Loading image from cache using BitmapFactory.decodeStream() in Android

安稳与你 提交于 2019-12-31 04:39:09

问题


UPDATES: Even if i don't retrieve images from cache, i tried to retrieve via Drawable where i stored all the 18 images in the "drawable-mdpi" folder. Still, a blank screen was display.

I was able to retrieved images from the server and save the image (.GIF) into the cache. However, when i need to load that image from cache, the image doesn't show up on screen. Here is the codes that does the work:

    File cacheDir = context.getCacheDir();

            File cacheMap = new File(cacheDir, smallMapImageNames.get(i).toString());
            if(cacheMap.exists()){
                FileInputStream fis = null;
                try {
                    fis = new FileInputStream(cacheMap);
                    Bitmap local = BitmapFactory.decodeStream(fis);
                    puzzle.add(local);  
                } catch (FileNotFoundException e) {
                    e.printStackTrace();
                }

            }else{
                Drawable smallMap = LoadImageFromWebOperations(mapPiecesURL.get(i).toString());
                if(i==0){
                    height1 = smallMap.getIntrinsicHeight();
                    width1 = smallMap.getIntrinsicWidth();
                }
                if (smallMap instanceof BitmapDrawable) { 
                    Bitmap bitmap = ((BitmapDrawable)smallMap).getBitmap();
                    FileOutputStream fos = null;
                    try {
                        cacheMap.createNewFile();
                        fos = new FileOutputStream(cacheMap);
                        bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
                        fos.flush();       
                        fos.close(); 
                    } catch (IOException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }       

                    puzzle.add(bitmap);
                }
            }

ArrayList to store the image names: smallMapImageNames (The image names can also be found in the URL)

ArrayList to store the URL of the images: mapPiecesURL

To sum it up i have 2 questions 1) how to load images from cache? 2) regarding the bitmap.compress(), the images from the server is .GIF format but i apply Bitmap.CompressFormat.PNG. So is there going to be any problem with this?

Can anyone please help me with this?

The two functions

    private Bitmap getBitMap(Context context) {
        // TODO Auto-generated method stub
        WifiPositioningServices wifiPositioningServices = new WifiPositioningServices();

        String[] mapURLandCalibratedPoint1 = wifiPositioningServices.GetMapURLandCalibratedPoint("ERLab-1_1.GIF","ERLab"); //list of map pieces url in the first 9 pieces
        String[] mapURLandCalibratedPoint2 = wifiPositioningServices.GetMapURLandCalibratedPoint("ERLab-4_1.GIF","ERLab"); //list of map pieces url in the last 9 pieces
        ArrayList<String> smallMapImageNames = new ArrayList<String>();
        ArrayList<String> mapPiecesURL = new ArrayList<String>();

        for(int i=0; i<mapURLandCalibratedPoint1.length; i++){
                if(mapURLandCalibratedPoint1[i].length()>40){ //image url
                    int len = mapURLandCalibratedPoint1[i].length();
                    int subStrLen = len-13;
                    smallMapImageNames.add(mapURLandCalibratedPoint1[i].substring(subStrLen, len-3)+"JPEG");
                    mapPiecesURL.add(mapURLandCalibratedPoint1[i]);
                }
                else{
                    //perform other task
                }

        }

        for(int i=0; i<mapURLandCalibratedPoint2.length; i++){
            if(mapURLandCalibratedPoint2[i].length()>40){ //image url
                int len = mapURLandCalibratedPoint2[i].length();
                int subStrLen = len-13;
                smallMapImageNames.add(mapURLandCalibratedPoint2[i].substring(subStrLen, len-3)+"JPEG");
                mapPiecesURL.add(mapURLandCalibratedPoint2[i]);
            }
            else{
                //perform other task
            }       
        }
        Bitmap result = Bitmap.createBitmap(1029, 617, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(result);
        ArrayList<Bitmap> puzzle = new ArrayList<Bitmap>();

        int height1 = 0 ;
        int width1 = 0;

