Why is DoubleBuffered disabled by default?

落爺英雄遲暮 提交于 2019-12-29 05:02:31

问题


After creating a new form, I usually perform this ritual:

  1. Change the name into something meaningful;
  2. Type a Caption;
  3. Change the position property (DefaultPosOnly is hardly ever what users expect);
  4. Set ShowHint to true;
  5. Set DoubleBuffered to true;

I've been wondering for a while why the default value is 'False'. To me it just looks low-tech and crappy, and on my new machine I don't notice any difference in performance.

Is doublebuffering problematic on older machines, VNC, Remote Desktop or in Virtual Machines maybe?

Do you leave it on or off? Any recommendations?


回答1:


As you probably know, a double buffer normally involves creating an off-screen memory buffer the same size as the visual component. Writing/drawing is performed on this buffer and when complete, the entire buffer is "swapped" so that it is now painted on the visual component.

(Note: "swapping" may consist of simply changing the address a pointer points to, or may actually involve copying a chunk of memory such as using BitBlt, memcpy etc)

Therefore a reasonable amount of memory allocated to support this process for each component it is enabled for. If your application has many windows or and/or components there would be a not insignificant amount of memory allocated. If you do not require smooth visual updates/scrolling, why waste this memory?

Of course there is also an argument that today most computers have plenty of memory to spare, so why worry. However I still don't see this as a reason to default to enabling Double Buffering if you don't need it.

If manually setting DoubleBuffered to true is a pain for you, you could always create your own custom control/component that inherits from the built-in control, and sets DoubleBuffered (and other properties) to your required defaults.




回答2:


Double buffering is to be avoided when doing Remote Desktop of some sort, since the whole bitmap of the control/form has to be sent over the network to do the BitBlt. see this blog post...




回答3:


On a modern OS which does desktop compositing double buffering may actually decrease performance. Rendering is performed into an off-screen bitmap anyway, so using double buffering leads to an extra copying for no benefit at all on those systems. So unless the VCL is smart enough to ignore the double buffering in that case (don't know whether it does, would need to check) it may actually be better to not set it unconditionally.

Edit:

I checked, and in both Delphi 2007 and Delphi 2009 the TWinControl.WMPaint method does not use double buffering when DwmCompositionEnabled returns True. Nice.




回答4:


You could also create a design-time expert that automatically sets this value for every form/control you create, instead of deriving new controls for every existing one which would involve much more work. See source code at GExperts.org to get an idea how to achieve this.



来源:https://stackoverflow.com/questions/1408664/why-is-doublebuffered-disabled-by-default

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!