问题
I consider this SO question as a general point of view regarding the initialization and it answers already a lot:
Should constructor initialize all the data members of the class?
But, I didn't find really anything regarding a possible performance issue when for example my class has 100 members and I initialize each member with the {}
command, just because Eclipse is warning me about uninitialized member:
Member 'foo' was not initialized in this constructor
My question: Can an initialization of each member in a class with lot of members [>50] lead to a performance issue each time this class is instantiated?
Update: Due to the first comments: I am asking in general. Eclipse is warning me in my project 9 times split over 4 classes!
回答1:
Here my results running it with gcc.
I tested it [5-times and took the average] with different count of class members but with 100'000'000 instantiation of the class.
It was a bit tricky because I used the highest optimization level -O3
and therefore I had to avoid the compiler optimizes code away.
With 100 class members:
Initialized class members: 4'484 msec
Not initialized class members: 50 msec
With 25 class members:
Initialized class members: 1'146 msec
Not initialized class members: 50 msec // as expected it didn't change
With 500 class members:
Initialized class members: 22'129 msec
Not initialized class members: 50 msec // as expected it didn't change
My conclusion is:
There is - under normal circumstances - no remarkable performance issue when all class members are initialized. With under normal circumstances I mean that when there is a function [with other code] with 100'000'000 iterations that the member initialization really doesn't count.
As stated in the comments a good design shouldn't have so many class members - I was just general curious.
PS:
I checked the assembler listing and - of course - indeed in the initialized version gcc initialized each int
member with movq $0, 40(%rsp)
- the 40
is the position on the stack.
#include <stdlib.h>
#include <stdio.h>
#include <chrono>
#include <ctime>
#include <utility>
template<typename TimeT = std::chrono::microseconds>
class measure
{
public:
template<typename F, typename ...Args>
static typename TimeT::rep execution(F func, Args&&... args)
{
auto start = std::chrono::system_clock::now();
func(std::forward<Args>(args)...);
auto duration = std::chrono::duration_cast< TimeT>
(std::chrono::system_clock::now() - start);
return duration.count();
}
};
class foo
{
// for uninitialized version remove the {}
size_t mainValue {};
size_t classMember0 {};
...
size_t classMember499 {};
public:
foo( size_t value ) : mainValue (value + 4660) {};
auto getMainValue() -> size_t { return mainValue; };
};
auto runCode( size_t iterationCount ) -> void
{
size_t someValue {};
for ( size_t j = 0 ; j < iterationCount ; ++j )
{
foo MyFoo (iterationCount);
someValue += MyFoo.getMainValue();
}
printf( "Result=%ld\n", someValue ); // that the whole code isn't optimized away...
}
int main( int argc, char * argv [] )
{
if ( argc != 2 )
{
printf( "Usage: %s <Start-Value>\n", argv [0] );
return 0;
}
size_t variableValue = (size_t) atof( argv [1] );
auto threadExecutionTime = measure<>::execution( [&] () { runCode( variableValue ); } );
printf( "Total execution time was %.3f milliseconds. %s",
threadExecutionTime / 1000. );
}
来源:https://stackoverflow.com/questions/48866872/performance-issues-when-initializing-each-class-member