问题
I'm trying to use a C# class that wraps C++ native api into CLI C# class. It seems that there are some problems (it really near to be working) and would like some help to find the problem.
Here is the wrapper's code
using System;
using System.Collections;
using System.Runtime.InteropServices;
// make this binding dependent on WPF, but easier to use
using System.Windows.Threading;
// http://www.codeproject.com/Articles/339290/PInvoke-pointer-safety-Replacing-IntPtr-with-unsaf
namespace Deezer
{
#region Enums
public enum CONNECT_EVENT_TYPE
{
UNKNOWN, /**< Connect event has not been set yet, not a valid value. */
USER_OFFLINE_AVAILABLE, /**< User logged in, and credentials from offline store are loaded. */
USER_ACCESS_TOKEN_OK, /**< (Not available) dz_connect_login_with_email() ok, and access_token is available */
USER_ACCESS_TOKEN_FAILED, /**< (Not available) dz_connect_login_with_email() failed */
USER_LOGIN_OK, /**< Login with access_token ok, infos from user available. */
USER_LOGIN_FAIL_NETWORK_ERROR, /**< Login with access_token failed because of network condition. */
USER_LOGIN_FAIL_BAD_CREDENTIALS, /**< Login with access_token failed because of bad credentials. */
USER_LOGIN_FAIL_USER_INFO, /**< Login with access_token failed because of other problem. */
USER_LOGIN_FAIL_OFFLINE_MODE, /**< Login with access_token failed because we are in forced offline mode. */
USER_NEW_OPTIONS, /**< User options have just changed. */
ADVERTISEMENT_START, /**< A new advertisement needs to be displayed. */
ADVERTISEMENT_STOP, /**< An advertisement needs to be stopped. */
};
public enum PLAYER_COMMANDS
{
UNKNOWN, /**< Player command has not been set yet, not a valid value. */
START_TRACKLIST, /**< A new tracklist was loaded and a track played. */
JUMP_IN_TRACKLIST, /**< The user jump into a new song in the current tracklist. */
NEXT, /**< Next button. */
PREV, /**< Prev button. */
DISLIKE, /**< Dislike button. */
NATURAL_END, /**< Natural end. */
RESUMED_AFTER_ADS, /**< Reload after playing an ads. */
}
public enum TRACKLIST_AUTOPLAY_MODE
{
MODE_UNKNOWN,
MANUAL,
MODE_ONE,
MODE_ONE_REPEAT,
MODE_NEXT,
MODE_NEXT_REPEAT,
MODE_RANDOM,
MODE_RANDOM_REPEAT,
};
public enum PLAYER_EVENT_TYPE
{
UNKNOWN, /**< Player event has not been set yet, not a valid value. */
// Data access related event.
LIMITATION_FORCED_PAUSE, /**< Another deezer player session was created elsewhere, the player has entered pause mode. */
// Track selection related event.
PLAYLIST_TRACK_NOT_AVAILABLE_OFFLINE,/**< You're offline, the track is not available. */
PLAYLIST_TRACK_NO_RIGHT, /**< You don't have the right to render this track. */
PLAYLIST_TRACK_RIGHTS_AFTER_AUDIOADS,/**< You have right to play it, but you should render an ads first :
- Use dz_player_event_get_advertisement_infos_json().
- Play an ad with dz_player_play_audioads().
- Wait for #DZ_PLAYER_EVENT_RENDER_TRACK_END.
- Use dz_player_play() with previous track or DZ_PLAYER_PLAY_CMD_RESUMED_AFTER_ADS (to be done even on radios for now).
*/
PLAYLIST_SKIP_NO_RIGHT, /**< You're on a radio, and you had no right to do skip. */
PLAYLIST_TRACK_SELECTED, /**< A track is selected among the ones available on the server, and will be fetched and read. */
PLAYLIST_NEED_NATURAL_NEXT, /**< We need a new natural_next action. */
// Data loading related event.
MEDIASTREAM_DATA_READY, /**< Data is ready to be introduced into audio output (first data after a play). */
MEDIASTREAM_DATA_READY_AFTER_SEEK, /**< Data is ready to be introduced into audio output (first data after a seek). */
// Play (audio rendering on output) related event.
