问题
I would like to know how to change a pixel value for the label map.
This is my initial approach. Unfortunately, the changes are not reflected in the canvas.
X.volume.prototype.SetPixelLabelMap = function(i, j, k, value){
this._labelmap._IJKVolume[k][j][i] = value;
var color = this._labelmap._colortable._map.get(value);
var changeRawData = function(rawdata, pos){
for(var n = 0; n < 4; n++){
rawdata[pos + n] = color[n + 1];
}
}
var dim = this._dimensions;
//in Z axis height is j width is i, the fast moving direction is the height
if(this._labelmap._children[2]._children[k]){
changeRawData(this._labelmap._children[2]._children[k]._texture._rawData, (dim[0]*i + j)*4);
}
//in Y axis height is k width is i
if(this._labelmap._children[1]._children[j]){
changeRawData(this._labelmap._children[1]._children[j]._texture._rawData, (dim[0]*i + k)*4);
}
if(this._labelmap._children[0]._children[i]){
//in X axis height is j width is k
changeRawData(this._labelmap._children[0]._children[i]._texture._rawData, (dim[2]*k + j)*4);
}
}
回答1:
You can change it using
dims = volume.labelmap.dimensions;
zm = dims[0];
ym = dims[1];
xm = dims[2];
for (var x = 0; x < xm; x++)
for (var y = 0; y < ym; y++)
for (var z = 0; z < zm; z++)
volume.labelmap.$[x][y][z] = 5; // some number
//volume.labelmap.modified();
volume.sliceInfoChanged(0);
volume.sliceInfoChanged(1);
volume.sliceInfoChanged(2);
JSFiddle
来源:https://stackoverflow.com/questions/27955424/how-to-change-a-pixel-value-in-xtk