问题
I am trying to perform cont. speech recognition using AVCapture
on iOS 10 beta. I have setup captureOutput(...)
to continuously get CMSampleBuffers
. I put these buffers directly into SFSpeechAudioBufferRecognitionRequest
which I set up previously like this:
... do some setup
SFSpeechRecognizer.requestAuthorization { authStatus in
if authStatus == SFSpeechRecognizerAuthorizationStatus.authorized {
self.m_recognizer = SFSpeechRecognizer()
self.m_recognRequest = SFSpeechAudioBufferRecognitionRequest()
self.m_recognRequest?.shouldReportPartialResults = false
self.m_isRecording = true
} else {
print("not authorized")
}
}
.... do further setup
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
if(!m_AV_initialized) {
print("captureOutput(...): not initialized !")
return
}
if(!m_isRecording) {
return
}
let formatDesc = CMSampleBufferGetFormatDescription(sampleBuffer)
let mediaType = CMFormatDescriptionGetMediaType(formatDesc!)
if (mediaType == kCMMediaType_Audio) {
// process audio here
m_recognRequest?.appendAudioSampleBuffer(sampleBuffer)
}
return
}
The whole things works for a few seconds. Then captureOutput is not called anymore. If I comment out the line appendAudioSampleBuffer(sampleBuffer) then the captureOutput is called as long as the app runs (as expected). Obviously putting the sample buffers into the speech recognition engine somehow blocks further execution. I guess that the available Buffers are consumed after some time and the process stops somehow because it can't get anymore buffers ???
I should mention that everything that is recorded during the first 2 seconds leads to correct recognitions. I just don't know how exactly the SFSpeech API is working since Apple did not put any text into the beta docs. BTW: How to use SFSpeechAudioBufferRecognitionRequest.endAudio() ?
Anybody knows something here ?
Thanks Chris
回答1:
I converted the SpeakToMe sample Swift code from the Speech Recognition WWDC developer talk to Objective-C, and it worked for me. For Swift, see https://developer.apple.com/videos/play/wwdc2016/509/, or for Objective-C see below.
- (void) viewDidAppear:(BOOL)animated {
_recognizer = [[SFSpeechRecognizer alloc] initWithLocale:[NSLocale localeWithLocaleIdentifier:@"en-US"]];
[_recognizer setDelegate:self];
[SFSpeechRecognizer requestAuthorization:^(SFSpeechRecognizerAuthorizationStatus authStatus) {
switch (authStatus) {
case SFSpeechRecognizerAuthorizationStatusAuthorized:
//User gave access to speech recognition
NSLog(@"Authorized");
break;
case SFSpeechRecognizerAuthorizationStatusDenied:
//User denied access to speech recognition
NSLog(@"SFSpeechRecognizerAuthorizationStatusDenied");
break;
case SFSpeechRecognizerAuthorizationStatusRestricted:
//Speech recognition restricted on this device
NSLog(@"SFSpeechRecognizerAuthorizationStatusRestricted");
break;
case SFSpeechRecognizerAuthorizationStatusNotDetermined:
//Speech recognition not yet authorized
break;
default:
NSLog(@"Default");
break;
}
}];
audioEngine = [[AVAudioEngine alloc] init];
_speechSynthesizer = [[AVSpeechSynthesizer alloc] init];
[_speechSynthesizer setDelegate:self];
}
-(void)startRecording
{
[self clearLogs:nil];
NSError * outError;
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryRecord error:&outError];
[audioSession setMode:AVAudioSessionModeMeasurement error:&outError];
[audioSession setActive:true withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:&outError];
request2 = [[SFSpeechAudioBufferRecognitionRequest alloc] init];
inputNode = [audioEngine inputNode];
if (request2 == nil) {
NSLog(@"Unable to created a SFSpeechAudioBufferRecognitionRequest object");
}
if (inputNode == nil) {
NSLog(@"Unable to created a inputNode object");
}
request2.shouldReportPartialResults = true;
_currentTask = [_recognizer recognitionTaskWithRequest:request2
delegate:self];
[inputNode installTapOnBus:0 bufferSize:4096 format:[inputNode outputFormatForBus:0] block:^(AVAudioPCMBuffer *buffer, AVAudioTime *when){
NSLog(@"Block tap!");
[request2 appendAudioPCMBuffer:buffer];
}];
[audioEngine prepare];
[audioEngine startAndReturnError:&outError];
NSLog(@"Error %@", outError);
}
- (void)speechRecognitionTask:(SFSpeechRecognitionTask *)task didFinishRecognition:(SFSpeechRecognitionResult *)result {
NSLog(@"speechRecognitionTask:(SFSpeechRecognitionTask *)task didFinishRecognition");
NSString * translatedString = [[[result bestTranscription] formattedString] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
[self log:translatedString];
if ([result isFinal]) {
[audioEngine stop];
[inputNode removeTapOnBus:0];
_currentTask = nil;
request2 = nil;
}
}
回答2:
I have success to use the SFSpeechRecognizer in continuous. The main point is to use AVCaptureSession to capture audio and transfer to SpeechRecognizer. Sorry I am poor in Swift,so just the ObjC version.
