问题
I am using Cocos2d3.x with SpriteBuilder in Swift language.
I want to make some animation like bouncing ball on Polls as seen in this GIF: https://www.dropbox.com/s/43vwlbjoazaxe7u/jumpyBall_15_jul_15.gif?dl=0
If you have noticed in the GIF file, each second jump is half of the previous jump. So, it seems pattern of 1,0.5,1,0.5,1,0.5,...
Following are my settings:
Polls:
Physics Enabled
Density: 1.0
Static Body
Collision Type: Platform
Circle:
Physics Enabled
Density: 1.0
Dynamic Body
Collision: hero
Affected by gravity
MainScene:
func ccPhysicsCollisionBegin(pair: CCPhysicsCollisionPair!, hero: Player!, platform: Obstacle!) -> Bool {
hero.physicsBody.applyImpulse(ccp(0, distanceObst));
}
distanceObst is the distance between polls which is 160.
Can someone give me suggestions over what I should do to make jumps uniform for each bounce? And I as well want to speed up player jumps, so is there any simplest way or formula or something?
来源:https://stackoverflow.com/questions/31492803/swift-cocos2d3-x-ccsprite-applyimpulse-not-giving-proper-jump