问题
I have a game written in Directx (not mine it's mmo game). The game window isn't active (not minimized, just it's behind other windows but if is possible it can be minimized also).
I want to simulate mouse click on x, y position. Spy++ doesn't show anything in message when i'm clicking in game.
For now i did just that:
private void start_Click(object sender, EventArgs e)
{
IntPtr ActualWindow = GetActiveWindow();
ShowWindow(hWnd, ShowWindowCommands.Restore); //show game window
Thread.Sleep(50); //a little slow down
ClickOnPoint(hWnd, new Point(692, 87)); //click on x,y
Thread.Sleep(50); //again a little slow down
ShowWindow(hWnd, ShowWindowCommands.Minimize);//minimize game window
ShowWindow(ActualWindow, ShowWindowCommands.Restore);//restore last active window
//sleep is needed for click, if i will do it too fast game will not detect the click
}
private void ClickOnPoint(IntPtr wndHandle, Point clientPoint)
{
POINT oldPoint;
GetCursorPos(out oldPoint);
ClientToScreen(wndHandle, ref clientPoint);
/// set cursor on coords, and press mouse
SetCursorPos(clientPoint.X, clientPoint.Y);
mouse_event(0x00000002, 0, 0, 0, UIntPtr.Zero); /// left mouse button down
Thread.Sleep(18);
mouse_event(0x00000004, 0, 0, 0, UIntPtr.Zero); /// left mouse button up
Thread.Sleep(15);
/// return mouse
SetCursorPos(oldPoint.X, oldPoint.Y);
}
It's restore game window click on point and minimize game window.
It's works good, but just when i'm not moving mouse...
I search something else. I want to click mouse without moving it for real. It's even possible do it in game? I don't have any handle for button i want to click because it's a game...
P.S Sorry for my english.
回答1:
Some of my code for simulating a mouse click on a non-active window looks like:
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool PostMessage(int hWnd, uint Msg, int wParam, int lParam);
// int MouseX
// int MouseY
// public static readonly uint WM_LBUTTONUP = 0x202;
// public static readonly uint WM_LBUTTONDOWN = 0x201;
int lparam = MouseX & 0xFFFF | (MouseY & 0xFFFF) << 16;
int wparam = 0;
PostMessage(windowHandle, WM_LBUTTONDOWN, wparam, lparam);
Thread.Sleep(10);
PostMessage(windowHandle, WM_LBUTTONUP, wparam, lparam);
回答2:
You can try using Sendiput. here is the Documentation: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx
Here is my example:
Includes:
#include <stdio.h>
#include <cstdlib>
#include <windows.h>
#include <winuser.h>
#include <conio.h>
INPUT input;
int x = 889;
int y = 451;
`// Mouse click up
input.type = INPUT_MOUSE;
input.mi.mouseData = 0;
input.mi.dx = x * float(65536 / GetSystemMetrics(SM_CXSCREEN)); //x being coord in pixels
input.mi.dy = y * float(65536 / GetSystemMetrics(SM_CYSCREEN)); //y being coord in pixels
input.mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTDOWN);
input.mi.time = 0;
SendInput(1, &input, sizeof(input));`
`
//Mouse click down
input.type = INPUT_MOUSE;
input.mi.mouseData = 0;
input.mi.dx = x * float(65536 / GetSystemMetrics(SM_CXSCREEN)); //x being coord in pixels
input.mi.dy = y * float(65536 / GetSystemMetrics(SM_CYSCREEN)); //y being coord in pixels
input.mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTUP);
input.mi.time = 0;
SendInput(1, &input, sizeof(input));`
And You can do something like this to make sure you are in the focused window:
HWND hWnd = ::FindWindowEx(0, 0, "YourGame - Use Spy++", 0);
DWORD dwThreadID = GetWindowThreadProcessId(hWnd, NULL);
AttachThreadInput(dwThreadID, GetCurrentThreadId(), true);
SetForegroundWindow(hWnd);
SetActiveWindow(hWnd);
SetFocus(hWnd);
AttachThreadInput(GetWindowThreadProcessId(GetForegroundWindow(), NULL),GetCurrentThreadId(), TRUE);
来源:https://stackoverflow.com/questions/14094278/how-to-simulate-mouse-click-in-a-directx-game