问题
I want to change the size of a Sprite which is animating. How can I do this ? I tried to change its size by using setScale property but it is not working here. where I am doing wrong ?
CCArray* frames = CCArray::createWithCapacity(3);
CCSpriteFrameCache* frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
char file[100] = {0};
for (int i = 0; i < 3; i++)
{
sprintf(file, "bird%d.png", i);
CCSpriteFrame* frame = frameCache->spriteFrameByName(file);
frames->addObject(frame);
}
CCAnimation* animation = CCAnimation::createWithSpriteFrames(frames, 0.1);
CCAnimate* animate = CCAnimate::create(animation);
CCRepeatForever* repeat = CCRepeatForever::create(animate);
bird->runAction(repeat);
bird->setScale(0.7);
回答1:
Try like this. It's working fine.
CCSprite* pSprite = CCSprite::create("pic2.png");
pSprite->setPosition( ccp(size.width/2, size.height/2) );
this->addChild(pSprite, 0);
//Animation
CCAnimation *animate = CCAnimation::create();
for (int i = 1; i <=3; i++)
{
char frameName[128] = {0};
sprintf(frameName, "pic%d.png", i);
animate->addSpriteFrameWithFileName(frameName) ;
}
animate->setDelayPerUnit(0.1f); // This animation contains 3 frames, will continuous 2.8 seconds.
animate->setRestoreOriginalFrame(true); // Return to the 1st frame after the 3rd frame is played.
CCAnimate *animaction = CCAnimate::create(animate);
CCRepeatForever *reptaction = CCRepeatForever::create(animaction);
pSprite->runAction(reptaction);
pSprite->setScale(0.3);
来源:https://stackoverflow.com/questions/23953800/how-to-resize-the-the-animating-sprite-in-cocos2d-x