RENDER_TRACK_START_FAILURE, /**< Error, track is unable to play. */
RENDER_TRACK_START, /**< A track has started to play. */
RENDER_TRACK_END, /**< A track has stopped because the stream has ended. */
RENDER_TRACK_PAUSED, /**< Currently on paused. */
RENDER_TRACK_SEEKING, /**< Waiting for new data on seek. */
RENDER_TRACK_UNDERFLOW, /**< Underflow happened whilst playing a track. */
RENDER_TRACK_RESUMED, /**< Player resumed play after a underflow or a pause. */
RENDER_TRACK_REMOVED, /**< Player stopped playing a track. */
};
#endregion
#region Delegates
// called with userdata Dispatcher on connect events
public delegate void ConnectOnEventCb(Connect connect, ConnectEvent connectEvent, DispatcherObject userdata);
public delegate void PlayerOnEventCb(Player player, PlayerEvent playerEvent, DispatcherObject userdata);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
unsafe public delegate void libcConnectOnEventCb(CONNECT* libcConnect, CONNECT_EVENT* libcConnectEvent, IntPtr userdata);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
unsafe public delegate bool libcAppCrashDelegate();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
unsafe public delegate void libcPlayerOnEventCb(PLAYER* libcPlayer, PLAYER_EVENT* libcPlayerEvent, IntPtr userdata);
#endregion
#region Structures
unsafe public struct CONNECT_EVENT { };
unsafe public struct UTF8STRING { };
unsafe public struct CONNECT { };
unsafe public struct PLAYER_EVENT { };
unsafe public struct PLAYER { };
#endregion
#region Imports
#endregion
// to be in sync with dz_connect_configuration
[StructLayout(LayoutKind.Sequential)]
public class ConnectConfig
{
public string ccAppId;
public string ccAppSecret;
public string ccUserProfilePath;
public Dispatcher ccConnectUserdata;
public ConnectOnEventCb ccConnectEventCb;
}
public class ConnectEvent
{
internal CONNECT_EVENT_TYPE eventType;
/* two design strategies:
* - we could keep a reference to CONNECT_EVENT* with dz_object_retain and call method on the fly
* - we extract all info in constructor and have pure managed object
*
* here we keep the second option, because we have to have a managed object anyway, and it's
* a lot fewer unsafe method to expose, even though it's making a lot of calls in the constructor..
*/
public unsafe static ConnectEvent newFromLibcEvent(CONNECT_EVENT* libcConnectEventHndl)
{
CONNECT_EVENT_TYPE eventType;
unsafe
{
eventType = dz_connect_event_get_type(libcConnectEventHndl);
}
switch (eventType)
{
case CONNECT_EVENT_TYPE.USER_ACCESS_TOKEN_OK:
string accessToken;
unsafe
{
IntPtr libcAccessTokenString = dz_connect_event_get_access_token(libcConnectEventHndl);
accessToken = Marshal.PtrToStringAnsi(libcAccessTokenString);
}
return new NewAccessTokenConnectEvent(accessToken);
default:
return new ConnectEvent(eventType);
}
}
public ConnectEvent(CONNECT_EVENT_TYPE eventType)
{
this.eventType = eventType;
}
public CONNECT_EVENT_TYPE GetEventType()
{
return eventType;
}
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe CONNECT_EVENT_TYPE dz_connect_event_get_type(CONNECT_EVENT* dzConnectEvent);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe IntPtr dz_connect_event_get_access_token(CONNECT_EVENT* dzConnectEvent);
}
public class NewAccessTokenConnectEvent : ConnectEvent
{
string accessToken;
public NewAccessTokenConnectEvent(string accessToken)
: base(CONNECT_EVENT_TYPE.USER_ACCESS_TOKEN_OK)
{
this.accessToken = accessToken;
}
public string GetAccessToken()
{
return accessToken;
}
}
unsafe public class Connect
{
// hash
static Hashtable refKeeper = new Hashtable();
internal unsafe CONNECT* libcConnectHndl;
internal ConnectConfig connectConfig;
public unsafe Connect(ConnectConfig cc)
{
NativeMethods.LoadClass();
//ConsoleHelper.AllocConsole();
// attach a console to parent process (launch from cmd.exe)
//ConsoleHelper.AttachConsole(-1);
CONNECT_CONFIG libcCc = new CONNECT_CONFIG();
connectConfig = cc;
IntPtr intptr = new IntPtr(this.GetHashCode());
refKeeper[intptr] = this;
libcCc.ccAppId = cc.ccAppId;
//libcCc.ccAppSecret = cc.ccAppSecret;
