问题
The Translate Transition does not output. It uses a method in the main class. I believe it is not working because it is used as an object. There has to be a different code to implement. It uses a method in a main and then puts it into a tester. However, I do not know how to use it because it uses a constructor/object as well. Then, the object turns and changes into a node which I changed it. I do not know how the Translate Transition method is attached to the object and displays it into the javafx console.
Please help solve the problem for positive feedback as it shows.
import javafx.animation.TranslateTransition;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Shape;
import javafx.util.Duration;
public class AnxiousShapes {
private Shape shape;
private double delay ;
private int howFarToMoveX;
private int howFarToMoveY;
public AnxiousShapes(int type, int x, int y, int size, double delay, Color color, int hftmX, int hftmY) {
if (type == 0) {shape = new Circle(x, y, size, color);}
//these are the only lines you can change
//in this main class
//else if (type == 1){shape = new Rectangle(x,y,color);}
//else if (type == 2){shape = new Polygon();}
//else if (type == 3) {shape = new Circle(x, y, size, color);}
//else { System.out.println("Error in type");shape = new
//Circle(???????);}
this.delay = delay;
this.howFarToMoveX = hftmX;
this.howFarToMoveY = hftmY;
}
// getter and setters
public TranslateTransition calculateTt() {
TranslateTransition tt = new TranslateTransition(Duration.seconds(this.delay), this.shape);
tt.setToX(this.shape.getLayoutX() + howFarToMoveX);
tt.setToY(shape.getLayoutY() + howFarToMoveY);
// Let the animation run forever -- if the shape
// tries to move "off-screen" it will return to the beginning
tt.setCycleCount(TranslateTransition.INDEFINITE);
return tt;
}
@Override
public String toString() {
return "AnxiousShape [shape=" + shape + ", delay=" + delay + ", howFarToMoveX=" + howFarToMoveX
+ ", howFarToMoveY=" + howFarToMoveY + "]";
}
}
import javafx.animation.TranslateTransition;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
import javafx.scene.Group;
import javafx.scene.Node;
import java.util.Random;
public class AnxiousShapesTester extends Application {
@Override
public void start(Stage stage) {
// adding the new things
Group root = new Group();
stage.setTitle("Welcome to JavaFX!");
// create the shape circle
AnxiousShapes circle1 = new AnxiousShapes(0, 200, 200, 50, 15,
Color.GREEN, 10 ,35);
root.getChildren().add(circle1.getShape());
// this does not work
// TranslateTransition trans = circle1.calculateTt();
// trans.setNode(root);
// trans.play();
// and I tried this and I already have the movement in constructor for
// delay and x and y but TranslateTransition
// asks for duration.millis(500)
TranslateTransition tt = new
TranslateTransition(Duration.millis(500), root);
tt.play();
Scene scene = new Scene(root, 600, 600, Color.WHITE);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
回答1:
In a comment, you say, "this does not work." The problem is trans.setNode(root)
, which attempts to make root
"The target node of this TranslateTransition." Your implementation of calculateTt()
already specifies this.shape
as the target node. Instead, add a suitable accessor to AnxiousShapes
and use the transition as constructed; the following changes are illustrated below:
public Shape getShape() { return this.shape; }
…
AnxiousShapes circle1 = new AnxiousShapes(0, 100, 100, 100, 3, Color.GREEN, 400, 400);
root.getChildren().add(circle1.getShape());
TranslateTransition trans = circle1.calculateTt();
trans.play();
来源:https://stackoverflow.com/questions/54505040/java-oop-using-translate-transition-and-javafx