问题
I'm trying to write a program that just creates an image out of text (e.g. write "hello" on a white square and store the image), which sounds simple but it must be done quickly. I tried the Java2D library but drawing onto a BufferedImage takes ~2 seconds to just draw the image, not even save or display it. I also tried Java-based CAPTCHA generators but they take much too long (5 seconds).
This seems like simple enough task to just draw text, but I'm frustrated that I can't do this faster than 2 seconds.
Is there a way I can do this faster on my machine by some command line options (e.g. allocating more memory or priority)? Is there a particular Java library I ought to use, or some weird quirk to Java2D I should be aware of to make things faster?
This is my entire program. I run this in Eclipse:
import java.awt.*;
import java.awt.image.BufferedImage;
public class SimpleGraphics {
public static void main(String[] args) {
long time = System.currentTimeMillis();
String message = "Hello world";
int width = 100;
int height = 100;
BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_BYTE_GRAY);
Graphics2D graphics = img.createGraphics();
graphics.setColor(Color.black);
graphics.setFont(new Font("TimesRoman", Font.BOLD, 12));
FontMetrics fontMetrics = graphics.getFontMetrics();
int stringWidth = fontMetrics.stringWidth(message);
int stringHeight = fontMetrics.getAscent();
graphics.drawString(message, (width - stringWidth) / 2, height / 2 + stringHeight / 4);
System.out.println(System.currentTimeMillis() - time); //consistently ~2 seconds
}
}
回答1:
I run my code from the command line (using JDK8 on Windows 7) and I get around 300ms.
I modified your code to the following:
import java.awt.*;
import java.awt.image.BufferedImage;
public class SimpleGraphics {
public static void main(String[] args) {
long time = System.currentTimeMillis();
for (int i = 0; i < 100; i++)
createImage();
System.out.println(System.currentTimeMillis() - time); //consistently ~2 seconds
}
public static void createImage()
{
String message = "Hello world";
int width = 100;
int height = 100;
BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_BYTE_GRAY);
Graphics2D graphics = img.createGraphics();
graphics.setColor(Color.black);
graphics.setFont(new Font("TimesRoman", Font.BOLD, 12));
FontMetrics fontMetrics = graphics.getFontMetrics();
int stringWidth = fontMetrics.stringWidth(message);
int stringHeight = fontMetrics.getAscent();
graphics.drawString(message, (width - stringWidth) / 2, height / 2 + stringHeight / 4);
}
}
I still get around 300ms.
So the problem is not with the painting code.
I don't know why you get 2 seconds, but there is obviously some overhead to loading the class. So all I can suggest is to do your image creation in batches to minimize the time.
回答2:
Timing each line individually gives a big jump at fontMetrics - so there is your culprit. I dont know if other measuring classes (lineMetrics) will give you shorter time
import java.awt.*;
import java.awt.image.BufferedImage;
public class SimpleGraphics {
public static void main(String[] args) {
long time = System.currentTimeMillis();
String message = "Hello world";
int width = 100;
int height = 100;
BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_BYTE_GRAY);
System.out.println(System.currentTimeMillis() - time); //consistently ~2 seconds
Graphics2D graphics = img.createGraphics();
graphics.setColor(Color.black);
graphics.setFont(new Font("TimesRoman", Font.BOLD, 12));
System.out.println("1 "+(System.currentTimeMillis() - time)); //consistently ~2 seconds
FontMetrics fontMetrics = graphics.getFontMetrics();
System.out.println("2 "+(System.currentTimeMillis() - time)); //consistently ~2 seconds
int stringWidth = fontMetrics.stringWidth(message);
System.out.println("3 "+(System.currentTimeMillis() - time)); //consistently ~2 seconds
int stringHeight = fontMetrics.getAscent();
System.out.println(System.currentTimeMillis() - time); //consistently ~2 seconds
graphics.drawString(message, (width - stringWidth) / 2, height / 2 + stringHeight / 4);
System.out.println(System.currentTimeMillis() - time); //consistently ~2 seconds
}
}
来源:https://stackoverflow.com/questions/33943574/java-fastest-way-to-draw-text