问题
I am writing a c++ Hashtable
Here is my destructor:
HashMap::~HashMap()
{
for (int i=0; i<cap; i++)
{
Node* ptr = Hashtable[i];
while (ptr!=NULL)
{
Node* delptr;
delptr=ptr;
ptr=ptr->next;
delete delptr;
}
}
delete [] Hashtable;
}
My add function:
void HashMap::add(const std::string& key, const std::string& value)
{
int index = hashfunction(key)%cap;;
Node* ptr=Hashtable[index];
Node* newnode=new Node;
if (contains(key)==false)
{
if (ptr == nullptr)
{
newnode->key=key;
newnode->value=value;
newnode->next=NULL;
Hashtable[index]=newnode;
}
else
{
newnode->key=key;
newnode->value=value;
newnode->next=NULL;
while(ptr->next != NULL)
{
ptr = ptr->next;
}
ptr->next=newnode;
}}}
But I keeps getting memory leak error
==13676==
==13676== HEAP SUMMARY:
==13676== in use at exit: 12 bytes in 1 blocks
==13676== total heap usage: 42 allocs, 41 frees, 669 bytes allocated
==13676==
==13676== 12 bytes in 1 blocks are definitely lost in loss record 1 of 1
==13676== at 0x402BE94: operator new(unsigned int) (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==13676== by 0x804BF8D: HashMap::add(std::string const&, std::string const&) (HashMap.cpp:112)
==13676== by 0x804AFD2: main (main.cpp:18)
==13676==
==13676== LEAK SUMMARY:
==13676== definitely lost: 12 bytes in 1 blocks
==13676== indirectly lost: 0 bytes in 0 blocks
==13676== possibly lost: 0 bytes in 0 blocks
==13676== still reachable: 0 bytes in 0 blocks
==13676== suppressed: 0 bytes in 0 blocks
==13676==
==13676== For counts of detected and suppressed errors, rerun with: -v
==13676== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
The line its indicates is Node* newnode=new Node; because I use "new" here, this newnode needed to be deallocated, but the destructor only deallocate content in Hashtable. If I don't use "newnode", I will have null-pointer access error because nullptr does not have access to Node (Node is a struct has key and value), I can only let the pointer points to a "newnode."However, adding extra "delete newnode" makes me getting more than 20 errors. I really need you help!
If I write this, I still get an error
if (contains(key)==false)
{
if (ptr == nullptr)
{
Node* newnode=new Node;
newnode->key=key;
newnode->value=value;
newnode->next=NULL;
Hashtable[index]=newnode;
}
else
{
Node* newnode=new Node;
newnode->key=key;
newnode->value=value;
newnode->next=NULL;
while(ptr->next != NULL)
{
ptr = ptr->next;
}
ptr->next=newnode;
}}
回答1:
This line
Node* newnode=new Node;
creates a local newnode pointer which will go out of scope after the add function exits. This will leak memory allocated by new.
回答2:
The problem is that you are doing this:
Node* newnode=new Node;
if (contains(key)==false)
// ... store it
/*
else
leak it
*/
What you need to do is do the conditional BEFORE the new.
if(contains(key) == true) {
// use the existing entry.
...
return;
}
else {
Node* newnode=new Node;
// ... rest of your code for inserting a new entry here.
}
---- Edit ----
What ValGrind is telling you is that your code allocated a pointer at HashMap.cpp line 112, but it never stored the address -- this is what happens in your code when someone calls the add function with a key for which "contains(key)" does not return false. You don't store the pointer, and so the Node you allocated is left allocated but your code is not tracking it -> it's a leak.
回答3:
Simply declare the newnode and then after the if statement allocate the new Node. The way your code is right now the newnode can be allocated , the if statement goes wrong and the newnode stays in memory never used.
来源:https://stackoverflow.com/questions/20037721/how-to-write-a-correct-hash-table-destructor-in-c