问题
How can I draw an object without a class (which extends JFrame
)? I found getGraphics
method but it doesnt draw the object.
import javax.swing.*;
import java.awt.*;
public class Main {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(600, 400);
JPanel panel = new JPanel();
frame.add(panel);
Graphics g = panel.getGraphics();
g.setColor(Color.BLUE);
g.fillRect(0, 0, 100, 100);
}
}
回答1:
If you want to change the way your component is being drawn (you are adding rectangles), you need to redefine paintComponent()
in that component. In your code, you are using getGraphics()
.
You shouldn't call getGraphics()
on a component. Any painting you do (to the Graphics
returned) will be temporary and will be lost the next time Swing determines a component needs to be repainted.
Instead, you should override the paintComponent(Graphics)
method (of the JComponent
or JPanel
), and do the painting in this method, using the Graphics
object received as argument.
Check this link for further reading.
Below is your code, corrected.
import javax.swing.*;
import java.awt.*;
public class Main {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(600, 400);
JPanel panel = new JPanel() {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLUE);
g.fillRect(0, 0, 100, 100);
}
};
frame.add(panel);
// Graphics g = panel.getGraphics();
// g.setColor(Color.BLUE);
// g.fillRect(0, 0, 100, 100);
frame.validate(); // because you added panel after setVisible was called
frame.repaint(); // because you added panel after setVisible was called
}
}
Another version, does the exact same thing, but may be clearer to you:
import javax.swing.*;
import java.awt.*;
public class Main {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(600, 400);
JPanel panel = new MyRectangleJPanel(); // changed this line
frame.add(panel);
// Graphics g = panel.getGraphics();
// g.setColor(Color.BLUE);
// g.fillRect(0, 0, 100, 100);
frame.validate(); // because you added panel after setVisible was called
frame.repaint(); // because you added panel after setVisible was called
}
}
/* A JPanel that overrides the paintComponent() method and draws a rectangle */
class MyRectangleJPanel extends JPanel {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLUE);
g.fillRect(0, 0, 100, 100);
}
}
回答2:
You have to override paintComponent method in JPanel class. So you should create a class which extends JPanel and override paintComponent method in subclass
回答3:
java.awt.image.BufferedImage
Why not just use an instance of java.awt.image.BufferedImage
? e.g.
BufferedImage output = new BufferedImage(600, 400, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = output.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, output.getWidth(), output.getHeight());
g2.setColor(Color.BLUE);
g2.fillRect(0, 0, 100, 100);
JOptionPane.showMessageDialog(null, new ImageIcon(output));
来源:https://stackoverflow.com/questions/15986677/drawing-an-object-using-getgraphics-without-extending-jframe