Here is my sample code (leave out some UI code,some important has marked):
@interface ViewController ()<AVCaptureAudioDataOutputSampleBufferDelegate,SFSpeechRecognitionTaskDelegate>
@property (nonatomic, strong) AVCaptureSession *capture;
@property (nonatomic, strong) SFSpeechAudioBufferRecognitionRequest *speechRequest;
@end
@implementation ViewController
- (void)startRecognizer
{
[SFSpeechRecognizer requestAuthorization:^(SFSpeechRecognizerAuthorizationStatus status) {
if (status == SFSpeechRecognizerAuthorizationStatusAuthorized){
NSLocale *local =[[NSLocale alloc] initWithLocaleIdentifier:@"fr_FR"];
SFSpeechRecognizer *sf =[[SFSpeechRecognizer alloc] initWithLocale:local];
self.speechRequest = [[SFSpeechAudioBufferRecognitionRequest alloc] init];
[sf recognitionTaskWithRequest:self.speechRequest delegate:self];
// should call startCapture method in main queue or it may crash
dispatch_async(dispatch_get_main_queue(), ^{
[self startCapture];
});
}
}];
}
- (void)endRecognizer
{
// END capture and END voice Reco
// or Apple will terminate this task after 30000ms.
[self endCapture];
[self.speechRequest endAudio];
}
- (void)startCapture
{
NSError *error;
self.capture = [[AVCaptureSession alloc] init];
AVCaptureDevice *audioDev = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeAudio];
if (audioDev == nil){
NSLog(@"Couldn't create audio capture device");
return ;
}
// create mic device
AVCaptureDeviceInput *audioIn = [AVCaptureDeviceInput deviceInputWithDevice:audioDev error:&error];
if (error != nil){
NSLog(@"Couldn't create audio input");
return ;
}
// add mic device in capture object
if ([self.capture canAddInput:audioIn] == NO){
NSLog(@"Couldn't add audio input");
return ;
}
[self.capture addInput:audioIn];
// export audio data
AVCaptureAudioDataOutput *audioOutput = [[AVCaptureAudioDataOutput alloc] init];
[audioOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
if ([self.capture canAddOutput:audioOutput] == NO){
NSLog(@"Couldn't add audio output");
return ;
}
[self.capture addOutput:audioOutput];
[audioOutput connectionWithMediaType:AVMediaTypeAudio];
[self.capture startRunning];
}
-(void)endCapture
{
if (self.capture != nil && [self.capture isRunning]){
[self.capture stopRunning];
}
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
[self.speechRequest appendAudioSampleBuffer:sampleBuffer];
}
// some Recognition Delegate
@end
回答3:
Here is the Swift (3.0) implementation of @cube's answer:
import UIKit
import Speech
import AVFoundation
class ViewController: UIViewController {
@IBOutlet weak var console: UITextView!
var capture: AVCaptureSession?
var speechRequest: SFSpeechAudioBufferRecognitionRequest?
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
startRecognizer()
}
func startRecognizer() {
SFSpeechRecognizer.requestAuthorization { (status) in
switch status {
case .authorized:
let locale = NSLocale(localeIdentifier: "fr_FR")
let sf = SFSpeechRecognizer(locale: locale as Locale)
self.speechRequest = SFSpeechAudioBufferRecognitionRequest()
sf?.recognitionTask(with: self.speechRequest!, delegate: self)
DispatchQueue.main.async {
}
case .denied:
fallthrough
case .notDetermined:
fallthrough
case.restricted:
print("User Autorization Issue.")