libcCc.ccUserProfilePath = UTF8Marshaler.GetInstance(null).MarshalManagedToNative(cc.ccUserProfilePath);
libcCc.ccConnectEventCb = delegate (CONNECT* libcConnect, CONNECT_EVENT* libcConnectEvent, IntPtr userdata)
{
Connect connect = (Connect)refKeeper[userdata];
ConnectEvent connectEvent = ConnectEvent.newFromLibcEvent(libcConnectEvent);
Dispatcher dispather = connect.connectConfig.ccConnectUserdata;
dispather.Invoke(connect.connectConfig.ccConnectEventCb, connect, connectEvent, connect.connectConfig.ccConnectUserdata);
};
libcConnectHndl = dz_connect_new(libcCc);
UTF8Marshaler.GetInstance(null).CleanUpNativeData(libcCc.ccUserProfilePath);
}
public int Start()
{
int ret;
ret = dz_connect_activate(libcConnectHndl, new IntPtr(this.GetHashCode()));
return ret;
}
public string DeviceId()
{
IntPtr libcDeviceId = dz_connect_get_device_id(libcConnectHndl);
if (libcDeviceId == null)
{
return null;
}
return Marshal.PtrToStringAnsi(libcDeviceId);
}
public int SetAccessToken(string accessToken)
{
int ret;
ret = dz_connect_set_access_token(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, accessToken);
return ret;
}
public int SetSmartCache(string path, int quotaKb)
{
int ret;
ret = dz_connect_cache_path_set(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, path);
ret = dz_connect_smartcache_quota_set(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, quotaKb);
return ret;
}
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe CONNECT* dz_connect_new(
[In, MarshalAs(UnmanagedType.LPStruct)]
CONNECT_CONFIG lpcc);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe IntPtr dz_connect_get_device_id(
CONNECT* dzConnect);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_connect_activate(
CONNECT* dzConnect, IntPtr userdata);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_connect_set_access_token(
CONNECT* dzConnect, IntPtr cb, IntPtr userdata, string access_token);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_connect_cache_path_set(
CONNECT* dzConnect, IntPtr cb, IntPtr userdata,
[MarshalAs(UnmanagedType.CustomMarshaler,
MarshalTypeRef=typeof(UTF8Marshaler))]
string local_path);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_connect_smartcache_quota_set(
CONNECT* dzConnect, IntPtr cb, IntPtr userdata,
int quota_kB);
}
public class PlayerEvent
{
internal PLAYER_EVENT_TYPE eventType;
/* two design strategies:
* - we could keep a reference to PLAYER_EVENT* with dz_object_retain and call method on the fly
* - we extract all info in constructor and have pure managed object
*
* here we keep the second option, because we have to have a managed object anyway, and it's
* a lot fewer unsafe method to expose, even though it's making a lot of calls in the constructor..
*/
public unsafe static PlayerEvent newFromLibcEvent(PLAYER_EVENT* libcPlayerEventHndl)
{
PLAYER_EVENT_TYPE eventType;
unsafe
{
eventType = dz_player_event_get_type(libcPlayerEventHndl);
}
switch (eventType)
{
default:
return new PlayerEvent(eventType);
}
}
public PlayerEvent(PLAYER_EVENT_TYPE eventType)
{
this.eventType = eventType;
}
public PLAYER_EVENT_TYPE GetEventType()
{
return eventType;
}
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe PLAYER_EVENT_TYPE dz_player_event_get_type(PLAYER_EVENT* dzPlayerEvent);
}
unsafe public class Player
{
// hash
static Hashtable refKeeper = new Hashtable();
internal unsafe PLAYER* libcPlayerHndl;
internal Connect connect;
internal libcPlayerOnEventCb eventcb;
public unsafe Player(Connect connect, object observer)
{
IntPtr intptr = new IntPtr(this.GetHashCode());
refKeeper[intptr] = this;
libcPlayerHndl = dz_player_new(connect.libcConnectHndl);
this.connect = connect;
}
public int Start(PlayerOnEventCb eventcb)
{
int ret;
ret = dz_player_activate(libcPlayerHndl, new IntPtr(this.GetHashCode()));
this.eventcb = delegate (PLAYER* libcPlayer, PLAYER_EVENT* libcPlayerEvent, IntPtr userdata)
{
Player player = (Player)refKeeper[userdata];
PlayerEvent playerEvent = PlayerEvent.newFromLibcEvent(libcPlayerEvent);
Dispatcher dispather = player.connect.connectConfig.ccConnectUserdata;