        File cacheDir = context.getCacheDir();

        for(int i=0; i<18; i++){                
            File cacheMap = new File(cacheDir, smallMapImageNames.get(i).toString());
            if(cacheMap.exists()){
                //retrieved from cached
                try {           
                    FileInputStream fis = new FileInputStream(cacheMap);                
                    Bitmap bitmap = BitmapFactory.decodeStream(fis);
                    puzzle.add(bitmap);
                } catch (FileNotFoundException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                } catch (IOException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }

            }else{
                //retrieve from server and cached it
                Drawable smallMap = LoadImageFromWebOperations(mapPiecesURL.get(i).toString());
                if(i==0){
                    height1 = smallMap.getIntrinsicHeight();
                    width1 = smallMap.getIntrinsicWidth();
                }
                if (smallMap instanceof BitmapDrawable) { 
                    Bitmap bitmap = ((BitmapDrawable)smallMap).getBitmap();
                    FileOutputStream fos = null;
                    try {
                        cacheMap.createNewFile();
                        fos = new FileOutputStream(cacheMap);
                        bitmap.compress(CompressFormat.JPEG, 100, fos);
                        fos.flush();       
                        fos.close(); 
                    } catch (IOException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }       

                    puzzle.add(bitmap);
                }
            }       
        }

        Rect srcRect;
        Rect dstRect;
        int cnt =0;


        for (int j = 0; j < 3; j++) {
            int newHeight = height1 * (j % 3);
            for (int k = 0; k < 3; k++) {
                if (j == 0 && k == 0) {
                    srcRect = new Rect(0, 0, width1, height1);
                    dstRect = new Rect(srcRect);
                } else {
                    int newWidth = width1 * k;
                    srcRect = new Rect(0, 0, width1, height1);
                    dstRect = new Rect(srcRect);
                    dstRect.offset(newWidth, newHeight);
                }
                canvas.drawBitmap(puzzle.get(cnt), srcRect, dstRect,null);
                cnt++;
            }
        }

        for(int a=0; a<3; a++){
            int newHeight = height1 * (a % 3);
            for (int k = 3; k < 6; k++) {
                if (a == 0 && k == 0) {
                    srcRect = new Rect(0, 0, width1*3, height1);
                    dstRect = new Rect(srcRect);
                } else {
                    int newWidth = width1 * k;
                    srcRect = new Rect(0, 0, width1, height1);
                    dstRect = new Rect(srcRect);
                    dstRect.offset(newWidth, newHeight);
                }
                canvas.drawBitmap(puzzle.get(cnt), srcRect, dstRect,
                        null);
                cnt++;
            }
        }
        return result;
    }

    private Drawable LoadImageFromWebOperations(String url) {
        // TODO Auto-generated method stub
        try
        {
            InputStream is = (InputStream) new URL(url).getContent();
            Drawable d = Drawable.createFromStream(is, "src name");
            return d;
        }catch (Exception e) {
            System.out.println("Exc="+e);
            return null;
        }
    }

I am actually trying to display 18 pieces (3X6) of images to form up a floorplan. So to display the images, i use two for-loop to display it. the two .GIF images, ERLab-1_1.GIF and ERLab-4_1.GIF are the center piece of each group. For example, the first row of would be ERLab-0_0.GIF, ERLab-1_0.GIF, ERLab-2_0.GIF, ERLab-3_0.GIF, ERLab-4_0.GIF, ERLab-5_0.GIF. Second row would be XXX-X_1.GIF and XXX-X_2.GIF for the third row.

Lastly,

Bitmap resultMap = getBitMap(this.getContext());
bmLargeImage = Bitmap.createBitmap(1029 , 617, Bitmap.Config.ARGB_8888);
bmLargeImage = resultMap;

Then in the onDraw function would be drawing the image onto the canvas.


回答1:


I just solved my own question.

In this line, canvas.drawBitmap(puzzle.get(cnt), srcRect, dstRect,null); within each of the for-loop which i am using it to draw the bitmap onto the canvas, i need to cast the each item in the ArrayList (puzzle) to Bitmap. Only then will the image get display.

I thought that if the ArrayList is definite as such, ArrayList<Bitmap> puzzle = new ArrayList<Bitmap>(); each items in the ArrayList would be of Bitmap type. But isn't that always true?



来源:https://stackoverflow.com/questions/7543928/loading-image-from-cache-using-bitmapfactory-decodestream-in-android

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