}
}
}
func endRecognizer() {
endCapture()
speechRequest?.endAudio()
}
func startCapture() {
capture = AVCaptureSession()
guard let audioDev = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeAudio) else {
print("Could not get capture device.")
return
}
guard let audioIn = try? AVCaptureDeviceInput(device: audioDev) else {
print("Could not create input device.")
return
}
guard true == capture?.canAddInput(audioIn) else {
print("Couls not add input device")
return
}
capture?.addInput(audioIn)
let audioOut = AVCaptureAudioDataOutput()
audioOut.setSampleBufferDelegate(self, queue: DispatchQueue.main)
guard true == capture?.canAddOutput(audioOut) else {
print("Could not add audio output")
return
}
capture?.addOutput(audioOut)
audioOut.connection(withMediaType: AVMediaTypeAudio)
capture?.startRunning()
}
func endCapture() {
if true == capture?.isRunning {
capture?.stopRunning()
}
}
}
extension ViewController: AVCaptureAudioDataOutputSampleBufferDelegate {
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
speechRequest?.appendAudioSampleBuffer(sampleBuffer)
}
}
extension ViewController: SFSpeechRecognitionTaskDelegate {
func speechRecognitionTask(_ task: SFSpeechRecognitionTask, didFinishRecognition recognitionResult: SFSpeechRecognitionResult) {
console.text = console.text + "\n" + recognitionResult.bestTranscription.formattedString
}
}
Don't forget to add a value for NSSpeechRecognitionUsageDescription
in info.plist
file or otherwise it'll crash.
回答4:
It turns out, that Apple's new native Speech Recognition does not detect end of Speech silences automatically(a bug?), which for your case is useful, because Speech Recognition is active for nearly one minute (the maximum period, permitted by Apple's service). So basically if you need to have continuous ASR you must re-launch speech recognition when your delegate triggers:
func speechRecognitionTask(task: SFSpeechRecognitionTask, didFinishSuccessfully successfully: Bool) //wether succesfully= true or not
Here is the recording/Speech recognition SWIFT code I use, it works perfectly. Ignore the part of where I calculate the mean power of the microphone volume, if you don't need it. I use it to animate a waveform. Don't forget to set the SFSpeechRecognitionTaskDelegate, and is delegate methods, if you need extra code, let me know.
func startNativeRecording() throws {
LEVEL_LOWPASS_TRIG=0.01
//Setup Audio Session
node = audioEngine.inputNode!
let recordingFormat = node!.outputFormatForBus(0)
node!.installTapOnBus(0, bufferSize: 1024, format: recordingFormat){(buffer, _) in
self.nativeASRRequest.appendAudioPCMBuffer(buffer)
//Code to animate a waveform with the microphone volume, ignore if you don't need it:
var inNumberFrames:UInt32 = buffer.frameLength;
var samples:Float32 = buffer.floatChannelData[0][0]; //https://github.com/apple/swift-evolution/blob/master/proposals/0107-unsaferawpointer.md
var avgValue:Float32 = 0;
vDSP_maxmgv(buffer.floatChannelData[0], 1, &avgValue, vDSP_Length(inNumberFrames)); //Accelerate Framework
//vDSP_maxmgv returns peak values
//vDSP_meamgv returns mean magnitude of a vector
let avg3:Float32=((avgValue == 0) ? (0-100) : 20.0)
var averagePower=(self.LEVEL_LOWPASS_TRIG*avg3*log10f(avgValue)) + ((1-self.LEVEL_LOWPASS_TRIG)*self.averagePowerForChannel0) ;
print("AVG. POWER: "+averagePower.description)
dispatch_async(dispatch_get_main_queue(), { () -> Void in
//print("VU: "+vu.description)
var fAvgPwr=CGFloat(averagePower)
print("AvgPwr: "+fAvgPwr.description)
var waveformFriendlyValue=0.5+fAvgPwr //-0.5 is AvgPwrValue when user is silent
if(waveformFriendlyValue<0){waveformFriendlyValue=0} //round values <0 to 0
self.waveview.hidden=false
self.waveview.updateWithLevel(waveformFriendlyValue)
})
}
audioEngine.prepare()
try audioEngine.start()
isNativeASRBusy=true
nativeASRTask = nativeSpeechRecognizer?.recognitionTaskWithRequest(nativeASRRequest, delegate: self)
nativeSpeechRecognizer?.delegate=self
//I use this timer to track no speech timeouts, ignore if not neeeded:
self.endOfSpeechTimeoutTimer = NSTimer.scheduledTimerWithTimeInterval(utteranceTimeoutSeconds, target: self, selector: #selector(ViewController.stopNativeRecording), userInfo: nil, repeats: false)
}
来源:https://stackoverflow.com/questions/37821826/continuous-speech-recogn-with-sfspeechrecognizer-ios10-beta