dispather.Invoke(eventcb, player, playerEvent, connect.connectConfig.ccConnectUserdata);
};
ret = dz_player_set_event_cb(libcPlayerHndl, this.eventcb);
return ret;
}
public int LoadStream(string url)
{
int ret;
ret = dz_player_load(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, url);
return ret;
}
public int Play(int idx, PLAYER_COMMANDS cmd)
{
int ret;
ret = dz_player_play(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, cmd, TRACKLIST_AUTOPLAY_MODE.MODE_ONE, idx);
return ret;
}
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe PLAYER* dz_player_new(CONNECT* lpcc);
//static extern unsafe PLAYER* dz_player_new(CONNECT* lpcc, IntPtr userdata);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_player_set_event_cb(PLAYER* lpcc, libcPlayerOnEventCb cb);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_player_activate(PLAYER* dzPlayer, IntPtr userdata);
//static extern unsafe int dz_player_activate(PLAYER* dzPlayer, IntPtr userdata);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_player_load(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, string url);
[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_player_play(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, PLAYER_COMMANDS cmd, TRACKLIST_AUTOPLAY_MODE mode, int idx);
//static extern unsafe int dz_player_play(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, int idx, TRACKLIST_AUTOPLAY_MODE mode);
}
[StructLayout(LayoutKind.Sequential)]
public class CONNECT_CONFIG
{
public string ccAppId;
public string ccProductId;
public string ccProductBuildId;
public IntPtr ccUserProfilePath;
public libcConnectOnEventCb ccConnectEventCb;
public string ccAnonymousBlob;
public libcAppCrashDelegate ccAppCrashDelegate;
}
// trick from http://stackoverflow.com/questions/1573724/cpu-architecture-independent-p-invoke-can-the-dllname-or-path-be-dynamic
// but actually SetDllDirectory works better (for pthread.dll)
public static class NativeMethods
{
// call this to load this class
public static void LoadClass()
{
}
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);
[DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)]
static extern IntPtr LoadLibrary(string lpFileName);
static NativeMethods()
{
string arch;
string basePath = System.IO.Path.GetDirectoryName(typeof(NativeMethods).Assembly.Location);
if (IntPtr.Size == 4)
arch = "i386";
else
arch = "x86_64";
System.Diagnostics.Debug.WriteLine("using arch: " + arch);
SetDllDirectory(System.IO.Path.Combine(basePath, arch));
#if false // can be used to debug library loading
IntPtr hExe = LoadLibrary("libdeezer.x64.dll");
if (hExe == IntPtr.Zero)
{
Win32Exception ex = new Win32Exception(Marshal.GetLastWin32Error());
System.Console.WriteLine("exception:" + ex);
throw ex;
}
#endif
}
}
// http://stackoverflow.com/questions/10415807/output-console-writeline-from-wpf-windows-applications-to-actual-console
public class ConsoleHelper
{
/// <summary>
/// Allocates a new console for current process.
/// </summary>
[DllImport("kernel32.dll")]
public static extern Boolean AllocConsole();
[DllImport("Kernel32.dll")]
public static extern bool AttachConsole(int processId);
/// <summary>
/// Frees the console.
/// </summary>
[DllImport("kernel32.dll")]
public static extern Boolean FreeConsole();
}
// http://www.codeproject.com/Articles/138614/Advanced-Topics-in-PInvoke-String-Marshaling
public class UTF8Marshaler : ICustomMarshaler
{
static UTF8Marshaler static_instance;
// maybe we could play with WideCharToMultiByte too and avoid Marshal.Copy
// http://stackoverflow.com/questions/537573/how-to-get-intptr-from-byte-in-c-sharp
/*
Byte[] byNewData = null;
iNewDataLen = NativeMethods.WideCharToMultiByte(NativeMethods.CP_UTF8, 0, cc.ccUserProfilePath, -1, null, 0, IntPtr.Zero, IntPtr.Zero);
Console.WriteLine("iNewDataLen:" + iNewDataLen + " len:" + cc.ccUserProfilePath.Length + " ulen:" + iNewDataLen);
byNewData = new Byte[iNewDataLen];
iNewDataLen = NativeMethods.WideCharToMultiByte(NativeMethods.CP_UTF8, 0, cc.ccUserProfilePath, cc.ccUserProfilePath.Length, byNewData, iNewDataLen, IntPtr.Zero, IntPtr.Zero);
