs of std:basic_string
, so they have the same interface, just different value_type
types (wchar_t
vs char
, respectively).
3) Does VC++ offer support for using a 4-byte std::wstring?
Not for std::wstring
itself, no. But you can create your own std::basic_string
typedef, eg:
typedef std::basic_string<int32_t> u32string;
In fact, this is exactly how the new C++11 std::u16string
and std::u32string
types are defined:
typedef std::basic_string<char16_t> u16string;
typedef std::basic_string<char32_t> u32string;
It is also not unheard of to make a typedef of std::basic_string
for TCHAR
:
typedef std::basic_string<TCHAR> tstring;
As a sidenote, I came across a string library for working with UTF-8 which has a very similar interface to std::string which provides familiar functionality such as length, substr, find, upper/lower case conversion etc. The library is Glib::ustring.
Technically speaking, you can (and many people do) use a standard std::string
for UTF-8. Glib::ustring
just takes it further by using gunichar
(a typedef for guint32
) instead of char
, and exposes its interfaces to operate in terms of raw Unicode codepoints instead of encoded codeunits.
来源:https://stackoverflow.com/questions/25938373/does-stdwstring-support-utf-16-and-utf-32-on-windows