问题
Think of your basic GLUT programs. They simply run from a main method and contain callbacks like `glutMouseFunc(MouseButton) where MouseButton is the name of a method.
What I have done is I have encapsulated the main file into a class, so that MouseButton is no longer a static function but has an instance. But doing this gives me a compilation error :
Error 2 error C3867: 'StartHand::MouseButton': function call missing argument list; use '&StartHand::MouseButton' to create a pointer to member c:\users\angeleyes\documents\visual studio 2008\projects\capstone ver 4\starthand.cpp 388 IK Engine
It is not possible to provide a code sample as the class is quite huge.
I have tried using this->MouseButton
but that gives the same error. Can't a pointer to an instance function be given for callback?
回答1:
As the error message says, you must use &StartHand::MouseButton
syntax to get a pointer to a member function (ptmf); this is simply mandated as part of the language.
When using a ptmf, the function you are calling, glutMouseFunc in this case, must also expect to get a ptmf as a callback, otherwise using your non-static MouseButton won't work. Instead, a common technique is for callbacks to work with a user-supplied void*
context, which can be the instance pointer—but the library doing the callbacks must explicitly allow this parameter. It's also important to make sure you match the ABI expected by the external library (the handle_mouse function below).
Since glut doesn't allow user-supplied context, you have to use another mechanism: associate your objects with glut's current window. It does provide a way to get the "current window", however, and I've used this to associate a void*
with the window. Then you simply need to create a trampoline to do the type conversion and call the method.
Machinery:
#include <map>
int glutGetWindow() { return 0; } // make this example compile and run ##E##
typedef std::pair<void*, void (*)(void*,int,int,int,int)> MouseCallback;
typedef std::map<int, MouseCallback> MouseCallbacks;
MouseCallbacks mouse_callbacks;
extern "C" void handle_mouse(int button, int state, int x, int y) {
MouseCallbacks::iterator i = mouse_callbacks.find(glutGetWindow());
if (i != mouse_callbacks.end()) { // should always be true, but possibly not
// if deregistering and events arrive
i->second.second(i->second.first, button, state, x, y);
}
}
void set_mousefunc(
MouseCallback::first_type obj,
MouseCallback::second_type f
) {
assert(obj); // preconditions
assert(f);
mouse_callbacks[glutGetWindow()] = MouseCallback(obj, f);
//glutMouseFunc(handle_mouse); // uncomment in non-example ##E##
handle_mouse(0, 0, 0, 0); // pretend it's triggered immediately ##E##
}
void unset_mousefunc() {
MouseCallbacks::iterator i = mouse_callbacks.find(glutGetWindow());
if (i != mouse_callbacks.end()) {
mouse_callbacks.erase(i);
//glutMouseFunc(0); // uncomment in non-example ##E##
}
}
Example:
#include <iostream>
struct Example {
void MouseButton(int button, int state, int x, int y) {
std::cout << "callback\n";
}
static void MouseButtonCallback(
void* self, int button, int state, int x, int y
) {
static_cast<Example*>(self)->MouseButton(button, state, x, y);
}
};
int main() {
Example obj;
set_mousefunc(&obj, &Example::MouseButtonCallback);
return 0;
}
Notice that you don't call glutMouseFunc directly anymore; it is managed as part of [un]set_mousefunc.
Just in case it isn't clear: I've rewritten this answer so it should work for you and so that it avoids the C/C++ linkage issue being debated. It will compile and run as-is (without glut), and it should work with glut with only minor modification: comment or uncomment the 4 lines marked ##E##
.
回答2:
No, a pointer to an instance function can not be given to a callback function expecting a function pointer of a certain signature. Their signatures are different. It won't compile.
Generally such APIs allow you to pass in a void* as a "context" parameter. You pass in your object there, and write a wrapper function which takes the context as the callback. The wrapper casts it back to whatever class you were using, and calls the appropriate member function.
回答3:
You can't replace a static callback with an instance one. When the caller calls your callback, on what instance whoul it call? In other words, how does the caller pass in the formal 'this' argument?