libcCc.ccUserProfilePath = Marshal.UnsafeAddrOfPinnedArrayElement(byNewData, 0);
*/
public IntPtr MarshalManagedToNative(object managedObj)
{
if (managedObj == null)
return IntPtr.Zero;
if (!(managedObj is string))
throw new MarshalDirectiveException(
"UTF8Marshaler must be used on a string.");
// not null terminated
byte[] strbuf = System.Text.Encoding.UTF8.GetBytes((string)managedObj);
IntPtr buffer = Marshal.AllocHGlobal(strbuf.Length + 1);
Marshal.Copy(strbuf, 0, buffer, strbuf.Length);
// write the terminating null
Marshal.WriteByte(buffer + strbuf.Length, 0);
return buffer;
}
public unsafe object MarshalNativeToManaged(IntPtr pNativeData)
{
byte* walk = (byte*)pNativeData;
// find the end of the string
while (*walk != 0)
{
walk++;
}
int length = (int)(walk - (byte*)pNativeData);
// should not be null terminated
byte[] strbuf = new byte[length];
// skip the trailing null
Marshal.Copy((IntPtr)pNativeData, strbuf, 0, length);
string data = System.Text.Encoding.UTF8.GetString(strbuf);
return data;
}
public void CleanUpNativeData(IntPtr pNativeData)
{
Marshal.FreeHGlobal(pNativeData);
}
public void CleanUpManagedData(object managedObj)
{
}
public int GetNativeDataSize()
{
return -1;
}
public static ICustomMarshaler GetInstance(string cookie)
{
if (static_instance == null)
{
return static_instance = new UTF8Marshaler();
}
return static_instance;
}
[DllImport("kernel32.dll")]
public static extern int WideCharToMultiByte(uint CodePage, uint dwFlags,
[MarshalAs(UnmanagedType.LPWStr)] string lpWideCharStr, int cchWideChar,
[MarshalAs(UnmanagedType.LPArray)] Byte[] lpMultiByteStr, int cbMultiByte, IntPtr lpDefaultChar,
IntPtr lpUsedDefaultChar);
public const uint CP_UTF8 = 65001;
}
}
And here is the caller method to play a song :
ConnectConfig dConfig = new ConnectConfig();
dConfig.ccAppId = appId;
dConfig.ccAppSecret = appSecret;
dConfig.ccConnectUserdata = this.Dispatcher;
dConfig.ccUserProfilePath = @"D:\devlocal\dztemp";
Connect dConnect = new Connect(dConfig);
dConnect.SetAccessToken(accesToken);
//dConnect.SetSmartCache(@"D:\devlocal\dztemp", 2000000);
CONNECT_EVENT_TYPE resp = (CONNECT_EVENT_TYPE)dConnect.Start();
String devId = dConnect.DeviceId();
Object dObserver = null;
Player dPlayer = new Player(dConnect, dObserver);
PLAYER_EVENT_TYPE respPlayerStart = (PLAYER_EVENT_TYPE)dPlayer.Start(dPlayerOnEventCb);
PLAYER_EVENT_TYPE respPlayerLoad = (PLAYER_EVENT_TYPE)dPlayer.LoadStream("dzmedia:///track/97206076");
PLAYER_EVENT_TYPE respPlayerPlay = (PLAYER_EVENT_TYPE)dPlayer.Play(0, PLAYER_COMMANDS.NEXT);
First lines seem to be working correctly but:
CONNECT_EVENT_TYPE resp = (CONNECT_EVENT_TYPE)dConnect.Start();
returns a bad value (always the first one of the enum).
String devId = dConnect.DeviceId();
is ok, I have my device token.
dPlayer.Start
, dPlayer.LoadStream
, dPlayer.Play
are returning bad values and there is no sound playing.
回答1:
You are miscasting the returned value. Most of the functions return dz_error_t
(you can find the enum values in deezer-object.h) the enum CONNECT_EVENT_TYPE
is mapped on dz_connect_event_t
.
I would suggest to create a new enum mapped on dz_error_t
and cast with this new enum.
Moreover, as described in http://developers.deezer.com/sdk/native (Section Playing a song) for the moment only DZ_TRACKLIST_AUTOPLAY_MANUAL
is supported. So I would suggest to change the dz_player_play
call into:
dz_player_play(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, cmd, TRACKLIST_AUTOPLAY_MODE.MANUAL, idx);
and dPlayer.Play
into:
dPlayer.Play(0, PLAYER_COMMANDS.START_TRACKLIST);
If you still have an issue, please also post the traces returned by your application.
Do you have files created in the path provided by ccUserProfilePath
?
If you still have an issue, be sure you have right to play the song by trying to play it with your Internet browser at this address http://www.deezer.com/track/97206076.
Regards,
Cyril
来源:https://stackoverflow.com/questions/37120771/c-sharp-deezer-native-api-adapting-to-c-sharp