问题
The game I'm trying to create is snake and so far I've figured out how to use paint(Graphics g)
a bit of JPanel
, mouse listener and now I'm trying to create a rectangle that will move across the screen and use key bindings or key listener, but I have no idea how I should go about this.
Here's my code so far, it has 2 parts.
The first part is called snake2
because if I don't know what I'm doing I make the same program with different things. Snake
used frame, but Snake2
uses JPanel
(looks better…)
import java.awt.*;
//required for MouseListener
import java.awt.event.*;
//requied for Graohics
import java.applet.*;
import javax.swing.*;
public class Snake2 extends JPanel
{
private Rectangle sampleObject;
public Snake2()
{
addMouseListener(new MouseListener());
}
/* create background */
public void paint (Graphics g)
{
Font angel = new Font("Angelic War", Font.BOLD, 60);
Font ith = new Font("Ithornît", Font.BOLD, 78);
setBackground(Color.darkGray);
g.setColor(Color.darkGray);
g.fillRect(0,0,700,850);
g.setColor(Color.gray);
g.fillRect(50,150,600,650);
g.setColor(Color.white);
g.drawRect(50,150,600,650);
g.drawString("Quit",52,116);
g.drawRect(50,100,30,20);
//g.setFont(angel);
//g.drawString("SNAKE",300,70);
g.setFont(ith);
g.drawString("SNAKE",280,90);
}
public void sprite (int x, int y, Graphics g){
g.setColor(Color.white);
g.fillRect(300,200,10,10);
}
public void start (int x, int y, Graphics g){
g.setColor(Color.white);
g.drawString("START GAME",300,425);
}
}
/* Tracks where mouse is clicked */
class MouseListener extends MouseAdapter
{
public void mouseReleased(MouseEvent me)
{
if (me.getX() >= 50 && me.getX() <= 80 && me.getY() >= 100 && me.getY() <= 120)
{
System.exit(0);
}
String str="Mouse Released at "+me.getX()+","+me.getY();
System.out.println(str);
}
}
And the second part is:
import javax.swing.JFrame;
import java.awt.Dimension;
public class SnakeDisplay
{
public static void main ( String [ ] arguments )
{
JFrame frame = new JFrame ( "Snake" );
Snake2 panel = new Snake2 ( );
frame.setDefaultCloseOperation ( JFrame.EXIT_ON_CLOSE );
frame.add ( panel );
frame.setContentPane ( panel );
frame.setPreferredSize ( new Dimension ( 700, 850 ) );
//frame.setLocationRelativeTo ( null );
frame.setVisible ( true );
frame.pack ( );
}
}
回答1:
- You should override
paintComponent
in yourJPanel
and callsuper.paintComponent(g)
in it. - See How to Use Key Bindings tutorial. Key bindings are preffered in this case rather than a
KeyListener
pack()
thensetVisible()
- You should set global variables for x anf y location, so they can be accessed from within your
Action
. Then in your actions, increment your x or y and repaint
Try running this example
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class KeyBidings extends JFrame {
int x = 0;
int y = 0;
DrawPanel drawPanel = new DrawPanel();
public KeyBidings(){
Action rightAction = new AbstractAction(){
public void actionPerformed(ActionEvent e) {
x +=10;
drawPanel.repaint();
}
};
InputMap inputMap = drawPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = drawPanel.getActionMap();
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "rightAction");
actionMap.put("rightAction", rightAction);
add(drawPanel);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
private class DrawPanel extends JPanel {
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GRAY);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.GREEN);
g.fillRect(x, y, 50, 50);
}
public Dimension getPreferredSize() {
return new Dimension(400, 200);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable(){
public void run(){
new KeyBidings();
}
});
}
}
Here's the code you're more concerned with
Action rightAction = new AbstractAction(){
public void actionPerformed(ActionEvent e) {
x +=10;
drawPanel.repaint();
}
};
InputMap inputMap = drawPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = drawPanel.getActionMap();
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "rightAction");
actionMap.put("rightAction", rightAction);
Create a custom action and add that action to the action map, linked to the input map keystroke. In the action, just increment or, decrement the x and/or y, depending on the direction, then repaint the panel.
See Key binding tutorial | Graphics tutorial
来源:https://stackoverflow.com/questions/20844144/how-do-i-make-a-rectangle-move-across-the-screen-with-key-bindings