The solution is to have a static callback stub and pass the instance as argument, which implies the callee must accept an arbitrary pvoid that will pass back when invoking the callback. In the stub, you can then call the non-static method:
class C {
void f() {...}
static void F(void* p) {
C* pC = (C*)p;
pC->f();
}
}
C* pC = ...;
someComponent.setCallback(&C::F, pC);
回答4:
Contrary to what everyone seems to be saying, you most definitely CAN use a non-static member function as a callback method. It requires special syntax designed specifically for getting pointers to non-static members, and special syntax to call that function on a specific instance of a class. See here for a discussion of the needed syntax.
Here is sample code that illustrates how this works:
#include <cstdlib>
#include <string>
#include <iostream>
#include <vector>
#include <sstream>
#include <algorithm>
using namespace std;
class Operational
{
public:
Operational(int value) : value_(value) {};
string FormatValue() const ;
private:
int value_;
};
string Operational::FormatValue() const
{
stringstream ss;
ss << "My value is " << value_;
return ss.str();
}
typedef string(Operational::*FormatFn)() const; // note the funky syntax
Operational make_oper(int val)
{
return Operational(val);
}
int main()
{
// build the list of objects with the instance callbacks we want to call
Operational ops[] = {1, 2, 3, 5, 8, 13};
size_t numOps = sizeof(ops)/sizeof(ops[0]);
// now call the instance callbacks
for( size_t i = 0; i < numOps; ++i )
{
// get the function pointer
FormatFn fn = &Operational::FormatValue;
// get a pointer to the instance
Operational* op = &ops[i];
// call the callback on the instance
string retval = (op->*fn)();
// display the output
cout << "The object @ " << hex << (void*)op << " said: '" << retval << "'" << endl;
}
return 0;
}
The output of this program when I ran it on my machine was:
The object @ 0017F938 said: 'My value is 1'
The object @ 0017F93C said: 'My value is 2'
The object @ 0017F940 said: 'My value is 3'
The object @ 0017F944 said: 'My value is 5'
The object @ 0017F948 said: 'My value is 8'
The object @ 0017F94C said: 'My value is 13'
回答5:
You cannot use a non-static member function in this case. Basically the type of the argument expected by glutMouseFunc is
void (*)(int, int, int, int)
while the type of your non-static member function is
void (StartHand::*)(int, int, int, int)
First problem is that types don't really match. Second, in order to be able to call that method, the callback would have to know which object ( i.e. "this" pointer ) your method belongs to ( that's pretty much why the types are different in the first place ). And third, I think you're using the wrong syntax to retrieve the method's pointer. The right syntax should be: &StartHand::MouseButton.
So, you have to either make that method static or use some other static method that would know which StartHand pointer to use to call MouseButton.
回答6:
The following works in c++ to define a c callback function, useful for example when using glut (glutDisplayFunc, glutKeyboardFunc, glutMouseFunc ...) when you only need a single instance of this class :
MyClass * ptr_global_instance = NULL;
extern "C" void mouse_buttons_callback(int button, int state, int x, int y) {
// c function call which calls your c++ class method
ptr_global_instance->mouse_buttons_cb(button, state, x, y);
}
void MyClass::mouse_buttons_cb(int button, int state, int x, int y) {
// this is actual body of callback - ie. if (button == GLUT_LEFT_BUTTON) ...
// implemented as a c++ method
}
void MyClass::setup_glut(int argc, char** argv) { // largely boilerplate glut setup
glutInit(&argc, argv);
// ... the usual suspects go here like glutInitWindowSize(900, 800); ...
setupMouseButtonCallback(); // <-- custom linkage of c++ to cb
// ... other glut setup calls here
}
void MyClass::setupMouseButtonCallback() {
// c++ method which registers c function callback
::ptr_global_instance = this;
::glutMouseFunc(::mouse_buttons_callback);
}
In your MyClass header we add :
void mouse_buttons_cb(int button, int state, int x, int y);
void setupMouseButtonCallback();
This also works using identical logic flows to setup your glut call to glutDisplayFunc(display)
来源:https://stackoverflow.com/questions/2067498/callback-to-non-static-method