问题
I've been messing around with this program. It takes a number and adds 1 to it.
I am wondering how exactly could you use stop-when
here? For example, to make it stop at 5? I suppose a cond statement is necessary here. Thanks.
(require 2htdp/image)
(require 2htdp/universe)
(define (my-tick n)
(add1 n))
(define (my-render n)
(text (number->string n) 36 "silver"))
(big-bang 1 (on-tick my-tick 2) (to-draw my-render))
回答1:
Give stop-when
a predicate that consumes a world and returns true or false.
For more info, see the docs here.
Here's a version of your example that stops at 5:
(require 2htdp/image)
(require 2htdp/universe)
(define (my-tick n) (add1 n))
(define (my-render n)
(text (number->string n) 36 "silver"))
(define (=5 n) (= n 5))
(big-bang 1 (on-tick my-tick 2) (to-draw my-render) (stop-when =5))
来源:https://stackoverflow.com/questions/18668773/using-stop-when-in-racket