问题
I am currently working on a 2d game in which a player sprite pushes other sprites around on the screen.
My current code (within subclass): //x and y being the co-ords i want this object to move to (e.g 50 pixels right of its starting point etc.)
public Boolean move(float x, float y, int delta) {
this.setx(x);
}
How do i make the object move say 50 pixels every 1 second? or alternatively every x frames.
I've tried using delta but that results in smooth motion which is much harder to control for my particular needs.
Any help would be much appreciated
回答1:
Your approach to accomplish it with the deltas is right. Assuming you have your move method inside your update method and call it in there (or implementing it in a similar way). One way you could achieve these would be the following:
class YourGameStateWithUpdateRenderInit extends BasicGameOrWhatever{
//Global variables for updating movement eacht second.
float myDelta = 0; // your current counter
float deltaMax = 1000; // 1 second, determines how often your object should move
public void update(...){
objectToMove.move(50,50,delta); //The object which contains the move method and you move it by 50 x/y per second.
}
}
Inside your objectToMove class you have your move method:
public Boolean move(float x, float y, float pDelta) {
myDelta += pDelta;
if(myDelta >= deltaMax){
this.setx(x);
myDelta = 0;
}
}
This should work for an update every second. However this implementation is not really good or precise since as you stated you probably have that move method in a sub class or something similar. So you need to adapt it to your needs, but i hope you get the idea behind it. I think it demonstrates the purpose of counting an class attribute up by the delta values until a certain value (e.g. 1000 for 1 second) and after that set it back to zero.
来源:https://stackoverflow.com/questions/46396938/java-slick2d-moving-an-object-every-x-seconds