问题
I have a level and status bar display group and I want this group stay at the same place when the scene changes. How can I achieve this? I am using director class for scene changes.
回答1:
Do you want an object/group appear in every scene..? Then you can do as follows:
-- main.lua --
local director=require("director")
local maingroup=display.newGroup()
maingroup:insert(director.directorView)
director:changeScene("menu")
return maingroup
-- status.lua --
local function myObject(group,x,y,imagePath)
local image = display.newImage( imagePath )
image.x, image.y = x, y
group:insert( image )
-- add motion (if needed) --
transition.to(image, {time=1000, x=160, y=300, transition=easing.inOutQuad})
-- add Listener --
image:addEventListener("touch", function() print("imageClicked") end )
end
local status = { myObject = myObject }
return status
-- menu.lua -- (This is your game scene)
module(...,package.seeall)
function new()
-- require object page --
local status = require "status"
-- create a display group --
local localGroup = display.newGroup()
-- call object --
status.myObject(localGroup, 200, 100, "Icon-xhdpi.png")
return localGroup
end
Keep Coding................ 😃
来源:https://stackoverflow.com/questions/18205978/how-to-make-one-display-group-stay-fixed-in-every-scene-in-corona